Originally posted by: xtknight
Originally posted by: Acanthus
Originally posted by: xtknight
Originally posted by: Acanthus
Results up, substantial difference with 2GB across the board.
Edit: need to get some sleep before work (argh 3rd shift)
Will post some more results tomorrow, My play settings are 1600x1200 2xSSAA Vsync on, everything all the way up.
Will also do some 1280x1024 results this week.
1. The task manager is not properly reporting memory usage.
How did you conclude that?
It reports only using ~850MB at peak, which would mean the upgrade would not fix the hitching and increase minimum FPS. It is clearly using more than that.
I did use the ultra unscientific method of just opening the task manager and checking at the end of the round though.
(this is on windows 2000 pro)
OK, well number one:
From what I read, the Windows memory subsystem works like RAID does on hard drives. Whenever 2 bytes are to be written, 1 is written to the physical RAM and 1 to the page file, REGARDLESS of how much physical RAM is left. The person who invented that probably snorted cocaine too, so don't ask me. Linux doesn't act like that...and lo and behold it's a lot faster.
Memory is freed all at once which is exactly the reason I made a program to report usage DURING gameplay... The second you click quit, the memory being freed up is what takes all the time. The memory usage will be all gone when you look at task manager after the game ends. The second the process BF2.exe ends, the second every RAM byte is freed unless there's a leak. Why not run my program in the background and see what the RAM usage was 10 seconds or so before you ended BF2? If you want, send the stats to me and I'll make a chart like I did with mine.