Dragon Age 3: Inquisition announced

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bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
This has annoyed me throughout my playthrough of Inquisition: when you look at your character page--the grey bars at the bottom next to shield, sword, helmet...whatever. COMPLETELY USELESS. You can't even see what they describe, let alone control them outside of a few pieces of gear.

Yeah, those stats tend to be mostly useless, however, you can still get the info you seek, it is just not at a glance. Take a look at level up/skill window, then click on attributes. The attributes are mostly control by weapon and armor slots. I'm not sure I dislike that. It is also one of the reasons crafting is so powerful, as you get to pick the stats you get.

I most definitely miss the tactics of Origins and DA2. At first, I ignored it, but the tactics made me enjoy the replays a lot more.

As far as difficulty goes, there is still Nightmare difficulty, and there is the ability to make AE spells effect everyone, friends and foes. If you use those, the difficulty would rise quite a bit. That and not out leveling every area.
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
Loghain may have been paranoid, but his betrayal at Ostagar was done for understandable reasons. He fought in a war against the Orlesians, lost family members to them. Cailan was calling on Orlesian support against the Blight. Loghain doubted that it was even a Blight or that the Grey Wardens were needed to beat it, and he saw letting the Orlesians in as a greater threat. He wanted Ferelden to stand on its own.

His line at the Landsmeet, "where were you when the Orlesians burned your fields and raped your wives"? That actually happened to his mother.

Also, Alistair doesn't need to become a wandering drunk over it if you say the right thing to him when you visit his sister in Denerim.

ROFL understandable. He was a dick for running away like a bitch. You never leave men to die in the field. Ever. He could have done something but he ran. Mystery how Bioware thinks the default is him still breathing. And really a pitched darkspawn battle and it isn't a Blight. Is it tea and crumpets instead?

Those stats in Inquisition, the higher the better.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
ROFL understandable. He was a dick for running away like a bitch. You never leave men to die in the field. Ever. He could have done something but he ran. Mystery how Bioware thinks the default is him still breathing. And really a pitched darkspawn battle and it isn't a Blight. Is it tea and crumpets instead?

He left half his damn army to die on the field. Blight or not, what did he think would happen with an unchecked Darkspawn force?
 

Udgnim

Diamond Member
Apr 16, 2008
3,683
124
106
there are performance issues with Windows 7 while Hyper-Threading is enabled

don't know if the issue exists in Windows 8

my R9 290 would intermittently downclock due to PowerPlay while running DA:I causing a stutter

tried disabling PowerPlay via MSI Afterburner but the issue still remained

disabling Hyper-Threading in BIOS resulted in clocks staying constant at 3D settings and no more stutters
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Having a few bug issues with the game so far,one of my saves failed to load(always black screen regardless of what I do) so had to go back to an earlier save,also done most of hinterlands apart from level 12 stuff and dragon since only just got to level 8,where are those damn hinterland cage locks?..Hope its not bugged,Bioware should use me since I'm great at finding bugs in games that they miss.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
there are performance issues with Windows 7 while Hyper-Threading is enabled

don't know if the issue exists in Windows 8

my R9 290 would intermittently downclock due to PowerPlay while running DA:I causing a stutter

tried disabling PowerPlay via MSI Afterburner but the issue still remained

disabling Hyper-Threading in BIOS resulted in clocks staying constant at 3D settings and no more stutters


Playing on ultra settings for most options apart from one or two things like shadows,very smooth for me so far even with my 280x OC card, had one CTD and one corrupt save so far,on 8.1 Pro x64 btw.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
Having a few bug issues with the game so far,one of my saves failed to load(always black screen regardless of what I do) so had to go back to an earlier save,also done most of hinterlands apart from level 12 stuff and dragon since only just got to level 8,where are those damn hinterland cage locks?..Hope its not bugged,Bioware should use me since I'm great at finding bugs in games that they miss.

I don't know if you will find this useful: http://dragonage3.wiki.fextralife.com/Hinterlands+Cage+Requisition
You likely have already done the quests to clear out the mages and templars, preventing you from getting them from the mages. I'd just move on.

You may also find that most these requisition "quests" can be completed in any zone at any time. I quote quests, because it is not really a quest, but a requisition, which has little to no bearing on the game. I personally don't fill out most, because they take away resources you need in crafting and give you almost nothing in return.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
I don't know if you will find this useful: http://dragonage3.wiki.fextralife.com/Hinterlands+Cage+Requisition
You likely have already done the quests to clear out the mages and templars, preventing you from getting them from the mages. I'd just move on.

