- Sep 5, 2003
- 19,458
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1) Dark Souls PC uses the very same 1024x720 internal framebuffer as the console versions, regardless of which resolution has been set in the menus. The option provided is for output resolution only; a simple courtesy to allow the game to play on most monitors, but the image quality will always remain the same. In short, PC gamers will very much be getting the genuine console experience here, right down to the pixel. :thumbsdown:
2) You're still going to be playing at 30FPS out of the box, as widely rumoured. A graphics menu has been added in, but there are no obvious ways to raise the bar to the preferable 60FPS mark.
3) Meagre graphical options
Source - Eurogamer
I am sure it'll still be a fun game but seriously that's looking like the worst attempt at a console port ever!
==========================
Update: For those who want to render the game at a much higher resolution, a fix has been released:
Dark Souls internal rendering resolution fix (DSfix). Current Version is 0.5
Version 0.5 updates include:
- Mouse cursor toggling with F9 should now be less finicky
- You can toggle whether the mouse is allowed to leave the window with F10
(this is useful in windowed mode or in fullscreen with multiple monitors)
- Both of these settings can also be set in the .ini
- The fix introduced in version 0.2 for cut-off text/buttons has been reworked to be much less invasive — if you have seen any degradation in performance or functionality from 0.1 to 0.2 this should fix it
http://blog.metaclassofnil.com/?p=127
Unmodded
Modded
2) You're still going to be playing at 30FPS out of the box, as widely rumoured. A graphics menu has been added in, but there are no obvious ways to raise the bar to the preferable 60FPS mark.
3) Meagre graphical options
Source - Eurogamer
I am sure it'll still be a fun game but seriously that's looking like the worst attempt at a console port ever!
==========================
Update: For those who want to render the game at a much higher resolution, a fix has been released:
Dark Souls internal rendering resolution fix (DSfix). Current Version is 0.5
Version 0.5 updates include:
- Mouse cursor toggling with F9 should now be less finicky
- You can toggle whether the mouse is allowed to leave the window with F10
(this is useful in windowed mode or in fullscreen with multiple monitors)
- Both of these settings can also be set in the .ini
- The fix introduced in version 0.2 for cut-off text/buttons has been reworked to be much less invasive — if you have seen any degradation in performance or functionality from 0.1 to 0.2 this should fix it
http://blog.metaclassofnil.com/?p=127
Unmodded
Modded
Last edited: