- May 24, 2005
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http://wccftech.com/wardell-multigpu-dx12-challenging-implement-presently-stardock-close/
It seems to me if Stardock pulls this off this will be impressive. SFR is supposed to be much more difficult than AFR and the only game in recent memory to use SFR was Civilization V.
I wonder how DX12 games will be like, will only the AAA titles have Multi-GPU programmed in, and the rest of the DX12 games still rely on gameday AFR SLI/CF patches from Nvidia/AMD to get playable 4K performance?
It seems to me if Stardock pulls this off this will be impressive. SFR is supposed to be much more difficult than AFR and the only game in recent memory to use SFR was Civilization V.
I wonder how DX12 games will be like, will only the AAA titles have Multi-GPU programmed in, and the rest of the DX12 games still rely on gameday AFR SLI/CF patches from Nvidia/AMD to get playable 4K performance?