1- We don't know the market yet. It's just as possible that $1 may be MORE than 15% of the average item value, making it worse than 15%- it's not necessarily better.1) It's a $1 fee for weapon, armor and things like that. The 15% is for things like craftables or other stacking things (potions would count too).
2) Percentages are not additive. x * .85 * .85 != x * .70.
3) You only suffer the 15% loss if you "cash out" to PayPal. Chances are you may not want to do this. If you also play WoW, you would save money by paying for your subscription using this money (there is no fee for this). I'm not sure if the money is also good at the Blizzard Store.
This is IMHO more probable then not. It sets a lower limit to transactions. You can not really buy a $0.10 item, now the lowest possible price will be $1.01. Thinking about it, this could help keep the RMAH from getting spammed by a bunch of worthless goods.1- We don't know the market yet. It's just as possible that $1 may be MORE than 15% of the average item value, making it worse than 15%- it's not necessarily better.
I think there was talk about allowing you to buy real goods with the money from the Blizzard store. If so, I think I'll have a lot of Blizzard branded products in the future.3- There is no alternative option to cash out. If you don't cash out with paypal, blizzard keeps 100% of your money, instead of 27.75%... so I'm not sure how this solves the problem. Paying subscription fees, sure, but Diablo 3 has no fee to speak of. I guess this could be a "solution" for WoW players who also play D3, but even if it's paying for a WoW subscription blizzard is still keeping your money, any way you look at it.
Blizzard may be keeping your e-money, but the $15 that I would normally be paying Blizzard for my WoW subscription would be staying in my bank account. It essentially allows me to curtail the 15% fee.but even if it's paying for a WoW subscription blizzard is still keeping your money, any way you look at it.
http://eu.battle.net/support/en/article/battle-net-balance-faqBlizzard may be keeping your e-money, but the $15 that I would normally be paying Blizzard for my WoW subscription would be staying in my bank account. It essentially allows me to curtail the 15% fee.
They probably have an even greater mark up on the items from the blizzard store. Thats equals a win for them.This is IMHO more probable then not. It sets a lower limit to transactions. You can not really buy a $0.10 item, now the lowest possible price will be $1.01. Thinking about it, this could help keep the RMAH from getting spammed by a bunch of worthless goods.
I think there was talk about allowing you to buy real goods with the money from the Blizzard store. If so, I think I'll have a lot of Blizzard branded products in the future.
I think that even if they do allow it at start, they will quickly end that option. It will end up costing Blizzard to much money.
I don't care about their markup, it is free money to me. Any real product I can get out of it is a win for me.They probably have an even greater mark up on the items from the blizzard store. Thats equals a win for them.
No, Paypal would be the one to give you form 1099-k the same as it has to do for anyone else that sells more then $20k in one year.I wonder if blizzard is going to send 1099s to the people who end up making over the IRS reporting amounts. Will be interesting listening to people complain about having to give blizzard thier personal info for tax purposes. Everone seems to forget that the IRS wants thier cut too, and for most people, its a bigger cut than blizzard charges.
The problem is you are not paying for the game to keep your accounts active like in a mmorpg with a monthly fee but instead paying another person for some items so it should be up to the player to make sure this does not happen.does anyone know if accounts will expire? When you bring RL money into the equation expiring accounts might engrage some people.
because supporting a game costs money.Why isn't just making a great game and profiting by selling it enough, without a scheme for making even more money with itemization supporting a money extractor auction?
They could just implement the auction for no extra cost for players who buy the game; but now they have an itemization incentive to make it drive auction transactions.
Normal PC games pay for support from the game price and don't gouge like this.because supporting a game costs money.
If they make chars/accounts expire like they did in Diablo II, I'll definitely be putting off a purchase, that was my least favorite thing about that game.The problem is you are not paying for the game to keep your accounts active like in a mmorpg with a monthly fee but instead paying another person for some items so it should be up to the player to make sure this does not happen.
But I googled it and it appears they do not expire.
Ditto. The only people that should be complaining are those third party sites because they can't scam people anymore.People bought items in Diablo 2 anyways so this just legitimizes it. I don't see the problem here.
diablo2 had patches coming out continuously for like...9 years. how many games do you think can honestly have that level of support without some sort of additional financial mechanism?Normal PC games pay for support from the game price and don't gouge like this.
Diablo II did. But like I say - charge for THOSE if needed as expansions.diablo2 had patches coming out continuously for like...9 years. how many games do you think can honestly have that level of support without some sort of additional financial mechanism?
No one is forcing you to use the RMAH. Don't want to spend any more than purchase price? You don't have to.Diablo II did. But like I say - charge for THOSE if needed as expansions.
You're missing my point, these 'optional' designs tend to affect the gameplay and design for those who don't use them as well - even if only where the focus is in gameplay.No one is forcing you to use the RMAH. Don't want to spend any more than purchase price? You don't have to.
However, the people that do want to or that want to profit from those that want to are going to do it whether it's through Blizzard or not. Using a Blizzard-endorsed service protects both the buyer and the seller.
This is a good thing. It's also optional, so if you don't like it, ignore it.
I think it's tied to the battle.net account which does not expire, so even if you stop playing D3 for a year+ your money would still be earning Blizzard interest until you transfer it to Paypal (and pay the fees). You may still lose characters but not the base account & associated Blizzard Wallet.does anyone know if accounts will expire? When you bring RL money into the equation expiring accounts might engrage some people.
Last time I checked companies are out to make money. They could be charging you a $15 a month fee to play this, but they aren't. Servers aren't free, niether is the electricity to run them, nor the admins that are required. The RMAH is a way to help cover those extended recurring costs. Not only that, but it gives them an incentive to continually release new items/content to keep it going (which is a good thing for everyone, even people who don't use the RMAH).You're missing my point, these 'optional' designs tend to affect the gameplay and design for those who don't use them as well - even if only where the focus is in gameplay.
The legitimate point you make about the benefits of having it work through the game are just as valid if Blizzard didn't charge for them, as I mentioned.
The only reason I see for Blizzard to charge for them is a form of gouging.
You don't have to buy expansions in MMO's either, but how fun are they if you don't get it and the other players are running around with higher levels in new places and gear?
If Blizzard makes a lot of money from it, the game will likely be designed to fit that.
The only reason I've seen posted for them to charge is that it makes Blizzard money.
There is no such thing as gouging.Last time I checked companies are out to make money. They could be charging you a $15 a month fee to play this, but they aren't. Servers aren't free, niether is the electricity to run them, nor the admins that are required. The RMAH is a way to help cover those extended recurring costs. Not only that, but it gives them an incentive to continually release new items/content to keep it going (which is a good thing for everyone, even people who don't use the RMAH).
The RMAH provides you with a secure, legitimate source to trade your in-game items for real money to a wide audience. You think that should be free? I'd love to know where I can do that right now and its 100% free. Sure as hell isn't ebay. Please step down from your entitlement pedistal.
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