You may also find that most these requisition "quests" can be completed in any zone at any time. I quote quests, because it is not really a quest, but a requisition, which has little to no bearing on the game. I personally don't fill out most, because they take away resources you need in crafting and give you almost nothing in return.


Yes did it already,can't believe that requisition one is bugged even after patch,so early in the game as well,I read quite a few have the same issue.

It's just annoying when you are trying to clear your journal but can't due to the bugs etc...

Now I know why I never rush new games,should of waited for more patches ,oh well what is done is done.

:)
 

Subyman

Moderator <br> VC&G Forum
Mar 18, 2005
7,876
32
86
Hmmm, that's tough. I think I may have had more fun with Shadows of Mordor. DAI is fun, but hasn't blown back my hair yet.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Game of the Year would be great, because I'm a Dragon Age fan. But what about sales? Anyone seen sales stats, has it sold well enough to justify DLC and Dragon Age 4?

3 biggest changes I want to see for DA4:
1. Party chat in the field, not just home base
2. unconsolize the gear equipping screens...if I didn't play it on casual so I could spend more time taking in the story, I'd find that very very annoying.
3. I think they went just a tad far in making it open world. Maybe tone that down from 9 on a scale of 10 to 8. Just a tad, and have a little more main storyline content to disperse throughout the game.
 

zinfamous

No Lifer
Jul 12, 2006
111,992
31,551
146
Game of the Year would be great, because I'm a Dragon Age fan. But what about sales? Anyone seen sales stats, has it sold well enough to justify DLC and Dragon Age 4?

3 biggest changes I want to see for DA4:
1. Party chat in the field, not just home base
2. unconsolize the gear equipping screens...if I didn't play it on casual so I could spend more time taking in the story, I'd find that very very annoying.
3. I think they went just a tad far in making it open world. Maybe tone that down from 9 on a scale of 10 to 8. Just a tad, and have a little more main storyline content to disperse throughout the game.

agree on most on this. Though, if they restore the party chat in field, I hope they would do something about activating it--trying to loot a corpse only to have Leliana complain about my murderous ways again and again was always annoying.

I feel the exploration and size is great where it is, but they need to add real meat to the sidequests. I agree the main story could be longer, but if they made some substantial multi-tiered side quests that actually take several maps, levels, etc (think faction quest lines in Skyrim/TES games. Maybe the companion quests could work this way, or some additional Warden/Templar/Mage quests to gain greater favor or something from them)--that could well balance out the story length and massive, yet otherwise empty exploring.
 
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Mem

Lifer
Apr 23, 2000
21,476
13
81
Game of the Year would be great, because I'm a Dragon Age fan. But what about sales? Anyone seen sales stats, has it sold well enough to justify DLC and Dragon Age 4?

3 biggest changes I want to see for DA4:
1. Party chat in the field, not just home base
2. unconsolize the gear equipping screens...if I didn't play it on casual so I could spend more time taking in the story, I'd find that very very annoying.
3. I think they went just a tad far in making it open world. Maybe tone that down from 9 on a scale of 10 to 8. Just a tad, and have a little more main storyline content to disperse throughout the game.


I'm a DA fan but would not give it game of the year,too many little annoying flaws like only 8 skill slots,I only have one left at level 9,also tactical camera is a joke,barrier not as good as healing from the old DA games,mages in general very limited compared to the old DA games,it may be game of the year on console but for PC falls way down on the dumbing in general.

Having said all that things I do like are graphics,stability in general is very good on my PC,story so far not bad,you can see where they borrowed ideas from Skyrim.

I just feel it could of done with a little more polish and thought, if they only asked real PC gamers about things they could improve like hotbar,tactical camera,PC controls could be improved with K&M but I can managed that as it stands.

Could of been a great game if they put more thought and actually used PC gamers for feedback before release,as it stands just a good game so far but not great,a few other games out this year that are better.
 
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bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
I just feel it could of done with a little more polish and thought, if they only asked real PC gamers about things they could improve like hotbar,tactical camera,PC controls could be improved with K&M but I can managed that as it stands.

Could of been a great game if they put more thought and actually used PC gamers for feedback before release,as it stands just a good game so far but not great,a few other games out this year that are better.

Now you see, I think the problem is they used too much polished. They made it so shiny and smooth that they polished away a lot of features PC gamers expect. At least old school PC gamers. It was design decisions that make it what it is.
 
