Dragon Age: Origins

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2Dead

Senior member
Feb 19, 2005
886
1
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I thought archery sucked too, until one of the loading messages told me heavier armor slowed down the rate of fire. I got myself a nice set of Dalish leather, a rapid aim bow, and now my archer slings consistent 40-damage arrows. That's not bad when Alistair does 30-40 damage per hit, at the same rate, but needs to run up to the person to hit. Rapid aim really helps with a longbow, it makes it a LOT faster.

There is also a mod out there that makes archery damage based on dexterity instead of strength. That would probably help as well but it could make some fights harder as it also affects your enemies
 

TheNiceGuy

Golden Member
Dec 23, 2004
1,569
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I'll kep that in mind. But it still sounds like archery sucks bad in comparison to other classes. Those are all later upgrades i'm assuming. Like with the attributes, theres only one AOE technique, and at the end at that. And even it sucks, only works for a couple of seconds. The Morigan mage has limited attributes and is much stronger than my full attributes archer.

So I take it I have to do a bunch of side quests to build up the archers other attributes before I can attempt the main quest items?
 

a123456

Senior member
Oct 26, 2006
885
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I was wondering if I'm doing something wrong.
My main character is a female warrior, and I have specialized everything in archery. I now have all the archery attributes - and she sucks so bad. Weakest character. I had to give up on the "bandits" quest, and totaly on the "proving" fights (barely beat the first guy), and am now stuck at the "Javia" boss. I have tried everything, but she is so weak, and archery sucks compared to everyone else. I'm guessing mage was the way to go for a strong main character.
Anyway, put a lot of time into the game so far, definatley not going to restart to change class and have to go through everything again.
Is it possibleto play the main quests straight through? Or is it normal to have to do tons of side missions, to build up attributes, before you can get through?
I'm currently using the dog, the Morgan or whatever, and the assasin guy.
Any hints?

Your problem is that you have no tank and no real healer. Archers really should be rogues for the sneak attack and/or backstab. Sort of by definition, a tank needs some aggro management and needs to be in melee range. The dog can sort of do that but he gets no shield and armor stuff to wear so he's weaker.

Morrigan can sort of heal but again, Wynne is better at it since the Spirit healer branch is really good. But Morrigan is better at nuking and CCing.

There are tools out there to help you respec if you want to tank on the role of the tank. At this point, though, if you've burned Wynne and you want to blow through the game, hopefully turn down the difficulty and at least get some tank in your party.

One of the problems with the game is that it's relatively difficult if the party composition is bad. So, you can't pick just any 3 others and hope to breeze through the game.

In general, mages are stronger than the other classes so having more of them makes the game easier if they are managed correctly.
 

Mem

Lifer
Apr 23, 2000
21,476
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Your problem is that you have no tank and no real healer. Archers really should be rogues for the sneak attack and/or backstab. Sort of by definition, a tank needs some aggro management and needs to be in melee range. The dog can sort of do that but he gets no shield and armor stuff to wear so he's weaker.

Morrigan can sort of heal but again, Wynne is better at it since the Spirit healer branch is really good. But Morrigan is better at nuking and CCing.

There are tools out there to help you respec if you want to tank on the role of the tank. At this point, though, if you've burned Wynne and you want to blow through the game, hopefully turn down the difficulty and at least get some tank in your party.

One of the problems with the game is that it's relatively difficult if the party composition is bad. So, you can't pick just any 3 others and hope to breeze through the game.

In general, mages are stronger than the other classes so having more of them makes the game easier if they are managed correctly.


I agree having the right balance is quite important in DA,in the end I went with Wyne,Alister,Morrigan and my warrior which is doing fine in all areas so far.
 

RaistlinZ

Diamond Member
Oct 15, 2001
7,470
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I agree having the right balance is quite important in DA,in the end I went with Wyne,Alister,Morrigan and my warrior which is doing fine in all areas so far.

