Originally posted by: Fenixgoon
oh yeah - major killer for anyone who bothers with kangaxx - get the mace of disruption +1 (+2 is better but costs you illithium ore) and start hacking away at kangaxx. he's immune to +3 weapons and lower, but he's not immune from the mace of disruption's undead save vs. death. i had viconia kill kangaxx with the mace of disruption. i couldn't believe it, lol.
Two days late and a dollar short: We already covered that a while back.
I know its annoying but I have to repeat it.
The easy way to deal with most tough monsters is Edwin with Vecna's Robe and the Cloak of Non-Detection and have him use an Improved Invisibility Spell. Use a Wizard Eye to scout an area and have Edwin slip in just close enough to let fly with Cloudkill, Death Fog and (at higher levels) Incendiary Cloud. Multiples of such spells will finish the enemy off quicker, and Edwin gets lots of bonus spells, especially if you bump his INT with the strange device in the 4th floor of Watchers Keep and equip the Ioun Stone that grants +1 INT.
(For those who dont know why he gets extra spells its because he's a Red Wizard, but the game mechanics didnt allow bonus spells for him as a regular character class. He actually gets them from his Amulet, which can never be removed.)
Anyway the above technique is good for Mind Flayers, Liches and Dragons. Also some bosses who dont move like the human form of Irenicus and potential enemies who initially appear friendly like the Aesgarth fellow in the end of the maze at Watchers Keep.
I usually have the most trouble with the Mind Flayers. That Psionic Blast will cut through many special defenses, and some of them have an instant death touch. The handful of special potions sold by the guy in the sewers will help a little bit.
OOOOOHHH! I forgot about some of the big Evil Adventurer Fights!
Upstairs in one of the Inns at Waukeens Promenade and another one in the south side of the Bridge District, you can fight two groups of adventurers similar to yourself. They have a good mix of backstabbing thieves and fighters and mages. You can friendly force-attack them with Cloudkill and you wont lose a reputation point. Have Edwin use the above strategy with Invisibility and Cloak of Non-detection, then cast away. When you wipe 'em out you'll have a lot more XP and some nice toys.
Also in the south side of the Bridge district is a planar warp door that requires a Rogue Stone to access. Same type of fight but much tougher because the group consists of a regular mage, lich, vampire, and beholder. The cloudkill thing is tougher because the room is much smaller and the bad guys can chase you around.