Aug 11, 2008
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I definitely agree about the lack of hotbar slots. That is just stupid. i am only level 12 and all the slots are full. That is without even have started my knight enchanter specialization.

i dont like the lack of healing either, but that could be considered a design decision. I see no reason at all to so limit the hotbar slots except for lazy porting or to not make the pc version better than consoles. The search/interact function is really poorly done as well, especially since there are so many find this, find that quests.

That said it is by far my favorite game of 2014. But they clearly didn't put much effort into customizing the controls and interface for PC.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
No matter how you use your skills, you won't likely end up with more than 10, and the idea of limiting players to 8 skills is a common decision, even in PC games. It is new to DA, and I wouldn't mind if they gave us 10 slots instead of 8. 10 would have been enough for most any character build. I do prefer the new method over DA: Origins, where my mage had about 30 spells. I had to create a script for my G13 to move my mouse over spells and click, to accommodate up to 30 spell slots.
 

zinfamous

No Lifer
Jul 12, 2006
111,992
31,551
146
No matter how you use your skills, you won't likely end up with more than 10, and the idea of limiting players to 8 skills is a common decision, even in PC games. It is new to DA, and I wouldn't mind if they gave us 10 slots instead of 8. 10 would have been enough for most any character build. I do prefer the new method over DA: Origins, where my mage had about 30 spells. I had to create a script for my G13 to move my mouse over spells and click, to accommodate up to 30 spell slots.

yeah, I really have no problem with limiting to 8 skills, and I recognize that is more or less a personal preference, and probably because I was such a fan of Guild Wars, more than the various WoW clones like The Old Republic, which would let you plaster your screen with skill bars and quick slots, holding every possible skill you would ever possibly know. I think that is sloppy and requires far less thought than tuning a single build around ~8 carefully chosen skills out of a large available pool.

I love the first DA game and other games that allow you these massive number of skills at all times--but I always find that I end up ignoring most of them anyway, so they end up being very superfluous the way that I play.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
No matter how you use your skills, you won't likely end up with more than 10, and the idea of limiting players to 8 skills is a common decision, even in PC games. It is new to DA, and I wouldn't mind if they gave us 10 slots instead of 8. 10 would have been enough for most any character build. I do prefer the new method over DA: Origins, where my mage had about 30 spells. I had to create a script for my G13 to move my mouse over spells and click, to accommodate up to 30 spell slots.


I had all my hotbar skills maxed in DAO and DA2,it's nice to have choices in combat so to mix and change spells depending on the situation,with DA:I you end up spamming same spells due to very limited abilities,in many ways they have taken one step forward and four back for DA:I,one reason why it will never be game of the year in my books.

They should of allowed the users to decide how many spells they want in the hotbar,if you are happy with five or eight great,but if you want twenty or more then great your choice,they love taking away choices from gamers,end of the day we are the ones playing it and should be allowed to decide on how many skills we need in our hotbar.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
I had all my hotbar skills maxed in DAO and DA2,it's nice to have choices in combat so to mix and change spells depending on the situation,with DA:I you end up spamming same spells due to very limited abilities,in many ways they have taken one step forward and four back for DA:I,one reason why it will never be game of the year in my books.

They should of allowed the users to decide how many spells they want in the hotbar,if you are happy with five or eight great,but if you want twenty or more then great your choice,they love taking away choices from gamers,end of the day we are the ones playing it and should be allowed to decide on how many skills we need in our hotbar.

Wasn't that change in DA2? I'm pretty certain it was.

But yeah, this is the new direction of gaming. PC users get console style games. Pirating, or the lack of paying customers on the PC has left us with console ports for the most part. It won't likely change.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Wasn't that change in DA2? I'm pretty certain it was.

But yeah, this is the new direction of gaming. PC users get console style games. Pirating, or the lack of paying customers on the PC has left us with console ports for the most part. It won't likely change.


You could have quite a few in DA2,infact right across the bottom so over 20.


screenshot4904.jpg
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
The plot still needed more. Generic high fantasy is getting really dull. Its like most uber boss shooters USA USA USA USA. Can't they hire writers with actual imagination?
 

ImpulsE69

Lifer
Jan 8, 2010
14,946
1,077
126
They have to be generic for mass appeal and not to offend anyone. Even the japanese stories are pretty generic these days. That's what happens when you mainstream gaming to maximize profits.