Dragon Age 3: Inquisition announced

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KeithTalent

Elite Member | Administrator | No Lifer
Administrator
Nov 30, 2005
50,231
118
116
Yeah, do not really bother with mounts. I really only do it once in a while because it looks cool to be riding a giant moose like creature.

KT
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
Level 13 now. Wow this game is very long.

Am I the only one who thinks the movement mechanics are f**king garbage, though? I mean sometimes I am just swearing at the horse. At least twice he's reared up as if he's in front of a wall but it's just a path and I can't get him to go through. Also, never seen a slower horse in any video game ever. His gallop is a damn jog. But also just the moving around is not fluid. The jumping is horrendous, mainly.

Also I was in a fight trying to recover an ally but since they were next to loot I looted instead in the middle of a fight. wtf.

They definitely don't let you go through bridges very easily, even though you could duck, but they are much faster than walking, and let's be honest, real horse riding is not done like it is on the horse track. Your horse does not have that kind of stamina for travel.

Other than not going through bridges much of the time, I used mine quite a bit, but only when going through areas I've already explored. You would miss too much otherwise. He's also faster than you think. When sitting up top a horse, it makes it seem slower than when you are close to the ground, but you are going faster than you realize.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
I have been trying MP in DA:I, have a level 4 archer,maps are buggy,you can end up dying for no reason,also sometimes you can't exit MP on the map when your group dies so have to do a force shut down of the game,escape etc do not work.


It would also help if your group did not move like a 80 year old women lol,guess next patches will be having a lot of MP fixes.
 

zinfamous

No Lifer
Jul 12, 2006
111,828
31,304
146
If you don't craft then no point getting schematics or resources,requisition resources only give you power points for your war table and even those are not really needed since you will have over 300 spare at the end of game ,crafting is very useful regardless,you can remove stuff from drops you found and add them to your own crafted or crafting materials.

I made a light dragon armour for my mage that was way better then any purple armour so again it's not just weapons but defence as well and also they look better on your character and companions in most cases,just more reasons why they are worth doing regardless of the level you play the game at ;) .

like I said--I crafted 4 or so total pieces for my inquisitor, and nothing else for the party, because they didn't need it. High end tier 3 stuff in the end of course, but before that, only needed to upgrade a few times throughout.

I was always junking mods from armor before selling it, and I'd say 80% of my carry weight was mods and rings/armor pieces that I wanted...but never used. Experience with similar games, usually tells me that there will always be some specific unique pieces that can't be replicated otherwise....not so in DAI, I learned. But I only learned that after 130 hours...

I like crafting, it just really isn't needed much in this game because it is so painfully easy for the most part.

regardless, I am a hoarder and want all of the schematics, and materials, so I got them. ...because I need them to satisfy the itch.
 

zinfamous

No Lifer
Jul 12, 2006
111,828
31,304
146
Yeah, do not really bother with mounts. I really only do it once in a while because it looks cool to be riding a giant moose like creature.

KT

wait until you get the giant elephant rabbit thingy. ...but mounts are generally useless in this game. I totally forget I had one for most of the game.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
like I said--I crafted 4 or so total pieces for my inquisitor, and nothing else for the party, because they didn't need it. High end tier 3 stuff in the end of course, but before that, only needed to upgrade a few times throughout.

I was always junking mods from armor before selling it, and I'd say 80% of my carry weight was mods and rings/armor pieces that I wanted...but never used. Experience with similar games, usually tells me that there will always be some specific unique pieces that can't be replicated otherwise....not so in DAI, I learned. But I only learned that after 130 hours...

I like crafting, it just really isn't needed much in this game because it is so painfully easy for the most part.

regardless, I am a hoarder and want all of the schematics, and materials, so I got them. ...because I need them to satisfy the itch.


I know what you are trying to say,what I was saying there is more to crafting then getting better weapons to make the game easier etc,btw I'm going to start crafting in multiplay DA:I,from what I've seen you can salvage gear you get and if you have enough materials start crafting,it will take a lot longer however then the single player game because you have to rely on loots you get in game and store items that you have purchased,also not everything is salvageable for materials.

I have just over 3000 in coins in MP,played another five games in MP and those did not bug out,one map where you have to attack the commander and his templars at the very end is hard,we failed like four times in a row on that one.

I'm at level 8 for both archer and keeper(mage) in MP.

Next few weeks or even longer going to concentrate on MP in DA:I,also got "The Secret World" game today for a fiver(£5) so hoping I will like it enough to play for quite awhile.
 
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zinfamous

No Lifer
Jul 12, 2006
111,828
31,304
146
oh that's cool--I always liked salvaging junk. I hate it when it isn't available, now.

