• We’re currently investigating an issue related to the forum theme and styling that is impacting page layout and visual formatting. The problem has been identified, and we are actively working on a resolution. There is no impact to user data or functionality, this is strictly a front-end display issue. We’ll post an update once the fix has been deployed. Thanks for your patience while we get this sorted.

Console Auto-aiming

llee

Golden Member
So the other day I was on Youtube and came across game play footage of no-scope sniping action. Now, I've never owned a console in my life (PC gamer). Maybe it's just me but some of the snipes on games like Modern Warfare 2 are so ridiculous like spinning around twice and killing a dude in midair, flashed, that they don't seem plausible at all. Then, I heard that some console games also have an auto-aiming feature that does this for you. Needless to say, console gaming sounds like a joke now.

So... I'm wondering if someone will explain this better. Does this feature make gaming unfair then? does it take away from actual skill? I'd appreciate it if someone could fill me in.
 
It sounds like you were watching a video of someone aimbotting on a PC and not and xbox 360. Aimbotting being a hack for the mw2 game.

There are some auto aim features, which do assist the player a bit, however people shouldn't be able to constantly spin around and knock off a bunch of enemies. The main purpose of auto aim is to make up for the controller because the controller is not as precise as a keyboard and mouse.
 
Last edited:
Auto-aim is so fucking annoying. Almost all games have it, but most call it "aim-assist", or completely disagree that they have it (mostly this). I noticed it a lot in KZ2- I noticed it when in regular play with my shotgun, but when my older clan was filming videos, I also noticed that my pistol would try and follow the other enemy characters. I had also noticed it in Resistance, and I really hate it.
 
Auto-aim doesn't aim for you. It helps you follow a moving target that you're already aiming at, and it may give you a little more leeway when detecting a hit.

I don't think an unscoped sniper rifle would have any auto-aim though.
 
So the other day I was on Youtube and came across game play footage of no-scope sniping action. Now, I've never owned a console in my life (PC gamer). Maybe it's just me but some of the snipes on games like Modern Warfare 2 are so ridiculous like spinning around twice and killing a dude in midair, flashed, that they don't seem plausible at all. Then, I heard that some console games also have an auto-aiming feature that does this for you. Needless to say, console gaming sounds like a joke now.

So... I'm wondering if someone will explain this better. Does this feature make gaming unfair then? does it take away from actual skill? I'd appreciate it if someone could fill me in.

Youre watching a very carefully edited video that contains only the lucky shots that actually connected. If youre watching videos of no scope sniping, you didnt get to see the other few dozens misses for every lucky kill.

There's no auto-aim on the sniper rifles in MW2 multiplayer on the consoles. Zero.

There is limited autoaim on the other weapons, but you still have to sight the opponent first, and then it tracks very slightly if theyre moving laterally to you, only from a *very* close distance, basically anything more than shotgun range and it's off. If you also move your aim slightly, it breaks off - its not very sticky at all. Its nothing at all like youre imagining, where the autoaim does everything for you, where it would lock on to the target as soon as you aim remotely near him. It does quite a bit more in SP, but in MP, it's very subtle, as it should be. If you turned it off, you probably wouldnt even notice, nor would your score suffer if you were decent to begin with.

It absolutely does not take away from any actual skill or make it unfair. The autoaim isnt the deciding factor 99.9% of the time.
 
Last edited:
There's definitely aim assist to help with the controller not being so hot for FPS, but it's definitely not to the point of spinning around and shooting anywhere is a hit. The auto aim in MW2 is quite limited compared to other games I've seen, so as said that's just a video full of lucky shots that took quite a bit of time to put together.
 
I believe there are 2 aim related mechanics used in console FPSes, but I haven't played a console FPS since Halo 2 so I'm no expert.

the first is aim assist. controller sensitivity slows down when near or over a valid target and sometimes it will be strong enough to follow the target up to a certain degree with no input needed by the player.

the second is auto aim. if the reticle is close enough to the target, it'll actually lock on to the target when using aim mode (very strong in Killzone 2, http://www.youtube.com/watch?v=ZopiWebNxq0 ) or bullets will act magnetized to the target or hitboxes are larger than the model being shot at.
 
Best is if you put the controller down and when someone runs by your cross hairs they follow them for a short bit, I've seen that for a few games and it always just makes me /sigh
 
Auto-aim doesn't aim for you. It helps you follow a moving target that you're already aiming at, and it may give you a little more leeway when detecting a hit.

I don't think an unscoped sniper rifle would have any auto-aim though.

No, it doesn't. It moves your crosshairs without you touching a thing. I've experimented with it. It doesn't continue on them throughout fast movements throughout the room, but it will move without you doing anything. And yes, un-scoped rifles do have this too.
 
who cares if its on there. as long as im having fun.

everyone has it. so its balanced.

