- Nov 30, 2005
- 50,231
- 118
- 116
Yeah, do not really bother with mounts. I really only do it once in a while because it looks cool to be riding a giant moose like creature.
KT
KT
Level 13 now. Wow this game is very long.
Am I the only one who thinks the movement mechanics are f**king garbage, though? I mean sometimes I am just swearing at the horse. At least twice he's reared up as if he's in front of a wall but it's just a path and I can't get him to go through. Also, never seen a slower horse in any video game ever. His gallop is a damn jog. But also just the moving around is not fluid. The jumping is horrendous, mainly.
Also I was in a fight trying to recover an ally but since they were next to loot I looted instead in the middle of a fight. wtf.
If you don't craft then no point getting schematics or resources,requisition resources only give you power points for your war table and even those are not really needed since you will have over 300 spare at the end of game ,crafting is very useful regardless,you can remove stuff from drops you found and add them to your own crafted or crafting materials.
I made a light dragon armour for my mage that was way better then any purple armour so again it's not just weapons but defence as well and also they look better on your character and companions in most cases,just more reasons why they are worth doing regardless of the level you play the game at.
Yeah, do not really bother with mounts. I really only do it once in a while because it looks cool to be riding a giant moose like creature.
KT
like I said--I crafted 4 or so total pieces for my inquisitor, and nothing else for the party, because they didn't need it. High end tier 3 stuff in the end of course, but before that, only needed to upgrade a few times throughout.
I was always junking mods from armor before selling it, and I'd say 80% of my carry weight was mods and rings/armor pieces that I wanted...but never used. Experience with similar games, usually tells me that there will always be some specific unique pieces that can't be replicated otherwise....not so in DAI, I learned. But I only learned that after 130 hours...
I like crafting, it just really isn't needed much in this game because it is so painfully easy for the most part.
regardless, I am a hoarder and want all of the schematics, and materials, so I got them. ...because I need them to satisfy the itch.
Oh, I'm liking ME3 more now, the further I have gotten in. It's still hand-holdy overall, but it does have the same epic story flavor, which they have always been great for.
oh that's cool--I always liked salvaging junk. I hate it when it isn't available, now.
But why only in multiplayer?
This isn't anything close to the type of game that I would want to multiplayer....but what is the difference? Is it basically the same maps and quests/story and you just run around and do stuff the same?
Or is it like team vs type: capture the flag, base, kills, blah blah?
Its ironic . . . TW3's minimums aren't really that intense. I met and exceeded them in 2011.
For many of us ATers, that's true. For most folks, it's not.
You get a lot of people that want to play on their laptops and unlike desktop PCs upgrades are far more restricted,even DA:I there was a huge debate in their forums on if their laptops would play DA:I.
ROFL. Don't all games include that clause (*laptops chipsets may not be supported). Your fault if you play it on a cheapo $500 laptop special.
http://fredrikdeboer.com/2014/11/21/modern-computer-games-just-have-way-too-much-going-on/But what it really has me thinking is that computer games are just throwing in way, way too much stuff.... Im coding in R nowadays to do natural language processing but Im utterly baffled by the complexity of these crafting menus.
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I actually loved Mass Effect 3. I felt a sense of urgency throughout the whole game to acquire power to withstand the enemy. Dragon Age has absolutely none of it, not even a little bit of it. The game really has become caught up with too much crap.
Look at arguably the best loved game last gen, the last of us. It has crafting, and I don't think craft has to be busy work like in DA, but the game had damn near nothing in the way of just empty filler. Other than the comics I cannot think of any arbitrary collection things, and DA is utterly chockablock with them. And RPGs don't need filler, either. I don't recall Fallout 3 full to the brim with these endless collectable missions.
Dragon age almost feels in some ways like the Pontiac Aztek, designed by committee to hit all the key points.
The game is good. It's solid. But it's not spectacular because it's too distracted.
Can anyone here say they spent significant time with ALL party members? I certainly haven't and have no intention of ever using a few of them. I'm sure I'm not alone.
The game may have "100 hours" of stuff, but literally half of it is patent crap. It's fluff.
I'll come right out of the gate and say this is a bitching rant, but it is and I can't apologize for it.
I am now a level 14 character. it seems I have probably 20+ hours left. On Sunday I played for 5-6 hours and felt I had accomplished little. I am not a 15 year old now on summer vacation. I need to feel my games are moving along when I put time in, so on Monday and Tuesday I took a break.
And then, as writers often do, I found some who could put into words what I was not quite able to describe.
This game has too much damn busywork.
Kotaku: I wish dragon age respected my time:
http://kotaku.com/i-wish-dragon-age-inquisition-respected-my-time-1677548813
Some blogger guy:
http://fredrikdeboer.com/2014/11/21/modern-computer-games-just-have-way-too-much-going-on/
Some of these links are from this article on Forbes:
http://www.forbes.com/sites/erikkai...ition-and-the-problem-with-roleplaying-games/
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I actually loved Mass Effect 3. I felt a sense of urgency throughout the whole game to acquire power to withstand the enemy. Dragon Age has absolutely none of it, not even a little bit of it. The game really has become caught up with too much crap.
Look at arguably the best loved game last gen, the last of us. It has crafting, and I don't think craft has to be busy work like in DA, but the game had damn near nothing in the way of just empty filler. Other than the comics I cannot think of any arbitrary collection things, and DA is utterly chockablock with them. And RPGs don't need filler, either. I don't recall Fallout 3 full to the brim with these endless collectable missions.
Dragon age almost feels in some ways like the Pontiac Aztek, designed by committee to hit all the key points.
The game is good. It's solid. But it's not spectacular because it's too distracted.
Can anyone here say they spent significant time with ALL party members? I certainly haven't and have no intention of ever using a few of them. I'm sure I'm not alone.
The game may have "100 hours" of stuff, but literally half of it is patent crap. It's fluff.
*snip*
"Mr. Dubois, are you fully aware of the extent to which gamers love collecting crap?"
There's much to "do" in Inquisition , but how much of it is meaningful? Sorry to point fingers, but how much are we to blame? Given how we talk about games, how much weight we put on length being a determination of quality, aren't we encouraging this behavior? We expect an RPG to be dozens, if not hundreds, of hours long, but are the hours well-spent? If BioWare announced the next Mass Effect would be only be 20 hours long, people would riot. But if it meant 20 hours of consequential character development, I'll happily sacrifice the extra time.
<snip>But at the same time if you aren't having fun... don't do it. It really is that simple. Just because something is 'there' doesn't mean you have to do it or go there.<snip>