But why only in multiplayer?


This isn't anything close to the type of game that I would want to multiplayer....but what is the difference? Is it basically the same maps and quests/story and you just run around and do stuff the same?

Or is it like team vs type: capture the flag, base, kills, blah blah?
 

zinfamous

No Lifer
Jul 12, 2006
111,828
31,304
146
Oh, I'm liking ME3 more now, the further I have gotten in. It's still hand-holdy overall, but it does have the same epic story flavor, which they have always been great for.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
Oh, I'm liking ME3 more now, the further I have gotten in. It's still hand-holdy overall, but it does have the same epic story flavor, which they have always been great for.

If you're playing ME3 for the first time, be sure to get the free Extended Cut DLC. It at least mitigates the infamous problems with the ending...
 

zinfamous

No Lifer
Jul 12, 2006
111,828
31,304
146
oh...guess I need to download that, then. I've heard horror stories, and that has been concerning.

ME2 ending was so incomparably disappointing to me, that fears of this being notoriously worse have held me back from wanting to engage with this one too much. :D
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Playing this game just makes me want to play the Witcher 3 even more. :(

As good a game as DAI is, it was obviously held back by having the baggage of the last gen consoles to deal with.. And then there's the typical Bioware cliche crap that just irritates me the longer I play DAI..

Still a good game don't get me wrong, but for me it's like reading a Harry Potter novel when I really want to read something by George RR Martin or Scott R Bakker..
 

cytoSiN

Platinum Member
Jul 11, 2002
2,262
7
81
i-Gj9DGH2-1050x10000.jpg
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
oh that's cool--I always liked salvaging junk. I hate it when it isn't available, now.

But why only in multiplayer?


This isn't anything close to the type of game that I would want to multiplayer....but what is the difference? Is it basically the same maps and quests/story and you just run around and do stuff the same?

Or is it like team vs type: capture the flag, base, kills, blah blah?


MP is basically you and three other players working together to kill the NPC mobs,you have vases,crates and chests etc you can loot and have simple objectives ,all the weapons ie staff I don't need I breakdown for salvage materials,coinage you get can use in store for buying chests (small,medium,large)that have random items and potions,basically MP is free.


Some classes(quite a few) are locked until later,also you have different levels in MP,I'm on the 1 to 8 level recommended for new players while I learn the maps etc....Can be a challenge and so far only finished it twice without my group being all killed and we had some level 12 players too.

Good thing about MP is only takes about twenty mins or so to complete or die so good if you want a quick game,when you die(become unconscious) your team mates can revive you,but they have a limited time, if you die then have to wait until they completed that area and moved to the next for you to start playing again,coin loot is shared.


If you do try MP check your free chest you receive ,I had had some good loot in mine ie blue rated bow,you get abilities points every time you level like in single player game as well,only four skill hot bars I can see and two more for potions.


Favourite MP classes seem to be archer and mage,warriors not so common but handy for tanking and bashing walls in,archers/rogues etc good for opening locked doors and mages for magic barriers.Speakling of mages their barrier is handy in MP,I seem to live longer with mage then archer.


DA:I MP is slowly growing on me,easy to play but can be a challenge to complete,there is no PvP in MP,if you have a mic it supports voice chat.


Btw got a MP event this weekend until tomorrow,if you kill 100 mobs get a free commendation chest(free chests will be listed in Store if available to you) ,got mine already.


Last point XP is also shared,also the classes locked can be unlocked by finding or crafting a certain item ,each locked class has or needs a different item or crafted armour etc to be unlocked.
 
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Mem

Lifer
Apr 23, 2000
21,476
13
81
For many of us ATers, that's true. For most folks, it's not.

You get a lot of people that want to play on their laptops and unlike desktop PCs upgrades are far more restricted,even DA:I there was a huge debate in their forums on if their laptops would play DA:I.
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
You get a lot of people that want to play on their laptops and unlike desktop PCs upgrades are far more restricted,even DA:I there was a huge debate in their forums on if their laptops would play DA:I.

ROFL. Don't all games include that clause (*laptops chipsets may not be supported). Your fault if you play it on a cheapo $500 laptop special.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
ROFL. Don't all games include that clause (*laptops chipsets may not be supported). Your fault if you play it on a cheapo $500 laptop special.

Regardless,does not stop them trying to play the game in question.

Witcher 3 will be no different.
 

Blanky

Platinum Member
Oct 18, 2014
2,457
12
46
I'll come right out of the gate and say this is a bitching rant, but it is and I can't apologize for it.

