Deus EX: Mankind Dividied system specs revealed

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Maverick177

Senior member
Mar 11, 2016
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The editor of GameGPU said based on preliminary testing the game will crush videocards way more than any recent game they tested. He also noted this is the first game that shows a graphical leap compared to games that have come out recently. I wouldn't be surprised if 980Ti/1070 are needed to get locked 60 FPS at 1080p.

RX 480/970 are low end tier cards now. If this was Crysis/Metro era, we'd need 1080/Titan XP SLI for 1080p.

Looking forward to what this title has to offer after NMS was a total flop.

Anything about FuryX? also, a link would be nice, thanks.
 

Elixer

Lifer
May 7, 2002
10,371
762
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Like I said earlier, DX12 increases RAM usage because it caches more data, presumably due to more of the CPU threads being engaged.

Using DX12 doesn't mean it will automatically balloon RAM amounts by a significant amount, yes, there is some more RAM allocated for command lists and whatnot, but, that is just a drop in the bucket compared to where the majority of the RAM is being eaten up.
The #1 culprit for RAM usage is textures. The higher the resolution, the more RAM is required. The more you have active on the scene 'at once' the more of those you want to be stored in VRAM, and prevent swapping from system RAM (to keep the speed sane). Then you got 3D textures, that eat even more RAM.
Then, you got hi-res models and the list goes on.
Look at the XB1, it is using DX12, and it is *more* efficient compared to DX11, and doesn't balloon the RAM it requires out of the water, it is just the opposite. For the same RAM footprint, you can do more.
We also got the case of a single CPU instruction can generate multiple draw calls as well, and that can save loads of RAM.
It highly depends on engine design, and type.
Look at this demo that switches DX11 & DX12 on the fly, and look at memory allocation in the task manager, it doesn't change by any significant amount.

The fault here is squarely at the devs, and their choices they made.
 

Carfax83

Diamond Member
Nov 1, 2010
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Using DX12 doesn't mean it will automatically balloon RAM amounts by a significant amount, yes, there is some more RAM allocated for command lists and whatnot, but, that is just a drop in the bucket compared to where the majority of the RAM is being eaten up.

All I know is, that when comparing DX11 to DX12 with the same game, DX12 ends up using a lot more RAM. Why this is, I have no idea. Perhaps it's because under DX12 the developer is in control, and since the developer doesn't have the intimate knowledge that the IHV software engineers have of the hardware, their methodology isn't as efficient.

But the opposite could be just as likely. That since the IHV software engineers don't have the intimate knowledge of the program that the game developer does, the DX11 driver doesn't use as much RAM as it should to cache assets.

Case in point, here's a comparison for Ashes of the Singularity. DX12 is using quite a bit more RAM than DX11 in this scenario. I noticed it myself with RotTR as well.. If I remember correctly, the DX11 version of RotTR uses around 8GB or slightly more. With DX12, it goes over 10GB..

DX11:

1NhEL5f.jpg


DX12:

j6HTDUd.jpg



Look at the XB1, it is using DX12, and it is *more* efficient compared to DX11, and doesn't balloon the RAM it requires out of the water, it is just the opposite. For the same RAM footprint, you can do more.
We also got the case of a single CPU instruction can generate multiple draw calls as well, and that can save loads of RAM.

Yeah but you can't really compare the console work environment to PC. Consoles are fixed, so developers have much greater control over the workloads than on PC; even with low level APIs like DX12 and Vulkan.. There's just too many variations on the PC platform for them to really tune the memory usage to the degree that they can on consoles.
 

Azix

Golden Member
Apr 18, 2014
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DX12 has a tendency to increase RAM utilization compared to DX11. That's a good thing though, as that means more data is cached. And this game will likely have high RAM utilization, since the levels are not only very large, but very dense.



I don't think it's an AMD sponsored game, ie Gaming Evolved. Deus Ex MD will use both AMD and NVidia tech respectively in the form of PureHair, Apex and PhysX, so I'd probably consider it neutral.

