Dragon Age 3: Inquisition announced

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Blanky

Platinum Member
Oct 18, 2014
2,457
12
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Which reminds me, does anyone else find it ridiculous that the most powerful enemy in the Hinterlands were the bears? What game designer thought it would be fun to spend 4 minutes fighting a god damn bear?
Yeah those bears are annoying.

I also am annoyed at the fact that by the end of the first section of the game--the "close the rift" mission--I'm supposed to be basically a hardcore badass, but then the areas subsequent to it have regular humans who are clearly more powerful than me. I mean, where were any of those guys in the first sections of the game? It's like the stronger part of humanity wasn't allowed in other sections. It just kind of didn't make a lot of sense.

I also find it annoying that once you're more than 3 levels higher than anybody you get no XP. I understand getting less Xp relative to what you need to level quickly, like all RPGs in the history of man, but fighting and getting _no xp at all_ I think it extremely irritating, particularly because in one section I'm in now some of the rift dudes are actually just as tough as the human ones, yet give me no xp. Can't remember where I read this now, but I did, and I did see it.
 

Mem

Lifer
Apr 23, 2000
21,476
13
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Yeah those bears are annoying.

I also am annoyed at the fact that by the end of the first section of the game--the "close the rift" mission--I'm supposed to be basically a hardcore badass, but then the areas subsequent to it have regular humans who are clearly more powerful than me. I mean, where were any of those guys in the first sections of the game? It's like the stronger part of humanity wasn't allowed in other sections. It just kind of didn't make a lot of sense.

I also find it annoying that once you're more than 3 levels higher than anybody you get no XP. I understand getting less Xp relative to what you need to level quickly, like all RPGs in the history of man, but fighting and getting _no xp at all_ I think it extremely irritating, particularly because in one section I'm in now some of the rift dudes are actually just as tough as the human ones, yet give me no xp. Can't remember where I read this now, but I did, and I did see it.


Hehe,three levels higher is one thing and with no XP,but when it still takes awhile to kill a mob at three levels higher for no XP,well that says it all.
 

artemicion

Golden Member
Jun 9, 2004
1,006
1
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The War Room is nothing but telling people what to do. In fact, that very quest finishes by you going back to the war room and ordering people to go help build the towers. So you have to go put the markers where you want them built yourself, it seems like a really trivial thing to get annoyed about. I didn't think twice about it when doing it.

frabz-THE-LACK-OF-READING-COMPREHENSION-HURTS-US-ALL-1d2432.jpg
 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,231
118
116
I hate the stupid War Room; wish I did not have to go in there. Total waste of time, particularly since every time you fast travel back to Haven, it puts you as far away from the War Room as possible, so you have to walk all the way up through the entire town every time. So stupid.

KT
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
As I learned in my 2nd and 3rd time through, you can gain approval so easily, that I finished with 100% every time after the first time. It's not an issue to spend a bit of time and explore every corner.

You should not have to replay it two or three times,it should let you do the quest at your pace rather then forcing you with penalty action if you take too long.

Virtually all RPG gamers don't like rushing RPGs period,so again the approval thing did not really need to be included,we all like to play RPGs at our pace rather then what the developers are forcing you to do in that situation.,remember it was mainly an investigation quest not a stupid loyalty approval quest.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
Yeah those bears are annoying.

I also am annoyed at the fact that by the end of the first section of the game--the "close the rift" mission--I'm supposed to be basically a hardcore badass, but then the areas subsequent to it have regular humans who are clearly more powerful than me. I mean, where were any of those guys in the first sections of the game? It's like the stronger part of humanity wasn't allowed in other sections. It just kind of didn't make a lot of sense.

These are games, not a real life simulator. Your character is always getting stronger too, in order to accommodate that, they give you stronger enemy as you progress. All games do this.

I also find it annoying that once you're more than 3 levels higher than anybody you get no XP. I understand getting less Xp relative to what you need to level quickly, like all RPGs in the history of man, but fighting and getting _no xp at all_ I think it extremely irritating, particularly because in one section I'm in now some of the rift dudes are actually just as tough as the human ones, yet give me no xp. Can't remember where I read this now, but I did, and I did see it.

