No, you don't, you aren't in the remote league of comprehending it. At 1024x720 you are pushing 716,800 pixels per frame. A GeForce 2 Ultra, a part that came out 12 years ago, can draw 1,395 texture samples per second *per pixel* at that resolution. The PS3's GPU is roughly an order of magnitude faster then that part.
You know what you do, you take a statement and twist it to suit your agenda : which is to attack posters.
READ exactly this word for word: Dark Souls has
low resolution textures and the PC game is
NOT rendered higher than 1024x720 natively. Thus, it will look like
garbage on the PC unless someone adds high resolution textures to bring the game up to PC standards to 1080P.
You discussing pathetic PS3 GPU power as to somehow discredit that Dark Souls on the PS3 looks like garbage changes nothing. I already proved it to you that some console ported games improve technical aspects when the games are ported to the PC: Alan Wake PC vs. Alan Wake 360. Dark Souls is not one of those games. If you don't understand this, I can't help you.
Trying to attack my technical knowledge of how textures works is laughable since you are clearly not grasping the simple concept that
an ugly PS3 game will look ugly on the PC and Dark Souls is a a half-ass ported effort.
So you are saying the GTX480 is slower then the 285? The texel throughput on the 285 was a decent amount higher then the 480, using your logic the 480 must be the slower part.
I never said anything of the sort. It's like Alan Wake. Xbox360 cannot handle high resolution textures and effects. When the game was ported to the PC, those features were reintroduced and textures were thus upgraded. PS3 can't handle modern graphical effects and high resolution textures which is why they weren't implemented in Dark Souls for PS3. PC can handle them but the developer spent no time actually improving the graphics. :thumbsdown:
Without a high resolution texture pack, Dark Souls will look poor on the PC.
Not that difficult, only pain was memorizing the sewers(done it) and not that hard at all(only need to score 5K points to beat Tyson, and no, I didn't look that up I remember it well).
Dude no one cares. Even if you play 100 hours a week, no one here cares. If you got the world record for every game on the planet, we don't care. If you find 99.999% of games too boring or too easy, we don't care. None of these things relates to the technical aspects of Dark Souls. You don't want to discuss those technical aspects, graphics and textures, move on from this thread since you aren't adding any value to the discussion.
Wow are you terrible at fighting games, lol. Fighting game bosses are stupid easy, the average online fight, average mind you, is significantly more challenging then most fighting game bosses on the highest difficulty setting(and they get the advantage of bending game mechanics rules).
Ya, here we go, another attempt to shift topics to discuss my skills in fighting games. We get it man, you beat Dark Souls without dying once, you beat every fighting game on Hardcore mode blind folded. If you think PC games are so easy and boring, why do you play PC games 10x more than you play on the PS3?

You sound like a very bitter PC gamer who loves your obsolete PS3 more than anything. Great, go back to playing Dark Souls on PS3.
You quoted Eurogamer, so I'll quote them too-Fantastic visual designs realized, greatly improved performance.
You must have missed reading comprehension where they said the game ran OK but they used high-end Alienware laptops. When was the last time a $1700 laptop was needed to render at game at 1024x720 at 30 fps?
The visuals must be fantastic by PS3 standards. That's what they meant. Compared to any modern PC game, this game would have benefited greatly from proper 1080P resolution and high resolution textures and game code optimization. This is not what one would call up to PC standards. Does this look good to you? That's the worst graphics from a console-to-PC port in at least 5+ years.
vs. 1080P Alan Wake port:
Granted Alan Wake was originally a PC game, but there have been other cross-platform games done much better (Batman AC on the PC looks vastly superior to console versions). All of the Assassin's Creed games look vastly superior to console versions. It's pretty obvious that PS3 wouldn't be able to handle such graphics but PC can, and yet the developer spent no time at all getting the game up to PC standards, but is charging $40 for what essentially is a 1024x720 console game.
The good news at least is the new content:
- New bosses: Black Dragon, Sanctuary Guardian, Artorias of the Abyss
- New Areas: Oolacile Township, Oolacile Sanctuary, Royal Wood, Battle of Stoicism
- New Enemies: Including Wooden scarecrows, Chained Prisoner, Stone Knight
- New NPCs: Hawkeye Gough, Elizabeth
- New Weapons and Armor
- New bosses, enemies, equipment and NPCs will be free and we'll get it right away
You seem to be defending this game from all angles and missing the point that most of us are looking forward to playing it but graphics wise, it's about a 0/10 on the PC in the year 2012. The artistic aspects of the graphics will make up for it hopefully, but those textures and details look like a 2004 PC game.