Not that it means much these days for a game to be Gameworks or Gaming Evolved. Contrary to popular opinion, the only performance advantage this confers is that it allows IHVs to begin optimizing their drivers at an earlier stage than the competition.

The greatest advantage though is that it allows IHVs to showcase their own gaming tech, which is usually better than the standard the game dev is using.

Not sure about this. I mean division and r6 siege sure. But then tomb raider was a disappointment. It matters, but depends on the developers just how broken it ends up. With gaming evolved its neither here nor there because its all open. Anything AMD gets in there can be optimized by anybody.

The editor of GameGPU said based on preliminary testing the game will crush videocards way more than any recent game they tested. He also noted this is the first game that shows a graphical leap compared to games that have come out recently. I wouldn't be surprised if 980Ti/1070 are needed to get locked 60 FPS at 1080p.

RX 480/970 are low end tier cards now. If this was Crysis/Metro era, we'd need 1080/Titan XP SLI for 1080p.

Looking forward to what this title has to offer after NMS was a total flop.

Finding this hard to believe. Looking forward to analyses of the PC version. What I have seen so far hasn't been impressive, but that could be because of clunky console movement and graphics. Any comment on dx12 vs dx11 perf?

I don't think there is a point of getting excited about games that aren't designed for the PC in mind.
It falls under, the affliction known as consolitus, and we can expect day 1 patches for the PC, with ridiculous system requirements that are mainly due to the 1:1 port nature of all consolitus titles.

This is the fear. Its silly too because some games are more likely to attract PC gamers. Deus ex is a PC classic, not doing well to target PC gamers could just leave it in limbo if console gamers don't pick it up.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
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Anything about FuryX? also, a link would be nice, thanks.

Post #28, on Deus Ex MD [GTX1080/980Ti/1070] per the discussion thread:

"Есть там и 11 и 12, и да, 1080 в FullHD не дает пока стабильных 60 кадров без сглаживания. В 4К эта игра ложит любую карту, хотя может новый Х и даст по минимальному 25 кадров, но у нас его нет.

Но пока что рано говорить- обещаются к выходу патчи и драйвера. Но графика того стоит, третий крайзис нервно курит в сторонке..."

^
"The game has both DX11 and DX12, and, under 1080p FullHD it's currently not possible to achieve locked 60 fps without turning off anti-aliasing. In 4K, the game flattens every videocard, although maybe the new [Titan Pascal] X may achieve a minimum of 25 fps, but we currently do not have it for testing.

It's too early to discuss/conclude - [we are] promised patches and new drivers around launch date. The graphics [quality] are worth the demands, Crysis 3's graphics are superseded [this last phrase is a slang term that's impossible to translate directly.]"

*** From the recent gameplay I've seen (I am not commenting on or how good the gameplay is/isn't), the graphics (polygon complexity, lighting, shadows, textures, etc.) do not look impressive to me to warrant such mediocre performance on high-end cards. In particular, the characters have stiff animations which ages the game a bit imho. There are a lot of objects in a scene, while explosions and debris probably put excessive load on the GPU.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
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Finding this hard to believe. Looking forward to analyses of the PC version. What I have seen so far hasn't been impressive, but that could be because of clunky console movement and graphics. Any comment on dx12 vs dx11 perf?.

As was clarified by the editor, they are expecting future patches and driver updates from NV/AMD. This should not be surprising for a AAA title. We usually never get 100% optimized AAA game at launch. Performance often improves over time. They are also discussing locked 60 fps (i.e., the minimums are never below 60 fps). The game could easily achieve 60 fps averages, however. There should be some demanding effects in the game such as PureHair. We'll have to wait until the final release to see if this is a repeat of The Witcher 3 where promo graphics wiped the floor with the final game.

Promo:
2ekUT.jpg


In-game

2ekUS.jpg


Promo
2ekVc.jpg


In-game
2ekVb.jpg
 

escrow4

Diamond Member
Feb 4, 2013
3,339
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Committed a sin and pre-ordered. Needed a new game to thrash my 1070, and was tossing up between this and Doom. I'd take a length story anyday over a shorter shooter so . . . . . $48 @ cdkeys. Sadly couldn't find any discount codes to drop further. I'll be kicking myself if this like Human Revolution where you should play stealthy and anything else doesn't really work, although I still finished it off.
 

