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Call of Duty Ghosts will have PhysX and TXAA

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bribing developers to use brand specific "tech" is not good. such tactics only serve to alienate an entire population of pc gamers - impedeing them from enjoying these games with all possible 'bells and whistles' enabled. phsyx is hardly anything to cry about, i know, but i personally like to have every feature enabled in my games, regardless of how well implemented they are. and it's frustrating when i can't simply because of the brand of my gpu's.

That's not Nvidia's fault. Nvidia's job much like AMD is to serve their customers and entice people with unique features. Physx is that. You can hate it and that's ok, but some people really like having extra features and knowing that developers can leverage these features if they choose to.
 
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Actually, I've heard several people on this forum say that Splinter Cell Blacklist is the best looking Unreal Engine game they've ever played..

would have to disagree with them. bioshock infinite, batman arkham city, and even the latest xcom game (the bureau) look better, imo. actually, xcom declassified looks magnificent, and is quite possibly the best looking UE game,imo, save for some low resolution textures.

blacklist looks great while inside the paladin hub station with fantastic textures and effects, but these high quality assets and effects seem to be absent during the actual gameplay missions where it becomes clear that the game is running on a very old engine.
 
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I think the point is you shouldn't have to pay $60 more to get the rest of the game you already paid for.

It's like going to buy a car and when you go to pick it up they offer to sell you an engine for it.

Honestly I don't see it that way. Games are stupidly expensive to make. DLC is a cash grab, but it is entirely necessary these days just to help fund more development.

Also, I for one would have been happy with my $60 being spent on the vanilla game and no dlc being released. For another $60 you receive more content than the already huge base game provided.
 
bribing developers to use brand specific "tech" is not good. such tactics only serve to alienate an entire population of pc gamers - impedeing them from enjoying these games with all possible 'bells and whistles' enabled. phsyx is hardly anything to cry about, i know, but i personally like to have every feature enabled in my games, regardless of how well implemented they are. and it's frustrating when i can't simply because of the brand of my gpu's.

But you are indeed crying -- asking AMD to do more instead of crying about the companies that do may be more constructive!

Nothing is stopping AMD to compete with PhysX!
 
But you are indeed crying -- asking AMD to do more instead of crying about the companies that do may be more constructive!

Nothing is stopping AMD to compete with PhysX!

Do you really not see the problem with features that lock out one brand or the other? When AMD does advanced lighting, or TressFX, it runs on everyone's hardware. That's the difference that people are pointing out.
 
Do you really not see the problem with features that lock out one brand or the other? When AMD does advanced lighting, or TressFX, it runs on everyone's hardware. That's the difference that people are pointing out.

Exactly and i would not want AMD to have there own GPU physics that only runs on AMD GPUs because that would make the situation even worse than it is now and it would be just yet another eye candy GPU physics implementation instead of real world physics because its locked to one brand.
 
Sure, but I also understand why there was native HD3d that only worked with Radeons!

Many products have some added gimmicks, real physics is not.

Do you see people moaning that TXAA only works on NV cards, no you dont, you have to learn to see the difference of general importance to specific features.
 
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Sure, but I also understand why there was native HD3D that only worked with Radeons!

I can't find much on it, but what was their alternative? nVidia 3D Surround? FWIU HD3D is an open API that anyone can use. Like I said though, I can't find much on it. Maybe you could explain?
 
Do you really not see the problem with features that lock out one brand or the other? When AMD does advanced lighting, or TressFX, it runs on everyone's hardware. That's the difference that people are pointing out.

It would do AMD much good if TressFX would only run on radeons.If it was great it would force many buyers to at least consider radeons.If it runs on NV I have no incentive to get a radeon at all.
 
It would do AMD much good if TressFX would only run on radeons.If it was great it would force many buyers to at least consider radeons.If it runs on NV I have no incentive to get a radeon at all.

Great for AMD but not good for the the consumer with yet more fracturing, its strange that you put them before us.
 
