Originally posted by: SunnyD
You go to the bookstore, sit down with the book you have been thinking about buying, and you read for an hour. Either the book grabs you and you buy it, or the book sucks and you put it back. This is the try before you buy. Gives you a much better look at the content of the book, and allows you to read more of it, and get a better idea if it's worth your time and money.
See this one gets me... the big book stores seem to act as libraries these days. I have no idea why, and it seems to me they condone this "form" of piracy. I dunno... I think that may be why most bookstores have coffee shops in them - so that while you're spending several hours not buying books you'll at least spend some money on coffee. I don't really understand what their mode of business is in this case - it's definitely a strange business model. But then again, you can also go to a library and read the same book for free too.
That's your opinion. Question is an economy of scale - when you "test" a software title, how long will you need? A test drive - 10 minutes of time - is going to give you a good idea of a car. 10 minutes in front of a TV at a store will give you a good idea. Will 10 minutes give you a good idea in a game? How about a movie - how many movies have you seen where the first 1/4 of the movie was slow and boring, but man did it build up awesome at the end? A game? What's 1/4 of a game... or 1/2? Depends on the game... but odds are you'll need at least a day... and in that day you'll probably have "enjoyed" a good amount of the content
That's a very good point you've brought up. Piracy naysayers claim that you can't possibly have a successful business model when your product can be obtained for free. The book publishing industry has obviously been an exception to this doomsday scenario, but I guess they don't count?
Previewing a book in the book store is NOT piracy. Allowing you to read pieces of the book is what gets books sold. Your logic is completely backwards, your opinion has no grounding in reality. The coffee shop is an ADDITIONAL source of income; book sales are the primary source of income. Usually the coffe shop is a Starbucks anyway, so the book store is actually making very little from coffee sales.
I'd say 10 minutes of a game DOES give you a good idea of what to expect. Obviously it can't give you a precise picture of the whole experience, but it is a good measurement of what to expect. It's called taking a sample size. If the demo sucks, I don't play the game. If the demo shows to me even a slight glimmer of a good game, I'll buy the game. It's that simple. Include the first level of any game and that will give you a good idea of the gameplay and maybe even the storyline.
The preview of a movie is the demo of the movie. The preview may look very good. That entices you to watch the movie. The equivelent is a video game demo. You're playing the game. The back of the movie's DVD box is the equivelent of the game's box. It gives you less information than the preview/demo. Usually the back of a box (for either movies OR games) won't tell you whether or not you'll enjoy the movie.
This reply is probably wasted on you. I've met your type. You use fairly thoughtful arguments that don't reflect anything about the real world. What you see is imagined scenarios where no one buys books in book stores. Your beliefs on piracy are based on nothing more than faith in what others have told you rather than empirical observation and hard data. Did Sins of a Solar Empire tops sales charts despite having no copy protection? Well obviously that's just a fluke, there are countless developers that developed fantastic games that went under due completely to piracy. Yeah, they can't have possibly gone under due to poor business practices. Producing shitty games can't possibly kill a game developer, right? It's the pirates that are destorying the games industry, that's obvious regardless of the data, yes?