2is

Diamond Member
Apr 8, 2012
4,281
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Committed a sin and pre-ordered. Needed a new game to thrash my 1070, and was tossing up between this and Doom. I'd take a length story anyday over a shorter shooter so . . . . . $48 @ cdkeys. Sadly couldn't find any discount codes to drop further. I'll be kicking myself if this like Human Revolution where you should play stealthy and anything else doesn't really work, although I still finished it off.

From everything I'm reading, this will thrash your 1070 a lot more then DOOM will. As far as style of play, it's been a few years but I remember doing a pretty fair bit of both stealth and run & gun in HR and it worked out well for me.
 
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Carfax83

Diamond Member
Nov 1, 2010
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Committed a sin and pre-ordered. Needed a new game to thrash my 1070, and was tossing up between this and Doom. I'd take a length story anyday over a shorter shooter so . . . . . $48 @ cdkeys. Sadly couldn't find any discount codes to drop further. I'll be kicking myself if this like Human Revolution where you should play stealthy and anything else doesn't really work, although I still finished it off.

You're really missing out by not playing Doom. Doom 2016 is one of the best shooters ever, and it's hella fun! It's also from a technological standpoint, very exceptional.
 
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Maverick177

Senior member
Mar 11, 2016
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Post #28, on Deus Ex MD [GTX1080/980Ti/1070] per the discussion thread:

"Есть там и 11 и 12, и да, 1080 в FullHD не дает пока стабильных 60 кадров без сглаживания. В 4К эта игра ложит любую карту, хотя может новый Х и даст по минимальному 25 кадров, но у нас его нет.

Но пока что рано говорить- обещаются к выходу патчи и драйвера. Но графика того стоит, третий крайзис нервно курит в сторонке..."

^
"The game has both DX11 and DX12, and, under 1080p FullHD it's currently not possible to achieve locked 60 fps without turning off anti-aliasing. In 4K, the game flattens every videocard, although maybe the new [Titan Pascal] X may achieve a minimum of 25 fps, but we currently do not have it for testing.

It's too early to discuss/conclude - [we are] promised patches and new drivers around launch date. The graphics [quality] are worth the demands, Crysis 3's graphics are superseded [this last phrase is a slang term that's impossible to translate directly.]"

*** From the recent gameplay I've seen (I am not commenting on or how good the gameplay is/isn't), the graphics (polygon complexity, lighting, shadows, textures, etc.) do not look impressive to me to warrant such mediocre performance on high-end cards. In particular, the characters have stiff animations which ages the game a bit imho. There are a lot of objects in a scene, while explosions and debris probably put excessive load on the GPU.

Thanks. I personally find Deus Ex graphics is garbage tier: stiff animation, awful AO and the annoying yellow tint.
 

CP5670

Diamond Member
Jun 24, 2004
5,683
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Finding this hard to believe. Looking forward to analyses of the PC version. What I have seen so far hasn't been impressive, but that could be because of clunky console movement and graphics. Any comment on dx12 vs dx11 perf?

I agree. The screenshots posted above look good but are nothing we haven't seen before, and have that same yellow tint that HR had. Game graphics simply don't have much more room improvement at this point without dramatic performance hits. Some of those screenshots show a lot of objects in the scene but if the game is like HR, they probably aren't interactive. One big innovation in the two original Deus Ex games was that you could pick up and move/throw around any objects you could find, which led to all kinds of emergent gameplay, but this was almost entirely lacking in HR.

HR was still an outstanding game overall, but the graphics (not the artwork) were nothing special and somewhat outdated even for its time, although it did run very well even on old cards. For that matter, the first two games were never graphically very impressive either.
 

Bacon1

Diamond Member
Feb 14, 2016
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DX12 support delayed until after release (around Sept 5th)

The Deus Ex franchise originated on PC, and we’re passionate about continuing to provide the best experience possible to our long-time fans and players on the PC.

