Deus EX: Mankind Dividied system specs revealed

Page 2 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

Grooveriding

Diamond Member
Dec 25, 2008
9,147
1,330
126
Really looking forward to this title. Isn't this an AMD game ? I know they confirmed DX12 for the title about a year ago. I've been interested in seeing how this one performs as well as playing it.
 

DamZe

Member
May 18, 2016
188
84
101
I don't know how much the recommended 16GB of RAM is going to help this game, but other than that it looks par for the course for todays AAA game system requirements.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
Really looking forward to this title. Isn't this an AMD game ? I know they confirmed DX12 for the title about a year ago. I've been interested in seeing how this one performs as well as playing it.
It's an AMD sponsored game last we heard, yes.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
I don't know how much the recommended 16GB of RAM is going to help this game, but other than that it looks par for the course for todays AAA game system requirements.

DX12 has a tendency to increase RAM utilization compared to DX11. That's a good thing though, as that means more data is cached. And this game will likely have high RAM utilization, since the levels are not only very large, but very dense.

It's an AMD sponsored game last we heard, yes.

I don't think it's an AMD sponsored game, ie Gaming Evolved. Deus Ex MD will use both AMD and NVidia tech respectively in the form of PureHair, Apex and PhysX, so I'd probably consider it neutral.

Not that it means much these days for a game to be Gameworks or Gaming Evolved. Contrary to popular opinion, the only performance advantage this confers is that it allows IHVs to begin optimizing their drivers at an earlier stage than the competition.

The greatest advantage though is that it allows IHVs to showcase their own gaming tech, which is usually better than the standard the game dev is using.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
126
I'm definitely looking forward to this game but pay no attention to these requirements either. High recommended specs these days are usually due to one or two settings that hurt performance a lot but barely make any difference visually.

The editor of GameGPU said based on preliminary testing the game will crush videocards way more than any recent game they tested. He also noted this is the first game that shows a graphical leap compared to games that have come out recently. I wouldn't be surprised if 980Ti/1070 are needed to get locked 60 FPS at 1080p.

RX 480/970 are low end tier cards now. If this was Crysis/Metro era, we'd need 1080/Titan XP SLI for 1080p.

Looking forward to what this title has to offer after NMS was a total flop.
 
  • Like
Reactions: Red Hawk

SPBHM

Diamond Member
Sep 12, 2012
5,071
430
126
Doom on consoles runs with a dynamic resolution, unlike DXMD. There were some problems with HR on launch, but then Rage was a flippin' mess on PC when it launched. Didn't stop Doom from turning out as good as it did.

the PS4 rarely drops bellow 1080P and not by much, check the digital foundry analysis
60FPS vs 30FPS is huge, rare resolution drop to is not
regarding the PS4 Doom:
"it boasts a full 1080p output for the vast majority of the duration"
"On PlayStation 4, the majority of battles play out with only the smallest of drops."
Doom is 1080P60, Mankind Divided is going to be 1080P30 on the very same hardware.

Doom consoles was far more impressive than the PC port which runs poorly on lower end hardware (with specs similar to consoles)


unlike other multiplatform games

and Vulkan patch is very broken if you don't have the hardware they optimized for




DX12 is definitely a steep learning curve. Nixxes did an OK job on the first DX12 patch, but did an outstanding job on the second. The second DX12 patch added multi-GPU, and asynchronous compute support for GCN and Pascal cards.

The fact that the second patch was so much better than the first though makes me very optimistic as to what they are going to do with Deus EX MD..

they are not fixing the game very quickly, by now most people already finished the game and had to use DX11 to avoid problems.
also they aim to release mankind divided with DX12 from the launch right? I wouldn't trust this to be a faultless release for the PC...
as I said with Human Revolution their port was somewhat problematic at first (also made by Nixxes)
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Doom consoles was far more impressive than the PC port which runs poorly on lower end hardware (with specs similar to consoles)

I'd like to see them retest that segment on Vulkan, since they blame poor CPU optimization as the culprit. OpenGL is nowhere near as good as DX11 when it comes CPU optimization, which is a major reason why Microsoft won the graphics API war.

