Beev
Diamond Member
- Apr 20, 2006
- 7,775
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Dota does have lots of depth. What limitations of a War engine? Now I realize you are trashing it while know zero about the game. It's okay if you at least know how the game works.
In the super competitive scene (MyM, Na'vi teams), laning phase reign supreme as to how good you are. It's amusing to watch deny & last hit each other, animation cancel, cancel backswing, fake front swing, etc. What does this have anything to do with 'limitation'?
I play CS quite well. It's a game that's easy to get into and hard to master. Once you play for few hours, you get a grasp of what's going on.
Not the same for DOTA. Too many heroes with different roles (pusher, ganker, carry, tank, nuker, warder, etc). You really have to familiarize yourself with 103 heroes.
It's similar to Starcraft too (except it's a team game). You gotta know the right builds, multitask your builds, micro like hell, macro well, know counters, etc.
Man, at least dislike something after you know what the game is about.![]()
The War3 engine. Warcraft. 3. Warcraft 3. Good fucking god... Your second paragraph was nothing BUT limitations because of said engine. Those actions you say take skill (not denying they don't) ONLY exist because of engine limitations. Or are we talking about the unreleased DotA2?
For you to tell me I don't know anything about DotA is off the charts ridiculous. Get over the fact that I don't like the game, but don't tell me I didn't play it and its variations for 2+ years. Seriously though, your opening paragraph for that post was just... I mean I literally facepalmed irl.
