Originally posted by: Shivetya
Depends on the rogue's build, but they go through hit points when the ****** hits the fan faster than any warrior will.
When it comes to leveling, I assume people use a combat-heavy build and that's what I use in my discussions (as I talk about higher parry, higher dodge, etc).
Originally posted by: Shivetya
Easiest way I found for both classes is foods. Best combo of support professions is herb/alchemy for about any class out there. Learn cooking, keep it fairly high, and you can minimize downtime.
I'm usually really big on time played, so I try to avoid leveling tradeskills too much, unless I really need something (such as when I made Robe of Power for my mage). First Aid is one of the few tradeskills that I will level up normally, because it's actually a good source of experience at level 35 for nothing more than 5 minutes of your time in Theramore/Hammerfall.
Originally posted by: Shivetya
My rogue relies on some asssassination talents to have nearly endless action points which requires less energy (plus either remorseless attacks or the next tier can refund some energy)
Remorseless Attacks... never been a huge fan of it. Sometimes I'll put 1 point in it for the little extra boost. When it came to being a "backstab rogue", it didn't do as much as it would if I were in my old Mutilate build.
I do use Relentless Strikes and I used to use Ruthlessness. The problem is that Ruthlessness doesn't offer much for easy-to-kill mobs and isn't a definitive skill to rely on. Also, with Mutilate, you generate combo points fast anyway

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Originally posted by: Gdepp519
even though a rogue might have a bit of downtime.. i still don't completly understand why..
it would need a 10 sec downtime.. as you explain.. and the reason they have that 10 sec downtime
is because they have to wait for their energy to recharge??
Yes, energy is constantly recharging at the rate of 20 energy per 2 seconds. The problem is, typically after 2 or 3 attacks (depending on what move you use), you're OOE (Out Of Energy). Once you run out of energy and have to wait for more, your DPS will start dropping considerably compared to the huge bursts in the beginning. You don't start a fight without full energy because of this state of reduced energy and how it drops your DPS.
Originally posted by: ggnl
A rogue won't have to heal between every fight due to stunlocking, dodge, and parry. Energy regenerates fast enough that it's almost always full in the time it takes to loot the mob you just killed and stealth to the next one. So you only run into downtime evey 3-5 mobs when you have to heal, which takes as little as 12 seconds if you're using bandages.
I'm usually not so lucky when I play, I tend to go straight from mob-to-mob without paying much attention. Looting consists of merely shift+clicking the mob and going to the next one, so I sometimes have to wait. Also, my 60 rogue has 120 energy, so he has to wait even longer

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Originally posted by: ggnl
If you throw a healer into the mix, you're cutting the XP per kill per character by half. But you won't kill mobs twice as fast because rogues (as I just explained) have very little downtime.
Warriors, on the other hand, tend to take more damage during their fights (mainly due to lack of stuns and lower dps). So they might have to stop and heal every other mob. While they're doing this they lose any rage they've accumulated, so the ability the jump from mob to mob while a healers keep their health full provides a much greater benefit, relatively, than it would a rogue.
I agree with a good portion of this, except even as a combat rogue, you tend to receive a lot of hits, you just happen to dodge/parry them more often than not. My not-so-60 rogue has about 30-some dodge and 10 parry, that's about a 40% chance he won't be hit by a same-level mob (also taking into account the ability for a mob to miss). There's also a lot of tricks you can use as a rogue that remove your need for a healer

. You've got crazy tactics like Blind-n-Bandage (warriors can Int Shout -n- bandage, but they have to be good about it or they'll hit the mob and remove the fleeing debuff). Also, you can't forget that warriors need to also take damage in battles or they won't make as much rage. You only get rage from being hit or dealing damage (from a move that doesn't use rage).
Originally posted by: ggnl
In any case, a friend and I have tried a lot of different character combos (we both have 4 60's), and I've never been able to beat my solo xp/hour if the character is set up properly to grind.
I'd say you'll probably only beat this if you have a warrior and you compare your xp/hr with a healer. Note that you do
not do this with a priest. Priests can kill mobs easily without any help with the right spec. I'd say your best bet is a Paladin or a Druid. Maybe a shaman, I'm not sure since mine is so low level. Paladins don't kill mobs that quickly until they get some nice gear, so you both could actually attack and the paladin could just heal when necessary. Druids seem to really lack physical damage potency for a bit of their lower levels, but they still have a good number of heals. This could help in a warrior + healer combination.
Originally posted by: Shivetya
Now, there is nothing wrong with having a second character along NOT grouped with you. That won't eat your XP much if at all if you pull along a "pocket healer"
The only problem with this is Gdepp wants to level them both at the saem time

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Originally posted by: Shivetya
fastest class for me to level was the hunter, my rogue hit forty in under 3 days played but I was spending way too much time with herbalism/alchemy.
Hunters are insane... I can kill red con mobs with my hunter lol. My next most insane class I think was either my mage or my priest.
Originally posted by: Shivetya
When it comes to farming nothing has beaten a hunter, but my mage is close. Most things die before they can reach her, and if I put her back to frost she can go back to farming elites
I'm not sure if that's true. There's one thing you may not take into account and that's the cost of farming. My priest needs to drink, my rogue needs to use poisons and my warrior needs to eat. They all need to buy the items to do this, but my mage makes all of his food and water. He also 3-shots the non-elite 58+ mobs in Silithus with his somewhat crappy gear. He's a fire mage though (2/46/3).