Originally posted by: Wreckage
This is not false, check out all the reviews, they could not benchmark Quake Wars on XfireX because OpenGL is not supported.
Here I will even back up my statements with a link and quote. Something you should do as well.
http://www.techreport.com/articles.x/14355/6
I've excluded the three- and four-way CrossFire X configs here since they don't support OpenGL-based games like this one.
Originally posted by: nRollo
For single GPU cards, NVIDIA has no competition either.
Firstly, Crossfire X refers to two or more GPUs. Secondly, even if three of four are used, it'll run, it just won't scale past two.This is not false, check out all the reviews, they could not benchmark Quake Wars on XfireX because OpenGL is not supported.
LOL.Here I will even back up my statements with a link and quote. Something you should do as well.
Originally posted by: nRollo
Note: This post is not directed at you Apoppin, nor any person in particular. It's only meant to be my commentary on debates such as the one in this thread.
Originally posted by: schneiderguy
Originally posted by: Wreckage
This is not false, check out all the reviews, they could not benchmark Quake Wars on XfireX because OpenGL is not supported.
Here I will even back up my statements with a link and quote. Something you should do as well.
http://www.techreport.com/articles.x/14355/6
I've excluded the three- and four-way CrossFire X configs here since they don't support OpenGL-based games like this one.
Wrong. It works, it just doesn't scale properly with more than 2 cards.
Tweaktown
ExtremeTech
Didnt search very hard did you?Those were the first two hits on google for "enemy territory quake wars crossfire x"
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Originally posted by: Sable
Yeah, we got it. :thumbsup:Originally posted by: Wreckage
I really hate AMD/ATI
Haha, basically.Originally posted by: mwmorph
Originally posted by: Sable
Yeah, we got it. :thumbsup:Originally posted by: Wreckage
I really hate AMD/ATI
At least he's honest about it, though it does mean he has little to no credibility in anything he says.
Originally posted by: Wreckage
CrossfireX enables a 3rd and 4th GPU over standard Crossfire, except of course in OpenGL games. So that would be unsupported as so many sites of said.
Originally posted by: munky
How does that translate into "ATI still not supporting OpenGL?"
I've excluded the three- and four-way CrossFire X configs here since they don't support OpenGL-based games like this one.
Originally posted by: Wreckage
Originally posted by: munky
How does that translate into "ATI still not supporting OpenGL?"
Since you did not read the first post in this thread.
http://www.techreport.com/articles.x/14355/6
I've excluded the three- and four-way CrossFire X configs here since they don't support OpenGL-based games like this one.
Originally posted by: Martimus
Originally posted by: nRollo
At the end of the day, for buyers right now, only two things matter:
For dual GPU cards, NVIDIA offers a product that faster than two of ATis best dual GPUs combined, and offers comparable (if not better) IQ.
For single GPU cards, NVIDIA has no competition either.
In my opinion, nVidia has better gaming cards, while AMD has better HTPC cards. To say that nVidia has no competition, is sweeping away the features that non-gamers (90% of the computer builders that I know) care about under the rug.
Also, people generally start to care about those other features that you seem to sweep away because they needed a similar feature in the past, and didn't have it.
*People hated the noise of their previous card, because it kept them up at night, so they want a quieter video card for their next purchase.
*People want DX10.1, because their last card only supported DX9.0B, and they couldn't play some games because their card didn't support Shader Model 3.0 (which was my case), so they are afraid of something similar happening in the future.
*People had general issues with their computer, because their new Video Card drew too much power and it took a long time to debug that they needed a bigger PSU to fix their new problems, so they want to keep power draw down in future purchases. (I don't understand the money savings argument that goes with this. If you are saving a couple dollars a month, you are likely to spend it on something else anyway.)
Just making sweeping generalizations about peoples reasons for what they want is a good way to insult others, but it doesn't mean much.
It means CrossfireX does not support OpenGL.Originally posted by: munky
And other people already explained what it really means - that OpenGL apps currently do not scale beyond 2 gpu's. The title of this thread means something else entirely.
Originally posted by: Piuc2020
Originally posted by: Martimus
Originally posted by: nRollo
At the end of the day, for buyers right now, only two things matter:
For dual GPU cards, NVIDIA offers a product that faster than two of ATis best dual GPUs combined, and offers comparable (if not better) IQ.
For single GPU cards, NVIDIA has no competition either.
