Borderlands 2 release date and preorder

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zinfamous

No Lifer
Jul 12, 2006
111,994
31,557
146
FYI:

Community Day heads and skins were released as *rare* limited time drops. However you can get them all by just running and shooting the ice blocks from claptraps place to knuckledragger in normal difficulty. You get about 1-2 a run.

These are wicked bugged for me:

--they do not remain in your inventory/bag if you save quit
--they vanish as soon as you put them in stash or bank

RE-EDIT: OK--I R DUMB. apparently, skins can be unlocked for any class, with any class. I never realized this before. lol

so they are "supposed" to be "super rare" and this inability to transfer them is likely a way to prevent duping and such
 
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Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Ahh I really should have kept a matrix of my drops!! Now I don't know if I'm done or not, but I keep getting head/skin drops that I already have. :p
 

zinfamous

No Lifer
Jul 12, 2006
111,994
31,557
146
Ahh I really should have kept a matrix of my drops!! Now I don't know if I'm done or not, but I keep getting head/skin drops that I already have. :p

yea, it's frustrating. I only need the gunzerker skin and, I think the Mech skin. Of course, I had already gotten those, but I lost them when putting them in storage without knowing I could unlock them with any character.

the Zer0 set is rad :D
 

Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
Thanks for the heads up :D Got my extra 15 keys and the community day heads and skins too :D
 
Aug 11, 2008
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Opinions on the expansions anyone??

I just finished the last of the DLC. (Wow I have too much time in on this game).

Tina Tina's: far and away my favorite, except for that stupid platform puzzle.
Sir Hammerlock: my least favorite. Seemed to be wondering around lost most of the time.
Captain Scarlet and Torgue's campain: in between.

Overall, except for Tina Tina's, I thought the DLC did not really measure up to the main game, but were still enjoyable. Maybe I am just getting burned out since I took several characters through level TVHM in the main game.

Anyone else like to comment on their feelings about the various DLC?
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
Overall, except for Tina Tina's, I thought the DLC did not really measure up to the main game, but were still enjoyable. Maybe I am just getting burned out since I took several characters through level TVHM in the main game.

I heard that DLC was the only one that Gearbox fully made. Supposedly, they pulled an Alien: Colonial Marines with the rest. :p
 

zinfamous

No Lifer
Jul 12, 2006
111,994
31,557
146
Overall I like Tina's followed by Torgue.

Hammerlock's was significantly below Dr Ned's zombie campaign in BL1, which I did not like at all.

If it weren't for Mr Torgue himself, I wouldn't really care for the campaign, though I do like the arena-style missions, which I usually don't like. So there's that.

Tina was fantastic, though--except for the dungeon map being exceedingly annoying due to being overlong.

As far as overall content, I feel that BL1 DLC still surpasses BL2, even though one of them was simply an arena.
 

you2

Diamond Member
Apr 2, 2002
7,142
2,190
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Well I already commented that I liked Tina the best; if they do another one of that quality I would buy it. Also no one mentioned the character DLC (mecho/psyco). I don't have either but I hear mecho is worthy...
 
Aug 11, 2008
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Well I already commented that I liked Tina the best; if they do another one of that quality I would buy it. Also no one mentioned the character DLC (mecho/psyco). I don't have either but I hear mecho is worthy...

I was only commenting on the "storyline" type DLC. I did get both the mechromancer and psycho character upgrades as well, and they both are good. I like the mechromancer a lot, but have only played the psycho up to about level 15 or something. The psycho is a lot of fun, but it seems strange playing the storyline as a character that has been your enemy throughout the whole game with all the other characters. I also suck at melee, and the psycho is melee centered, so I am not so good with that character.

It would be nice if they included a character specific mission for each class, maybe toward the end of the main story. Would give more motivation to play them all, although I did anyway.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
5 Keys: W3KJ3-ZXSH5-53ZJB-TJB3T-CK559
5 Keys: CBCB3-FX9H5-KTZJT-B3JJ3-6F335

Both are active through 9/30.
 

zinfamous

No Lifer
Jul 12, 2006
111,994
31,557
146
It would be nice if they included a character specific mission for each class, maybe toward the end of the main story. Would give more motivation to play them all, although I did anyway.

I agree--that would be streets ahead. Even if they had a character-specific mission progression during a certain part of the main campaign, that would be great. Similar to how they have the echo recording related to each class that you find in certain maps, to create a badass achievement. Maybe a string of 4 or 5 missions that you can choose to do for a little more story and personality.

It doesn't really work in the game, though, as everyone is basically "the vault hunter" so much of the story is focused around the idea of 1 vault hunter. This is kind of strange to me, actually. The premise at the beginning is that all of them but you're current character are dead, despite seeing wanted posters for all of them throughout and brief references to other characters as well. BL1 didn't have this. At least, everyone was alive to start the game.

At the same time, There wasn't much room for individual character development in BL1, either. All of the characters were pretty much defined by their random banter while running around killing stuff. Same with BL2, except that the NPCs from BL1 are very well developed, now that they are essentially a part of the actual world as one group. I wonder if they go the same route with BL3 and you get more of the BL2 characters. Zer0 (and possibly Krieg, if they include the DLC classes) would be hilarious, I think.
 

zinfamous

No Lifer
Jul 12, 2006
111,994
31,557
146
The lulz keep coming.

