Resistence fall of man was the initial one. But it was actually the F1 game that was an exclusive to the PS3 that got me to purchase it. I am a big F1 racing sim fan (and milsim) and as soon as I knew that F1 was only going to be on PS3 only that sold me on getting the console. I figured down the road I would end up getting some other games and I did get a few but I never made it worthwhile in the end. Other than F1 which I really sunk a lot of hours into I didn't play that much on the PS3 and it hasn't been turned on in a year. I sold of sold it long ago. Across the two consoles I actually have around 5x as many games on the xbox 360 as I do on the PS3, by and large if it was on both it looked better/played smoother/had better multiplayer on xbox 360.
But my feeling as a gamer (not a PC or an xbox or a ps gamer) is that these new consoles aren't very impressive graphically, they have artefacts that shouldn't be there. The last few years I have gotten used to having better graphic fidelity on a high end PC and now the output of the same game on a console looks poor because of the compromises they have to make. The big deal for me isn't loosing graphical effects or quality of lighting, I have always accepted the change in form factor and sitting on my couch with a quiet machine compared to my monster desktop a decent compromise, no its the stupid preventable artefacts like antialiasing crawl and obvious polygons. All the lipstick of lighting you like wont turn that pig into a beautiful women(or man), its still a pig with lipstick.
I have the same feeling about vsync and tearing. Its why I am so enthused about gsync, because vsync causes artefacts that despite this beautiful game just constantly mess it up on every frame. You either see tears or you suffer a lot of latency and problems when you miss the output and it just makes no sense to me to continue on a path of vsync when we don't need it anymore. If there is one thing these videos show is that games developers IMO have their priorities wrong, on the one hand its all lovely lit and the effects are great and match the PC and yet on the other the pixels are flashing on and off with AA crawl and clipping issues and resolution issues. All of this makes things like power lines, grass and obvious edges look dreadful in a static picture and even worse in motion. They should have focussed on the fundamentals rather than trying to compete with the PC by having all the effects there, I would have rather had 1080p native resolution with reasonable settings for AA and less fancy effects than the current choice with higher quality lighting. If this is the way they will be making all xb1/ps4 games I wont be getting either console, because the artefacts are down right distractingly bad.