All development of game data and all prototyping is still done on the PC, as well as working with all the 3rd party SDKs.
You are not understanding. The PS3 dev kit launched at $10K. It was an extremely high end custom workstation that wasn't related to a personal computer at all. It is big endian, PCs are little endian, it has manual SRAM management, PCs have register allocation. They are totally different beasts. Is it possible for a PC to emulate the PS3? Yes. Can a current highly overclocked phase change cooled i7 do it at full speed? Not even close. PS3 development is nothing at all like 360 or PC development, not even close.
All art assets can and should be made for multiple resolutions
We aren't talking about a 2D game. Being hard wired for a fixed resolution normally has to do with processing elements being timed to a code loop. It is the type of quality programming you can't get on the PC due to the staggering limitations of the PC platform(Carmack states x00% edge on consoles due to these factors). PCs have a ton of brute force to overcome their massive shortcomings as a development platform, flexibility is the biggest cause of both sides of that coin.
especially if there is a chance there will be a PC port at some time.
Dark Souls generated ~$100Million in revenue on the console side. What would you say the potential for them is if they ported it perfectly to the PC? Maybe 1/10th of that? But they should compromise development of their lead development platform to appease a tiny minority? I'd much rather they said no to considering a PC port and got back to spending additional time making console games for the people that appreciate them. From is too good to be wasting their time on the graphics whores.
Most companies don't want to put the extra effort in the beginning of the design process to overcome the challenges.
You mean most developers don't want to seriously compromise their entire development for the benefit of the pirate bay's ad revenue?
sadly i bet they'll use poor sales as 'confirmation' that people are not interested in pc ports of their games. but they really only have themselves to blame. what a shoddy excuse of a console port.
With this game, it will be *WAY* too hard for PC gamers. PC gaming at this part takes no skill whatsoever sadly, and as such this game will be far too punishing. It sounds more like you should look at Crysis- don't worry, every penny went into making it look good with not a cent wasted on that lousy gameplay
Spend an hour slowly working your way through an area and take a corner just a second too quick? Whack, you are dead. Back to the beginning. That is the essence of this game. *Waaah insta save, waaaahhh too hard, waaaaaah I needs mods* ad nauseam.