I am now a level 14 character. it seems I have probably 20+ hours left. On Sunday I played for 5-6 hours and felt I had accomplished little. I am not a 15 year old now on summer vacation. I need to feel my games are moving along when I put time in, so on Monday and Tuesday I took a break.

And then, as writers often do, I found some who could put into words what I was not quite able to describe.

This game has too much damn busywork.

Kotaku: I wish dragon age respected my time:
http://kotaku.com/i-wish-dragon-age-inquisition-respected-my-time-1677548813

Some blogger guy:
But what it really has me thinking is that computer games are just throwing in way, way too much stuff.... I’m coding in R nowadays to do natural language processing but I’m utterly baffled by the complexity of these crafting menus.
http://fredrikdeboer.com/2014/11/21/modern-computer-games-just-have-way-too-much-going-on/

Some of these links are from this article on Forbes:
http://www.forbes.com/sites/erikkai...ition-and-the-problem-with-roleplaying-games/

--------------------

I actually loved Mass Effect 3. I felt a sense of urgency throughout the whole game to acquire power to withstand the enemy. Dragon Age has absolutely none of it, not even a little bit of it. The game really has become caught up with too much crap.

Look at arguably the best loved game last gen, the last of us. It has crafting, and I don't think craft has to be busy work like in DA, but the game had damn near nothing in the way of just empty filler. Other than the comics I cannot think of any arbitrary collection things, and DA is utterly chockablock with them. And RPGs don't need filler, either. I don't recall Fallout 3 full to the brim with these endless collectable missions.

Dragon age almost feels in some ways like the Pontiac Aztek, designed by committee to hit all the key points.

The game is good. It's solid. But it's not spectacular because it's too distracted.

Can anyone here say they spent significant time with ALL party members? I certainly haven't and have no intention of ever using a few of them. I'm sure I'm not alone.

The game may have "100 hours" of stuff, but literally half of it is patent crap. It's fluff.
 

zinfamous

No Lifer
Jul 12, 2006
111,828
31,304
146
--------------------

I actually loved Mass Effect 3. I felt a sense of urgency throughout the whole game to acquire power to withstand the enemy. Dragon Age has absolutely none of it, not even a little bit of it. The game really has become caught up with too much crap.

Look at arguably the best loved game last gen, the last of us. It has crafting, and I don't think craft has to be busy work like in DA, but the game had damn near nothing in the way of just empty filler. Other than the comics I cannot think of any arbitrary collection things, and DA is utterly chockablock with them. And RPGs don't need filler, either. I don't recall Fallout 3 full to the brim with these endless collectable missions.

Dragon age almost feels in some ways like the Pontiac Aztek, designed by committee to hit all the key points.

The game is good. It's solid. But it's not spectacular because it's too distracted.

Can anyone here say they spent significant time with ALL party members? I certainly haven't and have no intention of ever using a few of them. I'm sure I'm not alone.

The game may have "100 hours" of stuff, but literally half of it is patent crap. It's fluff.

Heh, I finished ME3 last night, at ~36 hours. It got a little better than initial impressions, but I do feel that the "gaining power" mechanic was never felt, in any way.

There is this war table that tracks your progress in this: military readiness and sector/galactic control. Not once did that bar move above 50% throughout the game. The little red bar for military strength kept growing, well above "minimum"--whatever that means, but there was no mechanic of actually controlling territory and fending off reapers, despite the war table description saying that the more you ignore sectors, the stronger reapers will become in that sector.

It was still a fun game as far as ME games go, but I felt there was a lot of varnish on plywood here--kinda like what you're seeing in DA:I

In the end, I choose to live free or die!
And well, that's what happened. The entire universe was destroyed and I saw Tali's capsule recording detailing galactic extermination. lol. I did install the extended endings; I'm guessing that I avoided those options and went with the standard ending?

as for DA:I and collecting: the only collectible mission, is probably the shard one. It's mostly unnecessary, but does make you somewhat powerful if you complete ~60% of it, at least. The requisitions? You never need to do those. I actually liked most of the characters and played around with several different team combos, never completely settling on one that I preferred.

Like you, I thought crafting was an afterthought. While you can make some seriously powerful stuff with it, none of it is all that necessary in my experience (I played through on Hard). It also did feel a bit thin, and certainly quite grindy if you want to spend a lot of time crafting perfect stuff.

I didn't like that stats/numbers were replaced by skill bars. Those bars don't tell me a damn thing.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
I'll come right out of the gate and say this is a bitching rant, but it is and I can't apologize for it.

I am now a level 14 character. it seems I have probably 20+ hours left. On Sunday I played for 5-6 hours and felt I had accomplished little. I am not a 15 year old now on summer vacation. I need to feel my games are moving along when I put time in, so on Monday and Tuesday I took a break.

