RyanPaulShaffer
Diamond Member
- Jul 13, 2005
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If anyone was a Mage on their playthrough, which specialization did you get first?
Blood Mage
Blood Mage = Game Over
If anyone was a Mage on their playthrough, which specialization did you get first?
I almost forgot, traps become a cakewalk if you have stealth. Just stealth, tell your party to hold back, and walk though the area disarming ever trap as you go. Then go back to your party and engage the bad guys. Helps in those areas that are filled with horrible traps.
Well traps can quickly add up.
Sure, they're usually not insta-frags but can still close to kill one of your squishies (mage or rogue) and thus make them far more vulnerable to enemy burst damage afterwards.
Remember, not only can you disable their traps, you can also set your own. Claw traps might be the most useful for disabling bosses. Grease traps can also dovetail nicely with even a low level fire spell to create grease fire.
Stealth also allows you to throw bombs to damage clustered foes and soften them up before engaging. Remember that the enemies can't see you and thus usually will just sit around getting smacked.
Besides, stepping away from the min-max perspective, stealth allows you to do so many rogue types of tasks. It also helps with your stealing, for example.
Why fumble around with all of that when you can just take three mages and keep all of the enemies completely paralyzed while you launch endless AOE spells at them and keep your party at 100% health?![]()
Maybe for roleplaying purposes. I like to play my characters and not really min/max. When I played my rogue I decided to do it without any mages (my character hated mages). It was no where near as easy as my mage character, although with careful use of stealth, traps, and poison/bombs I was able to pull it off on hard difficulty without too much of an issue.
Contrast that to my wife who found the game boring because she played it on the xbox and just had 3 mages AOE without any friendly fire.
I've finished the tower, castle, elves, and now the dwarves... I've yet to encounter any traps, even when triggered that were no more than an extremely trivial nusiences. I've gone almost entirely without a rogue due to everyone saying chests are filled with junk and traps being a non-issue, even when triggered.
Pressure plates only seem to be in areas with no combat. When not in combat, the damage heals almost instantly.
I guess if you didn't have a healer in your party, the in-combat traps might cost you a light potion, but traps seem extremely nerfed to me....
I can think of two areas where the traps can cause a quick death on hard.
Both of them are in the elf area. Both of them are firetraps that reset over and over again. So as your party fights it keeps setting off these fireballs that take a good chunk of life out and knock everyone down.
To avoid the non-combat, insta-regen from trap damage, I thought it would make sense that traps dealt injuries, rather than damage. At least early in the game, it would make them much more threatening...
Why fumble around with all of that when you can just take three mages and keep all of the enemies completely paralyzed while you launch endless AOE spells at them and keep your party at 100% health?![]()
Blizzard + Inferno + Tempest
Peak around a corner and launch all three and watch everyone die. Cheezy, but effective.
Inferno and Blizzard actually cancel out some of each other's effects.
Best combo might be blood wound (for reliable lockdown) + blizzard (additional freeze) + tempest + virulent walking bomb (another damage source). Perfectly achievable w/ 3 mages. Consider possible upgrade to storm of century for complete and utter overkill.
You can further use ward of repulsion to keep them bottled up behind a chokepoint if by some miracle they resist all of the holding effects.
I got to my camp today but there was no enchanter there.
Also, how do you go back to your camp once you leave it and go to another area?
When I go to the map it only shows the map of the town I am in. No way to get back to the camp. I only saw the camp option when I was in like a world map.Upper right hand corner of the world map is the camp icon. Click on it.
Was the merchant there? You didn't kill them or anything while in the first real town?
It usually does not allow you to see behind closed door so you can't exploit it that way.I'm talking about being able to cast AOEs into rooms that you can't see because they are behind closed doors. That is cheesy and seems like an exploit, but whatever.