cmdrdredd
Lifer
- Dec 12, 2001
- 27,052
- 357
- 126
It reminds me of a MMO, and that includes the awful, fluff quests that you don't want to do. A friend of mine pretty much swore off the game once he saw some YouTube video about a quest to feed a cat. (I doubt he would've bought it anyway, but whatever.)
Stuff like that never bothered me in games. I had to get a job as a forklift driver in Shenmue and had to show up on time for work etc. Persona 4 had me tutoring a kid and meeting up with a friend for lunch (that I had to make based on their likes or dislikes) so I'm used to this type of stuff. Even great titles like The Witcher 3 had lots of filler quests and random junk to do, like the one quest about finding a woman's lost frying pan and all the smuggler's cache locations that had nothing of real value inside. The difference I see with FFXV is that these quests still develop the characters a bit and make them seem more like real people, relatable I guess you could say. Not unlike how it worked in Persona where doing these things increased your bond with the other character.
I've only played a little bit of FFXV so far but the mundane tasks have lots of banter between characters and you can get a sense of how close they are as friends. That's fine. Now if it were just endless fetch quests with no chatter between the characters, no context, just a random quest that ended and you got a couple gil as a reward then that would be a problem.