Yeah, I hardly ever use the dog at all. The only thing I like about him is his AOE stun shout, but my two other casters can do that too. I usually have: Wynne, Allister, Lelania, Me(Mage) - or I might swithc out Lelania for Morrigan.

I've only used Shale once to fight
Morrigan's mom in dragon form (forgot her name) but he worked well having two tanks on her.

Regarding my earlier question on the blood mage -
Since letting Caldarius live only increases my Str by 10 which is useless for my Mage, is it worth going back and just killing him? Does he drop anything decent?
 

a123456

Senior member
Oct 26, 2006
885
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Regarding my earlier question on the blood mage -
Since letting Caldarius live only increases my Str by 10 which is useless for my Mage, is it worth going back and just killing him? Does he drop anything decent?

He increased my CON by 1, which was completely useless. So I went back and killed him. I don't remember the exact drops but at least at that point in the game, it was nothing special. Might be a few gold of stuff to sell, but I didn't keep anything of his. However, since that part of the game was so late, I already had Reaper's Vest and the 130 gold staff so I don't think anything he could have dropped would have been useful.

He absolutely killed everyone's approval (Wynne -40, etc.), so I wouldn't have had him do his thing anyway.
 

TheNiceGuy

Golden Member
Dec 23, 2004
1,569
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Ya, that's teh thing, I'm not trying to "breeze" through the game. I have it on normal difficulty, and it seems literaly impossible to complete the main quest items in sequence using my current group. I've tried some battles 20+ times using all kinds of tactics, but no go. I've done nothing with the Wynne or Allister, so I'm assuming they are very weak by this point in the game? The main thing thats bugs me is my main character just seems to suck so bad. It would be nice to ditch her completely and take over Morigan or something.
 

katank

Senior member
Jul 18, 2008
385
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Don't worry about it. You dudes sitting in camp get xp too. You can just take them out and level them up. This is one very nice change made in KOTOR and later Bioware titles.

Maxing out shield line will make Alistair a very nice tank. Lifeward from Wynne can also help greatly.
 

a123456

Senior member
Oct 26, 2006
885
0
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Your inactive party members will level up at the same rate as your active party members so the game allows you to switch people in and out with no real penalty.

The other main problem is that you really really need good crowd control if you want to make battles easier. The lower levels are definitely slightly harder because of having fewer spells. For example, you could have you, Alistair tanking, Morrigan, and Wynne.

I had 2 mages, 1 rogue, 1 warrior tank. A typical battle went like this for me. First thing to do when battle starts is cast Sleep. It has huge AoE and basically 90% of the enemies will stop attacking you, which really helps out. Then cast Horror on one enemy to almost kill it and then cast Waking Nightmare on the rest of the sleeping people so they all start attacking each other instead of you. Then move the mage up closer and Cone of Cold (which has a 95+% chance of freezing anything). When the enemy is frozen, Stone Fist once with each mage to kill 2 more. By this time, it's just mop up work left since your archer and tank should have been whacking stuff while you were casting all these spells. Repeat Cone of Cold as needed. For tougher battles with bosses, there's Force Field and Crushing Prison. With these set of spells, that takes care of 99% of the battles in the game.

Other tactics with an archer that sometimes help is to pull mobs away from the rest of the crowd. It's kind of cheap but it does help out in places where it works. That way, you're only dealing with just a couple of them at a time rather than being swarmed by 10+.

Solo battles will always be tough for non-mages because they don't have as many tools to stun people. The Proving Grounds is a joke with a mage. Crushing Prison/CoC and normal attacks and that round is done. However, the game is balanced enough where it's almost never required to solo anything that difficult. For mandatory places where you absolutely have to solo something, usually, you can pick a second.