In fact, even on my rig I was having performance issues with Doom under OpenGL 4.5. Basically, the game utilizes the CPU so poorly, that in draw call intensive areas like the Argent Tower I was getting framerate drops. To be more specific, the game was hardly using my CPU at all, so the CPU was downclocking itself to desktop clock speeds and voltages. Putting the CPU power plan to performance rather than balanced fixed the problem, because now my CPU was always running at the full 4.4ghz rather than dipping down to 1.2ghz.

they are not fixing the game very quickly, by now most people already finished the game and had to use DX11 to avoid problems.
also they aim to release mankind divided with DX12 from the launch right? I wouldn't trust this to be a faultless release for the PC...
as I said with Human Revolution their port was somewhat problematic at first (also made by Nixxes)

I guess we'll have to wait and see. Nixxes is by no means perfect, but they are considered one of the best PC port specialists in the business. And they usually have good support for their titles..
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
the PS4 rarely drops bellow 1080P and not by much, check the digital foundry analysis
60FPS vs 30FPS is huge, rare resolution drop to is not
regarding the PS4 Doom:
"it boasts a full 1080p output for the vast majority of the duration"
"On PlayStation 4, the majority of battles play out with only the smallest of drops."
Doom is 1080P60, Mankind Divided is going to be 1080P30 on the very same hardware.

Doom consoles was far more impressive than the PC port which runs poorly on lower end hardware (with specs similar to consoles)


unlike other multiplatform games

and Vulkan patch is very broken if you don't have the hardware they optimized for

I've actually tested the game on a rather ancient Core 2 Quad Q6600 system, 8 GB on both a R7-260X and R9-270X. I'd say Vulkan definitely works well and benefits both cards. The 260X is hardly playable with OpenGL, but it's playable on medium settings with Vulkan, though it struggles to reach 60 FPS. The 270X leapfrogs the 260X and sticks close to 60 FPS on mostly high settings (keeping shadows and occlusion at medium out of CPU concern, as shadows tend to be CPU intensive). For both cards, Vulkan improves CPU render time over OpenGL, which is easily notable thanks to Doom having a performance metrics overlay you can enable in the graphics settings. Can't say anything for how Vulkan works on low-end Nvidia cards, though.

I wish I could test Mankind Divided on said system, but it's not compatible with DX12 thanks to AMD's DX12 driver recently changing to require a CPU instruction set that the Q6600 doesn't support.
 
Last edited:

Elixer

Lifer
May 7, 2002
10,371
762
126
I don't think there is a point of getting excited about games that aren't designed for the PC in mind.
It falls under, the affliction known as consolitus, and we can expect day 1 patches for the PC, with ridiculous system requirements that are mainly due to the 1:1 port nature of all consolitus titles.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
I don't think there is a point of getting excited about games that aren't designed for the PC in mind.
It falls under, the affliction known as consolitus, and we can expect day 1 patches for the PC, with ridiculous system requirements that are mainly due to the 1:1 port nature of all consolitus titles.

It's not designed with the PC exclusively in mind, but that doesn't mean they didn't have the PC in mind at all. There may be release hiccups, but there can be release hiccups on consoles too, that's just the nature of game development. It's still worth getting excited over new graphical features and an API promising better performance. Not all console ports are created equal.
 

Erenhardt

Diamond Member
Dec 1, 2012
3,251
105
101
I've actually tested the game on a rather ancient Core 2 Quad Q6600 system, 8 GB on both a R7-260X and R9-270X. I'd say Vulkan definitely works well and benefits both cards. The 260X is hardly playable with OpenGL, but it's playable on medium settings with Vulkan, though it struggles to reach 60 FPS. The 270X leapfrogs the 260X and sticks close to 60 FPS on mostly high settings (keeping shadows and occlusion at medium out of CPU concern, as shadows tend to be CPU intensive). For both cards, Vulkan improves CPU render time over OpenGL, which is easily notable thanks to Doom having a performance metrics overlay you can enable in the graphics settings. Can't say anything for how Vulkan works on low-end Nvidia cards, though.

