Since ive heard a lot of debate about whether or not BF2 will use more than 1GB of memory, i plan to do some extensive testing with 1 and 2GB at various settings and resolutions to show real world performance differences between the 2.
All tests done on a 64 player server with at least 60 players in game
1024x768 4xSSAA max AF, all settings high.
1GB: Avg: 43 - Min: 0 - Max: 79
2GB: Avg: 77 - Min: 35 - Max: 99
Overall gameplay - 1GB was hitching terribly thorought the entire round, the only way i could keep things smooth was to stay in the same area all the time, travelling anywhere else on the map caused recaching that made it run like total ass, caused at least 4 of my deaths. 2GB ran much better, obviously much more playable frams for competitve FPS play.
Memory usage at the end of round: 1136MB memory, 1120MB pagefile @ 1024x768 4xAA all settings high.
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1600x1200 4xSSAA max AF, all settings high
1GB: Unplayable, hitching too bad. 0-36fps Round quit early.
2GB: Avg: 31 - Min: 17 - Max: 36
Overall gameplay - 1GB was unplayable. 2GB was playable but noticibly choppy, still far and away better than the hitching.
Memory usage at the end of round: N/A (quit)
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Conclusions:
1. The task manager is not properly reporting memory usage. (win2k)
2. Battlefield 2 does utilize more than 1GB of memory.
3. At current ram prices, 2GB for this and future games is a no brainer.
4. The game overall improves with the memory upgrade, including moving through menus and load times.
Other notes:
Load times:
@ 1024 i saw a ~60% decrease in load times, they went from 61 seconds to 25 seconds from the memory upgrade alone.
A special thank you to xtknight for his memory monitoring program, Windows Task Manager was definately not reporting correctly.
*UPDATE*
Full Retail Memory usage #s:
Rig in sig, 1600x1200, all settings on high, No Antialiasing.
Peak memory usage by map:
Mashtuur City : 1088MB
Kubra Dam: 1145MB
Strike at Kakand: 1129MB
Shogua Stalemate: 1100MB
Zatar Wetlands: 1049MB
All tests done on a 64 player server with at least 60 players in game
1024x768 4xSSAA max AF, all settings high.
1GB: Avg: 43 - Min: 0 - Max: 79
2GB: Avg: 77 - Min: 35 - Max: 99
Overall gameplay - 1GB was hitching terribly thorought the entire round, the only way i could keep things smooth was to stay in the same area all the time, travelling anywhere else on the map caused recaching that made it run like total ass, caused at least 4 of my deaths. 2GB ran much better, obviously much more playable frams for competitve FPS play.
Memory usage at the end of round: 1136MB memory, 1120MB pagefile @ 1024x768 4xAA all settings high.
---------------------------------------------------------------------------------------------
1600x1200 4xSSAA max AF, all settings high
1GB: Unplayable, hitching too bad. 0-36fps Round quit early.
2GB: Avg: 31 - Min: 17 - Max: 36
Overall gameplay - 1GB was unplayable. 2GB was playable but noticibly choppy, still far and away better than the hitching.
Memory usage at the end of round: N/A (quit)
---------------------------------------------------------------------------------------------
Conclusions:
1. The task manager is not properly reporting memory usage. (win2k)
2. Battlefield 2 does utilize more than 1GB of memory.
3. At current ram prices, 2GB for this and future games is a no brainer.
4. The game overall improves with the memory upgrade, including moving through menus and load times.
Other notes:
Load times:
@ 1024 i saw a ~60% decrease in load times, they went from 61 seconds to 25 seconds from the memory upgrade alone.
A special thank you to xtknight for his memory monitoring program, Windows Task Manager was definately not reporting correctly.
*UPDATE*
Full Retail Memory usage #s:
Rig in sig, 1600x1200, all settings on high, No Antialiasing.
Peak memory usage by map:
Mashtuur City : 1088MB
Kubra Dam: 1145MB
Strike at Kakand: 1129MB
Shogua Stalemate: 1100MB
Zatar Wetlands: 1049MB