Ultimate perceived Performance is not defined by frame rates. Frame rates are a stand-in substitute for defining performance that is objectively measurable. Frame rate measures throughput, not ultimate performance. Frame time measures latency. As we recently found out, these are not always matching figures and they both are useful data. Higher throughput GPUs are usually lower latency but not always.
Performance is how good the graphics look subjectively to the player. Gsync/FreeSync Monitor + lower Throughput GPU may have better subjective performance than faster throughput GPU + fixed HZ monitor.
SFR is exactly the same way. Multi-gpu methods that increase throughput usually decrease latency, but SFR decreases latency more while increasing throughput less. It may have less throughput but it has better perceived performance, which is ultimately trying to quantify the overall quality of the gaming experience. Don't confuse subjectively better (visual performance) with our best objectively measurable stand-in we use to try and quantify how much better it is (frames per second).
TL;DR: In graphics if it looks better, it is better.
Performance is how good the graphics look subjectively to the player. Gsync/FreeSync Monitor + lower Throughput GPU may have better subjective performance than faster throughput GPU + fixed HZ monitor.
SFR is exactly the same way. Multi-gpu methods that increase throughput usually decrease latency, but SFR decreases latency more while increasing throughput less. It may have less throughput but it has better perceived performance, which is ultimately trying to quantify the overall quality of the gaming experience. Don't confuse subjectively better (visual performance) with our best objectively measurable stand-in we use to try and quantify how much better it is (frames per second).
TL;DR: In graphics if it looks better, it is better.
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