Don't get too worry about the loss of experience, monster killing gives a small amount of experience compared to completing quests. And this slow down of experience is one way to prevent you from out leveling the game too fast.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
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You should not have to replay it two or three times,it should let you do the quest at your pace rather then forcing you with penalty action if you take too long.

Virtually all RPG gamers don't like rushing RPGs period,so again the approval thing did not really need to be included,we all like to play RPGs at our pace rather then what the developers are forcing you to do in that situation.,remember it was mainly an investigation quest not a stupid loyalty approval quest.

I did not say you had to play it 2 or 3 times, only that you realize it by the end of the 1st time and it is super easy the 2nd and 3rd time. How long it takes you to figure it out depends on the person.

And having time based quests isn't completely against RPG protocol. You might not like it, but it isn't a bad change of pace.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
I hate the stupid War Room; wish I did not have to go in there. Total waste of time, particularly since every time you fast travel back to Haven, it puts you as far away from the War Room as possible, so you have to walk all the way up through the entire town every time. So stupid.

KT


War room was not needed IMHO,again they tried to change too much in the latest DA game,some DA fans got a little confused in a few aspects of DA:I.

I hope they learn from their mistakes in DA4 but I doubt it.
 

Mem

Lifer
Apr 23, 2000
21,476
13
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I did not say you had to play it 2 or 3 times, only that you realize it by the end of the 1st time and it is super easy the 2nd and 3rd time. How long it takes you to figure it out depends on the person.

And having time based quests isn't completely against RPG protocol. You might not like it, but it isn't a bad change of pace.


I hated the approval thing and even if ,note the word if I replay it later with all possible patches will still hate it.


I purchased the game to play at my pace not theirs,another point I don't remember any previous DA game having this sort of thing,again too many little things that they changed for the worst in DA:I to get my approval,with respect you may not like it and keep on defending this game but it's not going to change my point of view or what I feel about the game.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
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Not many people see DAI as having major mistakes to begin with, so there's little reason to drastically change things (again) for DA4.
 

Mem

Lifer
Apr 23, 2000
21,476
13
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Not many people see DAI as having major mistakes to begin with, so there's little reason to drastically change things (again) for DA4.


One Bioware do with DA is change ie DAO to DA2 change,DA:I major change again,DA4 doubt will be a copy of DA:I from the feedback in Bioware forums.
 

KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,231
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War room was not needed IMHO,again they tried to change too much in the latest DA game,some DA fans got a little confused in a few aspects of DA:I.

I hope they learn from their mistakes in DA4 but I doubt it.

I can't imagine anyone actually likes the War Room, so that has to be something they will look at. Such a dumb waste of time.

KT
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
One Bioware do with DA is change ie DAO to DA2 change,DA:I major change again,DA4 doubt will be a copy of DA:I from the feedback in Bioware forums.

The change to DA2 was in response to criticisms for how the game played on consoles, and to experiment with a more focused,personal storyline.

The change to DAI was in response to negative reception of DA2's more personal storyline, and to capitalize on the popularity of Skyrim by making the game more open.

What reasons do they have to change things in DA4? DAI's PC interface was received poorly, so they have reason to improve the interface and camera on PC. But design? There isn't a loud outcry against the game's design in general. Just look at all the GOTY awards...it's understandable if BioWare takes a "If it ain't broke, don't fix it" approach after that.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
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The change to DA2 was in response to criticisms for how the game played on consoles, and to experiment with a more focused,personal storyline.

The change to DAI was in response to negative reception of DA2's more personal storyline, and to capitalize on the popularity of Skyrim by making the game more open.

What reasons do they have to change things in DA4? DAI's PC interface was received poorly, so they have reason to improve the interface and camera on PC. But design? There isn't a loud outcry against the game's design in general. Just look at all the GOTY awards...it's understandable if BioWare takes a "If it ain't broke, don't fix it" approach after that.

