It did sell well as a blockbuster videogame. Yet, COD4 sold 13 times more copies of the game on consoles than it did on the PC. :sneaky: My point still stands that cross-platform game sales on consoles FAR exceed PC game sales. Until this changes, I don't see developers spending any extra $ to improve graphics for PC games.
Really? So Rocksteady didn't give PC gamers PhysX support? Some developers actual add the extra resources to make their games at least a little better on the PC. Some don't.
The point of the argument here is that Crytek didn't do anything. A company that is known to push PC boundaries didn't add a single thing to their PC counterpart. Sure, we're getting a patch, now, but it was denied by Crytek themselves and now it's back in the pipeline.
I guess even they realized they gaffed.
Exactly. Which means PC gamers can't have excuses that because MW didn't have dedicated servers the game didn't sell well. The real reasons are that here are far too few PC gamers who are willing to pay $50 for a game and the install base of PC gamers is far smaller than it is for console gamers. This is why it's far more profitable to develop games for consoles.
Are you seriously acting like the removal of a key feature from a genre isn't going to impact the intended audience?
Okay, they also removed:
Console Commands
Lean
Mod Support
Custom Tags
YOu know, features that made CoD successful. Features found in CoD4 :MW1. The reasoning for removing them was to make the game more streamline with the console version. Damn, they took step backwards with MW2.
I don't know what to tell you. If you think consoles haven't held back the growth of graphics, then why are most games developed in the last 2-3 years don't look much better than they do on consoles?
You're right, because Consoles and PC games existed only in the last 2-3 years. Maybe I should have worded my response better - until recently, consoles never dictated technology growth.
All of these points are irrelevant. The main point is more games are sold on consoles than on the PC. This makes consoles the most important platform(s) for developing new games, not the PC. End of story. This is why Crysis 2 didn't blow your mind in terms of graphics because Crytek doesn't give a d**mn about 300k copies sold on the PC. Those sales are immaterial to them. Crysis 1's main purpose was to get them brand recognition so that they could finally sell their game on consoles (and subsequently make real $$$).
And they are sells out for that. End of story.
Can you blame them? If you could sell 13-20x as many games on another platform, you'd ditch the PC in a heartbeat. At the very least, you'd treat the PC platform as a 2nd-tier, which is exactly what's been happening.
Yes, I can. Them making the PC version better doesn't affect the console version. How does it? It would have been the ultimate "look at how good our engine scales." It would have been a marketing bullet point. Instead this "OMG it scales beautifully" engine is nothing very spectacular. The engine doesn't seem to scale, just the resolution.
Did you even follow the development of the CryEngine 3?
I feel your pain, believe me. I would love nothing more than for PC games to be revolutionary and cutting edge. The problem is PC sales are
shrinking.
I guess console sales are
shrinking too, damn guess it's the end of gaming.