It's not. It actually hinders aiming. I've tested it: in certain situations, if there are two enemies or so in a confined space, it's going to go towards one of them or point your crosshairs further towards a direction you're not willingly going to. it's happened to me a good amount of times in KZ2 and it can be VERY annoying.
 
The auto aim in games works as such: there is a degree of "slack" that you can be off from a target and still hit it. It is usually less than .1 of a degree. It usually differs between weapons. This causes you to sometimes "miss", but slightly enough that the bullet contacts the hitbox regardless. This is how modders made auto headshots in Halo 2, I know because I've done it.

The moving of the crosshairs is a form of aim assist and it is incredibly annoying and buggy in MW2. It will "lock on" to friendlies as well as enemies in some situations and cause misses.
 
I've ranted about this before in the console vs. pc debates on FPS. People who constantly cream themselves over console releases simply don't understand the lack of skill that comes into play for the majority of players using a joystick to try and aim instead of a mouse requires some type of automated assistance.

I'm honestly more insulted by damage modifications. Go play MW2 on PC, play the campaign and do the sniper mission where you are fending off waves of guys trying to assail your position. Even on easy it's a difficult mission on the PC because you have to headshot or you simply get overwhelmed. Non headshots can take up to three or more shots per dude to kill them, you simply have to be very precise.

Now go play the same mission on the console. It's a fucking joke because you can shoot someone in the goddamn leg, arm, toe, whatever, and they die from 1-shot. Even on higher difficulty settings. So not only does it practically aim for you, but you just have to connect a shot ANYWHERE on a guy to kill him. One fucking guy ducked behind a crate and his elbow was sticking out and I killed him with an elbow shot. What the hell kind of bullshit is that?

Console FPS's are a joke, period. This is one of my biggest gripes when all the retards around here consider themselves hardcore gamers because they can get some halo headshots with a pistol or kill people in MW2 online. Drop any of these fucking "pro's" into a Unreal, Tribes, or hell even vanilla CS game with a keyboard and mouse and they would either burst a blood vessel from dying repeatedly before they even had the chance to see their opponent or just outright rage and claim everyone was cheating.

Why do you think there isn't keyboard mouse support for the current gen consoles that are MORE than capable? A keyboard mouse player on MW2 online would decimate EVERYONE else with ease because they have a legitimate degree of accuracy.
 
Last edited:
haha someone is bitter than consoles now have more fps players than pcs.

I would be if I hadn't moved almost 100% to RTS more than half a dozen years ago. And even with all that lack of playing I'd probably still smash the average person on just about any game with a keyboard and mouse. Most of those are map awareness and knowing where to aim to compensate for the recoil and accuracy of whatever weapon you're using anyway.
 
it's funny what you say about putting a console gamer into the middle of unreal, tribes, or CS, and you would watch them get crushed.

what do you think would happen if you put an unreal, tribes, or cs player into the middle of Killzone 2, Halo 3, or Resistance?

they would get their asses handed to them just the same as a console gamer trying to play a pc game.

and yes, you are extremely butt hurt about this, it shows in your tone and length of your post.
 
Funny you should mention that, since I was routinely either highest or next to highest score in Halo 3 from the moment I jumped into an online game with no previous knowledge of maps or weapons, so I would suggest your retarded analogy proves absolutely nothing.

Keep grasping for straws, I think the angry one is actually you, sorry for bashing your precious console retard fests; I prefer to play games of skill, not games of jerk the joystick and hope the autoaim lets me squeeze off a killshot.
 
I'm routinely the best at any PC game I jump into.

See, I can claim anything too, that's why the internet is so great!
 
it's funny what you say about putting a console gamer into the middle of unreal, tribes, or CS, and you would watch them get crushed.

what do you think would happen if you put an unreal, tribes, or cs player into the middle of Killzone 2, Halo 3, or Resistance?

they would get their asses handed to them just the same as a console gamer trying to play a pc game.

and yes, you are extremely butt hurt about this, it shows in your tone and length of your post.
:thumbsup:
 
Funny you should mention that, since I was routinely either highest or next to highest score in Halo 3 from the moment I jumped into an online game with no previous knowledge of maps or weapons, so I would suggest your retarded analogy proves absolutely nothing.

Keep grasping for straws, I think the angry one is actually you, sorry for bashing your precious console retard fests; I prefer to play games of skill, not games of jerk the joystick and hope the autoaim lets me squeeze off a killshot.

Are you 10 years old?

My impression of you -- "I'm the best at any game! I pwn!"
 
Ahh, console gamers. Champions of nothing. Forgot why I avoid this circle jerk. I noticed not a single one of you has even bothered to address the legitimate points I've made in comparison to console/pc FPS gaming. It's okay, I know you can't defend your dumbed down lifestyle without trying to insult me personally and I assure you I feel bad for your desperate attempts at compensating for the obvious.

It's okay kids. Someday you'll wear big boy pants.
 
Back
Top