Contrary to our previous announcement, Deus Ex: Mankind Divided, which is shipping on August 23rd, will unfortunately not support DirectX 12 at launch. We have some extra work and optimizations to do for DX12, and we need more time to ensure we deliver a compelling experience. Our teams are working hard to complete the final push required here though, and we expect to release DX12 support on the week of September 5th!

We thank you for your patience, passion, and support.

https://steamcommunity.com/games/337000/announcements/detail/930377969893113169
 

SPBHM

Diamond Member
Sep 12, 2012
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people blamed Nvidia for the delayed tomb raider DX12 support, time to blame AMD for this one?

or maybe Nixxes deserves more credit for the problems with their ports?

so yes, the game is DX11 only at launch
 

Red Hawk

Diamond Member
Jan 1, 2011
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The delay in DirectX 12 support is disappointing, but if they feel the need to delay it in order to properly tweak and optimize it, so be it. We had to wait months to get Doom's Vulkan patch, and that turned out great, so hopefully Mankind Divided will be the same.
 

Red Hawk

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Jan 1, 2011
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Is this just for the PC version or is the XBox One version not supporting DX12 either?

It's an announcement made through Steam in the context of talking about DX's legacy on PC, so I think this announcement only pertains to the PC version.
 

Bacon1

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Feb 14, 2016
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The delay in DirectX 12 support is disappointing, but if they feel the need to delay it in order to properly tweak and optimize it, so be it. We had to wait months to get Doom's Vulkan patch, and that turned out great, so hopefully Mankind Divided will be the same.

Yep, glad I didn't buy from GMG the other day now. Was afraid of this happening after ROTTR port from them.

Wish we'd get more PC first games instead of ports.

Is this just for the PC version or is the XBox One version not supporting DX12 either?

Only the PC version AFAIK. They were showing off the DX12 tech like Purehair w/ async compute a long time ago so don't see why they'd remove that on the xbox version.
 

Azix

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Apr 18, 2014
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people blamed Nvidia for the delayed tomb raider DX12 support, time to blame AMD for this one?

or maybe Nixxes deserves more credit for the problems with their ports?

so yes, the game is DX11 only at launch

I was so disappointed to realize this was by the same group that made rise of the tomb raider. I think they went over to the dark side on that one. The first ran so well on my 5770, I had high hopes.

I would expect the same outcome as tomb raider. Having tressfx doesn't mean it won't have issues. They could decide they have to show off some pascal tech and give people 40 fps on a 1080 at 1080p and call it winning.
 

Red Hawk

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Jan 1, 2011
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Yep, glad I didn't buy from GMG the other day now. Was afraid of this happening after ROTTR port from them.

Wish we'd get more PC first games instead of ports.

I'm fine with having already bought it though because I, you know, still want to play the game.
 

Headfoot

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Feb 28, 2008
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I'd rather have DX12 late and proper than early and dumpy. I just hope its not both late and crappy.
 
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Thala

Golden Member
Nov 12, 2014
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Yep, glad I didn't buy from GMG the other day now. Was afraid of this happening after ROTTR port from them.

Wish we'd get more PC first games instead of ports.



Only the PC version AFAIK. They were showing off the DX12 tech like Purehair w/ async compute a long time ago so don't see why they'd remove that on the xbox version.

Puh that's good to know. ROTTR ran quite nice on XBox One with all DX12 bells and whistles.
 

escrow4

Diamond Member
Feb 4, 2013
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Does it matter? Isn't much of anything between DX 11 and 12 in the titles so far:

http://www.hardocp.com/article/2016/06/24/dx11_vs_dx12_intel_6700k_6950x_framerate_scaling/5

Going off that anyway. Not surprising DX 12 needs more work, although seeing as its been 5 years since the last Deus Ex I'd expect it to be ready at release.
 

Bacon1

Diamond Member
Feb 14, 2016
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I'm fine with having already bought it though because I, you know, still want to play the game.

I still want to play it, but I'll wait until I can with great performance and IQ. I pre-ordered ROTTR expecting it to have the perf increases from DX12 and those have only finally started to show up with the last patch.

Like doom, its $30 vs $60 and runs much better now.