Except, there are *very* clear distinctions between them. Then there are gamers, which are different then either faction. It isn't retarded to distinguish between them, PC gamers want everything as easy as possible, and will whine to no end if they aren't given what they want. Console gamers tend to accept massive issues with games without tolerating criticism. PC gamers are graphics whores, console gamers tend to not understand graphis tech at all.
What a worthless generalization. Some PC gamers are also console gamers and some console gamers are PC gamers. You are purposely categorizing them into 2 distinct groups and moreso automatically implying that PC gamers care more about graphics than gameplay. Further, you think PC gamers like games to be "easy" and yet it console prolifiration that gave us health regeneration, dumbed-down level designs and constant barrage of worthless crappy sequels that only sell well on consoles. In that time, the PC game has moved from the original Deus Ex, System Shock, HL1 to COD. Arguing that PC gamers somehow want to play easy games is laughable. 99.9% of consoles games are now made so that any noob could beat them. I played consoles games in the 80s and 90s and it was never like that. Regardless, that's not even what this thread is about. We are discussing technical merits of Dark Souls, not debating its Gameplay, Difficulty or Level Design. If the game is difficult and it is fun, that's rewarding. If the game is difficult because there is control input lag, shoddy controls, etc. then it becomes a problem. Not saying any of these are issues for Dark Souls but on the technical front, they are now running for the worst console port I can recall in at least 5 years.
Witcher 2 was one of the best games last year and it was a mature game. It is
#328 best selling game on the Xbox360 with less than 500,000 copies sold in total:
http://www.vgchartz.com/platform/7/xbox-360/
vs.
POS Fable 3 sold almost 5 million. COD that's a blatant rip-off of the Halo / Goldeneye 64 formula sells MILLLIONs on the PS3/360. The same exact game as MW1 --> BO, MW2, MW3, BO2...
You are going to argue that PC gamers want easy dumbed down games, as long as they look pretty?
This is 2012, not 1997 when it was maybe acceptable to sell a $40 game with 1024x720 graphics on the PC.
Except that reality says the exact opposite. PC gamers don't spend much money on games outside of MMOs. Games that generate hundreds of millions on the consoles fail to hit 1/5th of that on the PC on a frequent basis.
PC gamers spend plenty of $ on PC games and PC hardware. In fact both are growing segments. The latest report serves as an adequate follow-up to the group’s late 2011 study that predicted PC gaming hardware sales would reach $19 billion by year’s end. For 2012, the researchers are predicting total sales of
$23.6 billion and by 2015.
http://www.techspot.com/news/48449-...inues-to-grow-despite-rising-competition.html
and
http://pc.ign.com/articles/122/1220114p1.html
A lot of PC games are sold in the form of digital copies. The data for those sales is not released by Valve for example. You couldn't possibly know unless they published it. We could care less that 100 million kiddies bought 5 versions of COD. This has nothing to do with Dark Souls on the PC. If your argument is that it's not cost effective to put any effort into a PC port because it won't sell, then talk to the developers of Alan Wake that made $, despite putting a lot of effort into making a game look a LOT better than the 360 counter-part, and selling it for $10 less.
Then it would be the texture quality, then it would be the post processing, then the shader routines etc. Don't get me wrong, I enjoy having more graphics rendering options, but would I rather play a fantastic game with crap rendering options or another mediocre at best game with fantastic rendering options?
A lot of people here would still buy the game in-spite of its crappy console port roots. That doesn't mean we can't look at how poorly the game was ported. If you have a PS3 and play Dark Souls, great. If someone is trying to sell a $40 game on the PC, there are certain standards that are considered almost a standard on the PC - like being able to change the resolution, not running into a locked 30 fps, not having your $500 graphics card drop to 20fps because the developer couldn't optimize the game for the life of them, not having to upscale 1024x720 textures to fake 1080P?
That's not a lot to ask when Alan Wake does all of those things and more for $30. It's too bad you have such low standards that you instead resort to criticizing fellow PC gamers and dropping attacks on PC gamers as snobs when in reality it is you who isn't seeing that a developer put 0 effort into porting this game to the PC. Even if the gameplay is great, we can still discuss the technical deficiencies.
Not 1 person in this thread said that Graphics > Gameplay. Only you keep talking about it.