First time I heard this line, while doing Digistruct and activating the holo-Dahl chest at the 1/4 point.

Tanis:

This chest is either full of great loot, or pure crap. If you get all white shields, blame Schrodinger and his Zombie Cat.

:D
 

zinfamous

No Lifer
Jul 12, 2006
111,994
31,557
146
woot, thanks man! and just as I was logging in.



So I recently discovered (i'm sure this was already common knowledge) that you can login to the game at any lower-OP level (set enemies to OP level 1 or 2 for example) and still equip your highest OP level gear (say if you have unlocked up to level 7 or 8).

Not sure how I think about it--for one, I like that it helps with storage space, not having to carry around multiple levels of gear, but also makes playing at level 72 a bit too easy. At the same time, I don't want to run around at max OP all the time (not that I'm there yet), because of the ridiculous damage reduction and regen you get with enemies. :\
 
Aug 11, 2008
10,451
642
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woot, thanks man! and just as I was logging in.



So I recently discovered (i'm sure this was already common knowledge) that you can login to the game at any lower-OP level (set enemies to OP level 1 or 2 for example) and still equip your highest OP level gear (say if you have unlocked up to level 7 or 8).

Not sure how I think about it--for one, I like that it helps with storage space, not having to carry around multiple levels of gear, but also makes playing at level 72 a bit too easy. At the same time, I don't want to run around at max OP all the time (not that I'm there yet), because of the ridiculous damage reduction and regen you get with enemies. :\

Are you talking about the Gibbed editor? I am not sure what you mean by this.

If you have a high level character, you can also of course set the difficulty to normal and overpower everything as well, but you gain very little experience and the loot is lousy.
 

zinfamous

No Lifer
Jul 12, 2006
111,994
31,557
146
no, overpower levels through digistruct peak runs. How each completion sets your gear drops, as well as mob spawns to incremental levels up to 80, once you hit 72.

all of this without gibbing--just normal mechanics introduced with the most recent pack.

so, if my max overpower level is OP 7, I can use any OP 7 gear even if I log into a game and set the OP level at 0 (meaning level 72 mobs). this means I will be fighting level 72 mobs with level 79 gear. ...kinda breaks the game, so you basically want to stay at each overpower level once you unlock them...except that the mobs at those levels can be frustrating after a while
 

you2

Diamond Member
Apr 2, 2002
7,142
2,190
136
I kind of want another DLC along the lines of the last one - but something a bit longer et all. Hum. Wonder if we will see more story DLC or if they will move on to BL3.
 

Aikouka

Lifer
Nov 27, 2001
30,383
912
126
I kind of want another DLC along the lines of the last one - but something a bit longer et all. Hum. Wonder if we will see more story DLC or if they will move on to BL3.

I think they suggested that we're going to be seeing more DLC, but I'm not sure if it's just going to be things like that Digistruct Mountain or more story DLC. I wouldn't be surprised if Gearbox has been working on Borderlands 3 even before the release of Borderlands 2 (gotta keep idle hands busy!), but I doubt we've still got maybe a year and a half before we'd see it.
 

Carfax83

Diamond Member
Nov 1, 2010
6,841
1,536
136
Man, this game continues to surprise and amaze me. It's freaking HUGE! :eek: There are so many areas and levels in this game, and none of them are small. And the draw distances are amazing when using the ultra high setting.

The only thing about this game that I dislike is that the engine has very poor support for modern multicore processors. The Unreal Engine 3.5 with DX9 isn't robust enough to handle the visual spectacles in this game at maxed settings; especially once you turn PhysX on. The game can easily suffer from running into draw call limitations due to having all of the rendering on one core. This invariably ends up causing GPU performance to suffer, as the GPU isn't being fed data fast enough.

After many hours of play testing though, I've managed to finally get the game to play smooth for about 90% of the time with PhysX turned on at high setting. I feel like it's a major accomplishment, given that the game itself is against me.

I ended up using these ini tweaks:

PhysXGpuHeapSize=256
PhysXMeshCacheSize=16

[MemoryBudgets]
AnimationMB=32
AudioMB=16
CodeMB=64
LevelObjectsMB=16
TerrainMB=16
GameDataMB=16
MaterialMB=16
ParticleMB=16
PhysicsMB=32
ScaleformMB=32
ShadersMB=32
SkelMeshMB=16
StaticMeshMB=32
TextureMB=256

Like I said they helped a lot, so if you're having issues running PhysX, I highly recommend trying them out. The game is intolerably bland without PhysX imo. Or maybe it's because once you play the game with PhysX on, it's hard to play with it off.

On another note, my Commando just hit level 23, and his turret is now firing out rockets. Honestly, as a new player to this game, it's hard for me to imagine the other classes being as efficient as Axton when it comes to destroying enemies. The turret is so awesome when leveled up :cool:

And it's not even halfway leveled up yet! How do the other classes compare to Axton in terms of efficiency?