In my opinion, nVidia has better gaming cards, while AMD has better HTPC cards. To say that nVidia has no competition, is sweeping away the features that non-gamers (90% of the computer builders that I know) care about under the rug.
Also, people generally start to care about those other features that you seem to sweep away because they needed a similar feature in the past, and didn't have it.
*People hated the noise of their previous card, because it kept them up at night, so they want a quieter video card for their next purchase.
*People want DX10.1, because their last card only supported DX9.0B, and they couldn't play some games because their card didn't support Shader Model 3.0 (which was my case), so they are afraid of something similar happening in the future.
*People had general issues with their computer, because their new Video Card drew too much power and it took a long time to debug that they needed a bigger PSU to fix their new problems, so they want to keep power draw down in future purchases. (I don't understand the money savings argument that goes with this. If you are saving a couple dollars a month, you are likely to spend it on something else anyway.)
Just making sweeping generalizations about peoples reasons for what they want is a good way to insult others, but it doesn't mean much.
*Thermals are not a brand issue, both sides have cards with custom coolers pre-installed and if noise is much of an issue you can always get a 3rd party cooler.
*DX10.1 won't be a problem since it's not a major shader model update, the main feature it allows is AA with deffered shading on DX10, it's not a huge deal and I assure you no developer is ever going to make a DX10.1 exclusive game, NV cards just won't get the benefits (which are minimal and the HD 38xx cards are too slow to use AA anyways) and will run the game just fine. SM2.0 to SM3.0 was a HUGE jump, it probably was a bad decision by ATI but it didn't hurt them in the long run, it just hurt the customers reluctant to upgrade for new games (running Bioshock on a X800XL... what a joke).
*That's a good point, power draw is not really an issue of economics but rather the problem it poses for people with weak PSUs and system stability. The only time where money matters with power draw is when you need to buy a new PSU for a card but that's about it, G92 cards are pretty efficient anyways so no issues there.
As for the actual matter at hand, I don't think ATI is in a rush to fix OGL, after all, ET QW is the most demanding OGL game and it runs perfectly fine on a single HD 3870. However ATI should look into this problem and fix it as soon as possible before the release of id Tech 5 and their game Rage, I don't know when it's coming but it's most likely using OpenGL (as is traditional with id Games engines and most likely given that it's on PS3 and Mac as well) and it looks awfully demanding, like, HD3870 Crossfire demanding.
Originally posted by: Piuc2020
Originally posted by: Martimus
Originally posted by: nRollo
At the end of the day, for buyers right now, only two things matter:
For dual GPU cards, NVIDIA offers a product that faster than two of ATis best dual GPUs combined, and offers comparable (if not better) IQ.
For single GPU cards, NVIDIA has no competition either.
In my opinion, nVidia has better gaming cards, while AMD has better HTPC cards. To say that nVidia has no competition, is sweeping away the features that non-gamers (90% of the computer builders that I know) care about under the rug.
Also, people generally start to care about those other features that you seem to sweep away because they needed a similar feature in the past, and didn't have it.
*People hated the noise of their previous card, because it kept them up at night, so they want a quieter video card for their next purchase.
*People want DX10.1, because their last card only supported DX9.0B, and they couldn't play some games because their card didn't support Shader Model 3.0 (which was my case), so they are afraid of something similar happening in the future.
*People had general issues with their computer, because their new Video Card drew too much power and it took a long time to debug that they needed a bigger PSU to fix their new problems, so they want to keep power draw down in future purchases. (I don't understand the money savings argument that goes with this. If you are saving a couple dollars a month, you are likely to spend it on something else anyway.)
Just making sweeping generalizations about peoples reasons for what they want is a good way to insult others, but it doesn't mean much.
*Thermals are not a brand issue, both sides have cards with custom coolers pre-installed and if noise is much of an issue you can always get a 3rd party cooler.
*DX10.1 won't be a problem since it's not a major shader model update, the main feature it allows is AA with deffered shading on DX10, it's not a huge deal and I assure you no developer is ever going to make a DX10.1 exclusive game, NV cards just won't get the benefits (which are minimal and the HD 38xx cards are too slow to use AA anyways) and will run the game just fine. SM2.0 to SM3.0 was a HUGE jump, it probably was a bad decision by ATI but it didn't hurt them in the long run, it just hurt the customers reluctant to upgrade for new games (running Bioshock on a X800XL... what a joke).