And then, as writers often do, I found some who could put into words what I was not quite able to describe.

This game has too much damn busywork.

Kotaku: I wish dragon age respected my time:
http://kotaku.com/i-wish-dragon-age-inquisition-respected-my-time-1677548813

Some blogger guy:
http://fredrikdeboer.com/2014/11/21/modern-computer-games-just-have-way-too-much-going-on/

Some of these links are from this article on Forbes:
http://www.forbes.com/sites/erikkai...ition-and-the-problem-with-roleplaying-games/

--------------------

I actually loved Mass Effect 3. I felt a sense of urgency throughout the whole game to acquire power to withstand the enemy. Dragon Age has absolutely none of it, not even a little bit of it. The game really has become caught up with too much crap.

Look at arguably the best loved game last gen, the last of us. It has crafting, and I don't think craft has to be busy work like in DA, but the game had damn near nothing in the way of just empty filler. Other than the comics I cannot think of any arbitrary collection things, and DA is utterly chockablock with them. And RPGs don't need filler, either. I don't recall Fallout 3 full to the brim with these endless collectable missions.

Dragon age almost feels in some ways like the Pontiac Aztek, designed by committee to hit all the key points.

The game is good. It's solid. But it's not spectacular because it's too distracted.

Can anyone here say they spent significant time with ALL party members? I certainly haven't and have no intention of ever using a few of them. I'm sure I'm not alone.

The game may have "100 hours" of stuff, but literally half of it is patent crap. It's fluff.


I've to agree on some points,the requistion ones are really not needed,companions most of them felt hollow to me,it was missing the classic DA feel.

I've moved on to MP but with only three maps getting a bit bored,which leaves crafting in MP for getting new classes,a few more bugs in MP as well like one where you can't move.

DA4 they will have their work cut out because they will have to prioritize what is important and hope they get it right.
 

darkewaffle

Diamond Member
Oct 7, 2005
8,152
1
81

"Mr. Dubois, are you fully aware of the extent to which gamers love collecting crap?"

Also I think this bit from the Kotaku piece is particularly crucial.

There's much to "do" in Inquisition , but how much of it is meaningful? Sorry to point fingers, but how much are we to blame? Given how we talk about games, how much weight we put on length being a determination of quality, aren't we encouraging this behavior? We expect an RPG to be dozens, if not hundreds, of hours long, but are the hours well-spent? If BioWare announced the next Mass Effect would be only be 20 hours long, people would riot. But if it meant 20 hours of consequential character development, I'll happily sacrifice the extra time.

Games are loaded with this stuff because people clamor for it constantly. Length, depth, 'complexity', 'not consolized', quests, loot, collectibles - they eat it up. And it's important to remember that a lot of people genuinely enjoy it - I have a number of friends that compulsively collect every sword or complete every quest or max every reputation and they simply aren't happy until they do.

But at the same time if you aren't having fun... don't do it. It really is that simple. Just because something is 'there' doesn't mean you have to do it or go there. I loved FC3 and FC4 and gathered, killed, and collected pretty much everything because I genuinely enjoyed doing it. But I didn't do any of the racing missions because I just didn't find them fun. Filter your own experience.
 

cytoSiN

Platinum Member
Jul 11, 2002
2,262
7
81
<snip>But at the same time if you aren't having fun... don't do it. It really is that simple. Just because something is 'there' doesn't mean you have to do it or go there.<snip>

This. 1000x this. People will complain either way. But that right there is the answer.
 

facetman

Senior member
Aug 30, 2014
201
4
81
+1 regarding make yoru own experiences. I finished it after 200 hours- Why- because I kept going back to areas that were fun, played on "hard setting" so always had stuff to battle with. Hardly ever got to a place that I was trying to get to because either wolf, bear, giant,etc. would attack me. I enjoyed the game- but ya- the K/M controls leave much to be desired and there were too many fetch missions that failed to change anything- the mission in the palace was terrible IMO - maybe because I did not do it right away -so was overpowered in all the fights.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
As long as we're citing blogs like they mean something, here's one that voices the opposite opinion about Dragon Age Inquisition's content.

http://kotaku.com/i-like-that-dragon-age-doesnt-respect-my-time-1678068850

"Games like Dragon Age let me shut down&#8212;disarm all my natural defenses against a hostile, unpredictable world&#8212;and immerse myself in a place. And as I said, I can do this 30 minutes or an hour at a time for months. Playing becomes a series of mini-vacations, breaths of fresh air from an adulthood polluted by payments and debt and social obligations and health problems and fears about my own mortality and the fact that I still don't own a dog and have to live vicariously through random people in parks instead."