I wish I could test Mankind Divided on said system, but it's not compatible with DX12 thanks to AMD's DX12 driver recently changing to require a CPU instruction set that the Q6600 doesn't support.

In the least video, the reviewer had problems with VRAM. Shame he didn't realize it. Then he could have measure the boost from vulkan, not regression. Oh well... Journalists these days I guess...
 

2is

Diamond Member
Apr 8, 2012
4,281
131
106
I don't think there is a point of getting excited about games that aren't designed for the PC in mind.
It falls under, the affliction known as consolitus, and we can expect day 1 patches for the PC, with ridiculous system requirements that are mainly due to the 1:1 port nature of all consolitus titles.

This game has all the features a PC gamer would get excited about. It simply not being a PC exclusive does not detract from that IMO.
 
  • Like
Reactions: Red Hawk

2is

Diamond Member
Apr 8, 2012
4,281
131
106
DX12 has a tendency to increase RAM utilization compared to DX11. That's a good thing though, as that means more data is cached. And this game will likely have high RAM utilization, since the levels are not only very large, but very dense.



I don't think it's an AMD sponsored game, ie Gaming Evolved. Deus Ex MD will use both AMD and NVidia tech respectively in the form of PureHair, Apex and PhysX, so I'd probably consider it neutral.

Not that it means much these days for a game to be Gameworks or Gaming Evolved. Contrary to popular opinion, the only performance advantage this confers is that it allows IHVs to begin optimizing their drivers at an earlier stage than the competition.

The greatest advantage though is that it allows IHVs to showcase their own gaming tech, which is usually better than the standard the game dev is using.

Do you know if this will be using GPU based PhysX? If so, maybe I should toss in my old 680 and set it up as a dedicated PhysX card since my 980Ti will have it's hands full at 1440p
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
1,018
91
I'm sad there isn't a physical copy being sold. Can't get 20% off from amazon prime :( Haven't seen any other pre-order 10-15% off from steam or others either. Maybe GMG will have a deal after release.
 

2is

Diamond Member
Apr 8, 2012
4,281
131
106
I'm sad there isn't a physical copy being sold. Can't get 20% off from amazon prime :( Haven't seen any other pre-order 10-15% off from steam or others either. Maybe GMG will have a deal after release.

GMG already has it for 10% off
 

escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
Witcher III RAM usage:

w3_ram2.jpg


I can picture this swallowing 10GB all up, although seeing as its not really open world, hmmmm.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Do you know if this will be using GPU based PhysX? If so, maybe I should toss in my old 680 and set it up as a dedicated PhysX card since my 980Ti will have it's hands full at 1440p

I can almost definitively tell you no, it will not be using GPU PhysX. PhysX 3.xx is one of, if not the best physics middleware solutions available and it runs amazingly fast on the CPU. I used to be a huge proponent of GPU PhysX in fact, until I started playing games with PhysX 3.xx. PhysX 3.xx delivers most of the hardware accelerated physics effects we saw in the older GPU PhysX games like Mafia 2, Batman Arkham City, but on the CPU. I think the only GPU PhysX effect they haven't ported over to the CPU version yet is turbulence, but I'm sure it's going to happen eventually.

For example, Witcher 3 has some of the best cloth physics of any game (including games that use GPU acceleration), and that runs completely on the CPU using PhysX 3.xx. Destruction effects in Metro Last Light Redux, Gears of War 4 also run on the CPU using PhysX 3.xx.. So yeah, I don't think your GTX 680 will be needed at all :D
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Witcher III RAM usage:

w3_ram2.jpg


I can picture this swallowing 10GB all up, although seeing as its not really open world, hmmmm.