Well, having a warrior archer is non-optimal but certainly not the end of the world. You could just set up some tactics (not really sure what since my Leliana didn't really have any interesting tactics other than summoning her bear) and manually control Morrigan for the entire battle. I mean mages tend to need the most babysitting so you should be in control of her character mostly.
 

exar333

Diamond Member
Feb 7, 2004
8,518
8
91
Don't worry about it. You dudes sitting in camp get xp too. You can just take them out and level them up. This is one very nice change made in KOTOR and later Bioware titles.

Maxing out shield line will make Alistair a very nice tank. Lifeward from Wynne can also help greatly.

It's not really a "nice change" its more of a neccessity in a game that doesn't have areas that spawn new enemies. If they didn't do this, it would be impossible to use the other characters later in the game, or all your characters would be mid-level. I wish Bioware would have more areas that spawned enemies and let you level-up more.
 
Feb 16, 2005
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I think I finally figured out how to do the bigger battles (indoors anyway), trigger the fight, run back to a room and surround the door, kill each enemy as they walk in, and block yourself from ranged attacks.
I think I may need to bump the difficulty, it was insanely hard for my rogue, but now with the 1a and 1b patches it seemed to have gotten alot easier.
 

HybridSquirrel

Diamond Member
Nov 20, 2005
6,161
2
81
I think I finally figured out how to do the bigger battles (indoors anyway), trigger the fight, run back to a room and surround the door, kill each enemy as they walk in, and block yourself from ranged attacks.
I think I may need to bump the difficulty, it was insanely hard for my rogue, but now with the 1a and 1b patches it seemed to have gotten alot easier.

thats why they have a solo movement mode, you can move 1 character out to draw them back. setup traps and such as they filter them selves in.


btw death hex + death cloud = instant kill on most enemies.
 

coloumb

Diamond Member
Oct 9, 1999
4,069
0
81
Yeah, I hardly ever use the dog at all. The only thing I like about him is his AOE stun shout, but my two other casters can do that too. I usually have: Wynne, Allister, Lelania, Me(Mage) - or I might swithc out Lelania for Morrigan.

I've only used Shale once to fight
Morrigan's mom in dragon form (forgot her name) but he worked well having two tanks on her.

Regarding my earlier question on the blood mage -
Since letting Caldarius live only increases my Str by 10 which is useless for my Mage, is it worth going back and just killing him? Does he drop anything decent?

I eventually told him to leave all his crap behind, leave the prisoners alive, and run away like a scared little girl. :) I don't recall anything great being dropped first time - I saved the game prior to that event so I could see the outcome of all my choices.
 

Alex C

Senior member
Jul 7, 2008
355
0
76
I just finished my first play through, and I'm a little disappointed with the final battle and epilogue.

The battle was way to easy, the darkspawn fell over if you breathed on them too hard and the final battle was just an easier version of the Flemeth fight. I didn't need any of the armies, and they gave you more healing poultices than I've seen in the whole rest of the game.

The epilogue covered a few of the choices I made, but there was a lot they didn't tell me about. Some of it seemed really important too, like knocking up Morrigan with a demon baby. How can they not tell you what happens? For such an important choice, it had no real consequences.

I'm glad they left it open for a sequel/expansion though, maybe we'll find some of it out then?
 

a123456

Senior member
Oct 26, 2006
885
0
0
I just finished my first play through, and I'm a little disappointed with the final battle and epilogue.

The battle was way to easy, the darkspawn fell over if you breathed on them too hard and the final battle was just an easier version of the Flemeth fight. I didn't need any of the armies, and they gave you more healing poultices than I've seen in the whole rest of the game.

The epilogue covered a few of the choices I made, but there was a lot they didn't tell me about. Some of it seemed really important too, like knocking up Morrigan with a demon baby. How can they not tell you what happens? For such an important choice, it had no real consequences.

I'm glad they left it open for a sequel/expansion though, maybe we'll find some of it out then?