As you can see in this thread, a lot of people aren't happy with this one either, for various reasons. One thing is constant, some people will hate any decision they make. They'll find a few complaints to work on, and completely change the next one.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81
I dislike timed missions but at the same time... time is one of the most universal and meaningful constraints and resources. I don't like rushing things but if you're in a burning building or a hostage is being held or a battle is being fought and you're off doing a sidequest or wandering aimlessly with no consequence or passage of time, I think it is a pretty silly dynamic. Urgent scenarios and consequences are important for maintaining intensity and fidelity in the game world imo.

Like in ME2 where the Collectors capture a bunch of people - you can choose to go straight there or choose to continue doing whatever it is you were doing and get to it later, however if you do the latter the outcome of the mission is worse, more of the hostages are killed. Or in Deus Ex HR when Faridah's chopper is taken down and being assaulted. Sneak away and she dies, fight and she dies if you don't take the enemies down quickly enough.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
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As you can see in this thread, a lot of people aren't happy with this one either, for various reasons. One thing is constant, some people will hate any decision they make. They'll find a few complaints to work on, and completely change the next one.

A PC thread on a tech forum is hardly a good reference to what the greater audience thinks of a game, and what changes should be made that would improve the game to most of the audience.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
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A PC thread on a tech forum is hardly a good reference to what the greater audience thinks of a game, and what changes should be made that would improve the game to most of the audience.

I didn't say what they should change, though I have ideas, only that they will change something. They always do. They are always trying to find a new standard, a new way of doing things. If they don't, nothing progresses.

As far as changes I'd make? I'd start by bringing back the old tactics, or at least give more control over the party. I'd give another 4 hotbar slots, and change the skill trees a little.

I'd prefer to go back to a more controlled progression path, or at least a less open world setup they have now, though that I'm not totally against either way.
 

KeithTalent

Elite Member | Administrator | No Lifer
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Nov 30, 2005
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I don't dislike it, and I don't see how you could remove it. Something else would have to take its place.

Why? It did not exist in either of the previous two games and they were just fine. Besides, I am sure they could come up with something else; I probably could to if I cared enough to think about it for a while.

KT
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
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Why? It did not exist in either of the previous two games and they were just fine. Besides, I am sure they could come up with something else; I probably could to if I cared enough to think about it for a while.

KT

In the previous games, you were not the head of an Inquisition. You were also directed down specific locations as you progressed. This game has you as a leader, and as a result, they want you too experience a bit of that role, in a war room. As a leader of a large organization, you make choices and send men to do stuff for you. You aren't just a group of 4-8 people anymore.
 
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Mem

Lifer
Apr 23, 2000
21,476
13
81
As you can see in this thread, a lot of people aren't happy with this one either, for various reasons. One thing is constant, some people will hate any decision they make. They'll find a few complaints to work on, and completely change the next one.


It's not just here but bioware DA:I forums as well,I won't bother linking all the threads on this hot topic,DAO and DA2 IMHO were ok and I could live with all the changes they made,it was not until DA:I came along that I had to voice my disapproval.

Having said all that DA4 should be an easier fix since only way is up IMHO from DA:I.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
In the previous games, you were not the head of an Inquisition. You were also directed down specific locations as you progressed. This game has you as a leader, and as a result, they want you too experience a bit of that role, in a war room.


They had you experiencing as leader in the DAO expansion pack "Awakening", where you are the grey warden commander without all the war room crap.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
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They had you experiencing as leader in the DAO expansion pack "Awakening", where you are the grey warden commander without all the war room crap.

They didn't have a war room, but they still had you gather your advisers (or rather, they gathered you) and had to deal with crap. Of course, that was also a MUCH smaller campaign.

But like I said, they'd have to replace it with something. Having you gather your advisers in some other manner would work too, but something would exist.
 

cbrunny

Diamond Member
Oct 12, 2007
6,791
406
126
They could just have a cutscene between missions that set up the next mission. Couple that with a complete removal of completing not-real-missions-that-take-time-and-serve-no-purpose that you do on the war room now. That would completely replace the war room.

I understand the stupid time missions have a purpose but there are other ways to introduce perks/rare resources into a game than pushing A and waiting a few hours.

Hell, they could even do similar to what ME3 did and insert a "power" bar indicating a level of power that you need - keeping the system in place - prior to activating the cutscene that opens the next mission.
 
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