mindcycle
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- Jan 9, 2008
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The Chair Story
Blog post by game developer Charlie Wiederhold, who worked at 3D Realms between 1998 and 2006
http://gamingisstupid.com/2009...e-chair-story-revival/
Sounds kinda far fetched but who really knows.. I left a lot of the blog post out, so definitely read the entire thing if you're interested.
http://gamingisstupid.com/2009...e-chair-story-revival/
Blog post by game developer Charlie Wiederhold, who worked at 3D Realms between 1998 and 2006
http://gamingisstupid.com/2009...e-chair-story-revival/
I?m going to regret writing this and probably get myself into trouble but here it goes?
Anyways?
The DNF 2001 trailer was out as everyone knows, and it was doing insanely well. The entire team was jazzed, people seemed to really love it and all anyone kept asking was ?When the hell do we get to play this oh god!?!?!?
Before heading out to E3, George and Scott Miller had arranged a meeting between Epic, 3DR, and the people who had worked on Duke 3D but weren?t working on DNF. The intent of this meeting was? you guessed it? how best to handle the future of the Duke franchise. Epic was invited because having Duke around on the Unreal Engine was a constant PR boon for them. So they are almost just as invested in how well Duke does as 3DR (as you will see later). It was a secret meeting (there were actually two meetings, but I?ll get to that later), not even the publisher knew about it (except Mike Wilson? he was operating outside of the Gathering of Developer?s authority). The people there were Scott Miller, George Broussard, Cliffy B, Mark Rein, Tim Sweeney, Levelord, Allen Blum, Keith Schuler, myself, Brandon Reinhart, Mike Wilson, and even Todd Replogle and Ken Silverman made the trip out there.
Scott quickly got to the point. Max Payne was going to do gangbusters? and 3DR had some other stuff up their sleeves that would be generating so much revenue for 3DR that they could continue on indefinitely? or at least another 5-10 years? without making a dime on internal development. Scott being the marketing buff he is (and Mark Rein being pretty much the same for Epic), they got this idea for how to generate the biggest story in the history of gaming. DNF being a monster hit is fine, but it wouldn?t make ?forever? history. As you can tell from the name and what I?m about to describe, Scott and George apparently had this idea from the very start but weren?t sure they were going to act on it, but there wasn?t any harm in using a name that would play into it. So in order to make ?Forever? history there was only one way to do that, and that is to turn it into something completely unprecedented in the industry. Turn it into the sort of thing that will be talked about 100 years from now.
So about that chair?
The plan was actually pretty simple? create the longest developed game in history that eventually is one of the greatest games ever made. You have the time to work on it properly (no shit), so given the intelligence and talent of all the people involved, it was a pretty good bet. All 3DR had to do was make money on other stuff. All Epic had to do was open up a wide channel between the two companies. 3DR would serve as a research house for future Epic engine updates, but also give 3DR everything they did as well. The boots on the ground just had to keep the drum beating and keep the image of business as usual going.
We all came back the next day (Cliffy in white thankfully, not red). We went around and gave our thoughts on things after having a night to sleep on it. Scott and George wanted to get paperwork signed that day if we were going to attempt it at all. This seemed *way* too soon and I didn?t have a lawyer around to read the contract or anything. I was young, but I had had enough experience by that point to know you don?t sign a contract of any significance without having a lawyer read it. Unfortunately it was made clear that this offer was active only so long as we were all in the room.
I was told to think about my next words very carefully before giving my final answer. Honestly, I felt this was a test to see how well I would hold up to pressure later when we had to ?hold the lie? (the similarity to ?hold the line? isn?t on accident), so I held firm and said I really wanted to, but needed to have it reviewed?
oh fuck?
Faster than I can even remember (literally? I don?t remember) I was knocked out of my chair by I *think* of all people Tim Sweeney (it was a wooden kitchen chair) and was pinned on the ground by Mike Wilson and Cliffy B (he?s so much stronger than I ever expected). George walks over to my chair and fucking stomps the shit out of it until the legs are broken off. He casually picks up one of the legs that had split into a shit your pants style point and starts tossing it up and down. Scott and Mark Rein alternate on and off saying that I apparently wasn?t aware how *real* business is done and that if I didn?t want to find out why those two companies had maintained such a strong position in the industry dating back to the shareware days (when it seems people didn?t ask nearly as many questions about why developers appeared, made a game, and then disappeared without a trace)? I had better reconsider my answer.
Sounds kinda far fetched but who really knows.. I left a lot of the blog post out, so definitely read the entire thing if you're interested.
http://gamingisstupid.com/2009...e-chair-story-revival/