It will be more than 10GB in DX12 mode. Rise of the Tomb Raider in DX12 mode will hit 10GB of system RAM, and Deus Ex MD is a much bigger and more dense title than RotTR. Like I said earlier, DX12 increases RAM usage because it caches more data, presumably due to more of the CPU threads being engaged.
 

Bacon1

Diamond Member
Feb 14, 2016
3,430
1,018
91
I can almost definitively tell you no, it will not be using GPU PhysX. PhysX 3.xx is one of, if not the best physics middleware solutions available and it runs amazingly fast on the CPU. I used to be a huge proponent of GPU PhysX in fact, until I started playing games with PhysX 3.xx. PhysX 3.xx delivers most of the hardware accelerated physics effects we saw in the older GPU PhysX games like Mafia 2, Batman Arkham City, but on the CPU. I think the only GPU PhysX effect they haven't ported over to the CPU version yet is turbulence, but I'm sure it's going to happen eventually.

For example, Witcher 3 has some of the best cloth physics of any game (including games that use GPU acceleration), and that runs completely on the CPU using PhysX 3.xx. Destruction effects in Metro Last Light Redux, Gears of War 4 also run on the CPU using PhysX 3.xx.. So yeah, I don't think your GTX 680 will be needed at all :D

Physx GRB offloads to GPU from CPU without any programming required:

GPU acceleration can be enabled on a per-scene basis by setting specific flags on the scene and theoretically, any application that uses the PhysX 3.4 SDK or later can choose to run some or all of its rigid body simulation on an NVIDIA GPU with no additional programming effort.

http://physxinfo.com/news/12649/gdc-2016-physx-gpu-rigid-body-and-nvidia-flow/

Unreal engine is still using Physx 3.3 not 3.4
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Physx GRB offloads to GPU from CPU without any programming required

Interesting. We have yet to see what version of PhysX the Dawn Engine will use. Hopefully it uses the most up to date version..

Unreal engine is still using Physx 3.3 not 3.4

Are you sure? In Digital Foundry's tech interview with Gears of War 4's Technical Director Mike Rayner, he claims Gears of War 4 will feature "enabling advanced film VFX rigid body simulations and destruction on the GPU in real-time."

That sounds like it might use GRB, or something similar. Gears of War 4 is using a modified version of a very recent build of Unreal Engine 4; 4.11 to be precise, which was released in March of this year.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
I don't think it's an AMD sponsored game, ie Gaming Evolved. Deus Ex MD will use both AMD and NVidia tech respectively in the form of PureHair, Apex and PhysX, so I'd probably consider it neutral.

You know, it can use some Nvidia technologies and still be a AMD sponsored game. And sponsor doesn't necessarily mean Gameworks/Gaming Evolved, either. id worked closely with both Nvidia and AMD on Doom and neither label was slapped on it.

It will be more than 10GB in DX12 mode. Rise of the Tomb Raider in DX12 mode will hit 10GB of system RAM, and Deus Ex MD is a much bigger and more dense title than RotTR. Like I said earlier, DX12 increases RAM usage because it caches more data, presumably due to more of the CPU threads being engaged.

Heh, that makes me feel validated in going with 16 GB of RAM when I had to replace a bad stick last year. :p

In the least video, the reviewer had problems with VRAM. Shame he didn't realize it. Then he could have measure the boost from vulkan, not regression. Oh well... Journalists these days I guess...

Probably. I keep texture page file down to medium even on the 270X, myself. I don't think it reduces quality of textures, just how much space is available to keep them loaded -- smaller page file just means more pop-in as you're looking around the environment. That could also be why it's hard to really get the framerate up on the 260X, since the textures would be hammering memory bandwidth no matter what and the 260X comes up short thanks to its 128 bit bus width.