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You won't get any radeons if AMD goes under due to philanthropy.

Its nothing to do with philanthropy as the majority of electronics rely on compatibility standards, Its performance and how well they do there function is what counts, TressFX being an AMD only feature would not make one jot of difference.
 
This is the exact point to a few very insistent posters in this thread. :colbert: :whiste:

Yeah its really sad, but that's what some companies hope for such devoted followers.
If the only way for AMD to survive is to lock me in then they can die.
 
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Its nothing to do with philanthropy as the majority of electronics rely on compatibility standards, Its performance and how well they do there function is what counts, TressFX being an AMD only feature would not make one jot of difference.

It may or may not but all the large business models are very much proprietary in nature.If NV can lock Physx why AMD has to make TressFx available to everyone? it makes no sense whatsoever.NV's business model has made them money contrary to AMD's approach.
 
I can't find much on it, but what was their alternative? nVidia 3D Surround? FWIU HD3D is an open API that anyone can use. Like I said though, I can't find much on it. Maybe you could explain?

I don't have a problem with HD3d and understand why they created their own proprietary API!
 
It may or may not but all the large business models are very much proprietary in nature.If NV can lock Physx why AMD has to make TressFx available to everyone? it makes no sense whatsoever.NV's business model has made them money contrary to AMD's approach.

All we need is for Intel to take that approach and drop pci-e GPU support on their processors. Maybe only offer it on their Xeon line for Xeon phi support. All of their graphics are integrated. Why should they support AMD and nVidia?
 
Do you really not see the problem with features that lock out one brand or the other? When AMD does advanced lighting, or TressFX, it runs on everyone's hardware. That's the difference that people are pointing out.

If AMD had created their own API, do you honestly think they would allow NVidia users to use TressFX? TressFX runs ons on NVidia hardware because it uses DirectCompute, which was created by Microsoft.

As long as it's an advantage for NVidia to lock PhysX to NVidia hardware only, they will continue to do so. There's no incentive for them to create an open standard with AMD on this..

And the only reason why it's been advantageous for them so far is because PhysX has been the only game in GPU accelerated physics over the years.

Havok at one time was going to be ported to OpenCL, but after it was purchased by Intel, it was canceled because it's in Intel's best interests to keep physics on the CPU.. And of course AMD's Bullet uses OpenCL, but it is nowhere near as refined or as comprehensive as PhysX.

I can't even think of a single game off the top of my head that uses Bullet.. :\ While NVidia have consistently and relentlessly been polishing and refining PhysX over the years till it's now indisputably the best game physics middleware option out there.

I personally wish NVidia would port PhysX to OpenCL, because only then will hardware accelerated physics REALLY take off. But like I said, it's not going to happen unless pressure is applied to NVidia, preferably in the form of some hard competition.
 
Great for AMD but not good for the the consumer with yet more fracturing, its strange that you put them before us.

It was great when AMD had a competitive advantage when they had a multi-monitor advantage or Mlaa advantage -- why didn't they wait for every consumer to have this ability?

It was just Radeons!
 
All we need is for Intel to take that approach and drop pci-e GPU support on their processors. Maybe only offer it on their Xeon line for Xeon phi support. All of their graphics are integrated. Why should they support AMD and nVidia?

They have to according to a court ruling ()🙂
 
It may or may not but all the large business models are very much proprietary in nature.If NV can lock Physx why AMD has to make TressFx available to everyone? it makes no sense whatsoever.NV's business model has made them money contrary to AMD's approach.

There are always proprietary aspects that can be a central core or added feature, but there are always somethings that are not and dont need to be because they end up in the long term harming the platform when taken to the extreme on an open platform.
 
There are always proprietary aspects that can be a central core or added feature, but there are always somethings that are not and dont need to be because they end up in the long term harming the platform when taken to the extreme on an open platform.

Lets agree to disagree but I think going open isn't doing AMD any good.
 
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