Originally posted by: VirtualLarry
Originally posted by: tk109
Why are they saying that we need 512 mb's to run at highest details when hard ocp already did benches with everything on high and the games ran perfect and at good frames? Would seem 256 mb cards are just fine. Maybe you could get some extra performance out of 512 mb's but it doesn't sound like it's absolutely needed since the frames were high enough to enjoy the game.
Well, those benches were apparently performed on "High" detail settings, not "Ultra". I have a question though - if the normal map is uncompressed at "High", and you are playing the game with full-blown AA/AF enabled (assuming that you card can handle it), then would there even really be a noticable difference whatsoever between "High" and "Ultra"? Wouldn't the tiny amount of detail lost by the compression, be made un-noticable by the "smoothing" of the AA/AF anyways? (Except possibly, for some textures that were really, really "in your face" - close to the viewport so that all of the minute details could be apparent.)
Really, I don't think that anyone playing it on a high-end card with 256MB is losing out on anything. Possibly this is a way that the mfg's will use to sell 512MB cards though. I really hope that no-one releases a low-end FX5200 or 9200 with 512MB though, that would be ludicrous in the extreme. (Like putting "Bigfoot" tires on a VW Bug, I suppose.) I wonder if a Radeon 9800 XT with 512MB is possible?