Yeah, the final battle was pretty disappointing in terms of difficulty. All the normal mobs were 1 shot kills with normal attacks. There were a couple of harder mobs but not many. The final boss wasn't that big a deal since by that time you reach that point, your character is leveled pretty high and getting spirit resistance is pretty trivial.

However, I do understand why they did it. Half the posts in DA threads are about "OMG, this is so difficult" so you can't make a mandatory battle too difficult or else most people won't be able to finish the game. Optional bosses, on the other hand, like the 2 dragons can be made very difficult since they are, after all, optional side quests.

There were other choices with no consequences, like letting the Desire Demon take Connor. The Morrigan decision, I can sort of see as an opening for another game so it's possible that's why it wasn't fully resolved. But I don't exactly see any good resolution to that? What? She raises the kid and he grows up to be another hero? It is stated that the archdemon will die with the kid so it doesn't seem like he's going to be totally evil. He might just grow up to be a relatively normal kid with a reclusive mom who likes to live in a hut in the woods. :)
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Finished the game lastnight,I agree ending was disappointing, also a shame warriors were not balanced right in this game,anyway I have moved on to Divinity 2 now so look forward to change in gameplay and storyline :).
 

RyanPaulShaffer

Diamond Member
Jul 13, 2005
3,434
1
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Any info on the possibility of a new patch soon? I know that BioWare has an "unofficial" hotfix out there to fix DEX for Rogues, but they warn that this has the side effect of making enemy bow users so powerful that it's like a bump in a level of difficulty.

About the only way I would consider playing DA:O again is if they released a patch fixing some of the big bugs like the DEX one, and if they rebalanced the game to make warriors/rogues better or nerfed mages.
 

you2

Diamond Member
Apr 2, 2002
6,960
2,018
136
I didn't think the ending was *that* poor. Let us know how Divinity 2 goes; I hope it has better game play.

Finished the game lastnight,I agree ending was disappointing, also a shame warriors were not balanced right in this game,anyway I have moved on to Divinity 2 now so look forward to change in gameplay and storyline :).
 

Praxis1452

Platinum Member
Jan 31, 2006
2,197
0
0
Anyone know how to use the rogue to disarm traps? It seems like it would be easy, but there is this room with tons of fire triggers on the floor and I get my rogue out but have no idea what to do.
 

a123456

Senior member
Oct 26, 2006
885
0
0
Anyone know how to use the rogue to disarm traps? It seems like it would be easy, but there is this room with tons of fire triggers on the floor and I get my rogue out but have no idea what to do.

Normally, if you mouse over the trap, the mouse icon changes to a trap unlock icon. For tripwires, normally you can only disarm the end points not the actual wire. The icon sort of looks like a semi-open bear trap. You have to detect a trap first where your rogue will exclaim, "Trap detected."

If you're talking about the floor of fire in the DLC area to get the golem, then those are not actually traps. That's a puzzle where you shift the pieces on the floor.
 

RaistlinZ

Diamond Member
Oct 15, 2001
7,470
9
91
Maybe Morrigan
wanted a baby so she could do to it what her mom had planned for her, and thus she could live forever.

BTW...If I roll a female main character is there anyway to make her and Morrigan hook up? :sneaky: I had Morrigan's approval rating up to 89 at one point, but no dice.
 

a123456

Senior member
Oct 26, 2006
885
0
0
No, Morrigan's only available to male characters and Alistair only to females. Zev and Lel will romance anyone.

Edit: These 4 are the only ones. Sten and the rest (including your dog :) ) are not romancable.
 
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PhatoseAlpha

Platinum Member
Apr 10, 2005
2,131
21
81
No. Given his description of Qunari sex, even the sanitized version would've gotten the game AO in the US and banned many other places.
 

iamwiz82

Lifer
Jan 10, 2001
30,772
13
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HAHAHA, I just sided with Harrowmont and finished that quest and the crier near the Harrowmont house said something to the effect of "
Bhelan attacks council and falls.
Epic fail" I love the comedic writing to the stories.
 
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