*That's a good point, power draw is not really an issue of economics but rather the problem it poses for people with weak PSUs and system stability. The only time where money matters with power draw is when you need to buy a new PSU for a card but that's about it, G92 cards are pretty efficient anyways so no issues there.
As for the actual matter at hand, I don't think ATI is in a rush to fix OGL, after all, ET QW is the most demanding OGL game and it runs perfectly fine on a single HD 3870. However ATI should look into this problem and fix it as soon as possible before the release of id Tech 5 and their game Rage, I don't know when it's coming but it's most likely using OpenGL (as is traditional with id Games engines and most likely given that it's on PS3 and Mac as well) and it looks awfully demanding, like, HD3870 Crossfire demanding.
Originally posted by: Wreckage
It means CrossfireX does not support OpenGL.Originally posted by: munky
And other people already explained what it really means - that OpenGL apps currently do not scale beyond 2 gpu's. The title of this thread means something else entirely.
CrossfireX is for 3 or 4 GPUs. However OpenGL is not supported using 3 or 4 GPUs.
Hence the use of the term not supported.
I don't think I can explain this in any simpler terms for you.
So then by your reasoning SLI doesn't support Direct3D or OpenGL games in the instances it doesn't scale?It means CrossfireX does not support OpenGL.
CrossfireX is for 3 or 4 GPUs. However OpenGL is not supported using 3 or 4 GPUs.
Hence the use of the term not supported.
I don't think I can explain this in any simpler terms for you.
Originally posted by: BFG10K
So then by your reasoning SLI doesn't support Direct3D or OpenGL games in the instances it doesn't scale?It means CrossfireX does not support OpenGL.
CrossfireX is for 3 or 4 GPUs. However OpenGL is not supported using 3 or 4 GPUs.
Hence the use of the term not supported.
I don't think I can explain this in any simpler terms for you.
If so can I make a thread titled "nVidia still not supporting Direct3D or OpenGL"?
Originally posted by: schneiderguy
[
So any games that don't scale above 2 GPU's are "unsupported"?
You should make a thread titled "ATI and nvidia still not supporting 90% of D3D and OpenGL games" to let everyone know![]()
Err, no. It doesn?t scale past two GPUs but it?ll still physically run them.CrossfireX does not support any OpenGL games. It does not support OpenGL at all.
No, you are. You?re claiming Crossfire X doesn?t support OpenGL games and your evidence is that it doesn?t scale past 2 GPUs.Are you saying SLI does not support DirectX or OpenGL at all? Are you saying that all games using either OpenGL or DirectX are not supported by SLI?
But you made it.That a pretty bold accusation there BFG!
What am I defending? Your topic title is a troll; it?s inaccurate and designed to illicit a response, AKA baiting.I'm not sure why you would defend this?
Just because you make an SLI profile it does not mean you?ll get error-free scaling.Actually unlike Crossfire you can create your own profiles for games in SLI so that just about all games can be supported.
IIRC nVidia?s master list of profiles contains 200, maybe 300 games. Compared to the tens of thousands of 3D games on the PC that is a drop in the bucket.However I would love to see a link to where you came up with 90% and what you consider that number to be for Crossfire.
CrossfireX is specifically for scaling past 2 GPUs. Which it does not support for OpenGL. Why are you trying to spin that? Do you not no the difference between standard Crossfire and CrossfireX?Originally posted by: BFG10K
Err, no. It doesn?t scale past two GPUs but it?ll still physically run them.
Saying it doesn?t support them means they won?t run period, which is false.
No, you are. You?re claiming Crossfire X doesn?t support OpenGL games and your evidence is that it doesn?t scale past 2 GPUs.
Using that reasoning you can say exactly the same about nVidia?s SLI for games that don?t scale past one GPU.
Why the double standard?
No it's not. CrossfireX is for 3 or more GPUs except that it does not support OpenGL. Even that Anandtech review states this. Go yell at them. Go call them a troll.What am I defending? Your topic title is a troll; it?s inaccurate and designed to illicit a response, AKA baiting.
Please list which specific API either DirectX or OpenGL that SLI does not scale on. Your agenda is clear, now back it up.Furthermore you aren?t applying your own definition of ?support? (not scaling) to nVidia so I?m calling you out on it with facts and logic, but as a regular poster rather than a moderator.
Whoa now don't back down from saying SLI does not support a certain API. You are back pedaling here.Just because you make an SLI profile it does not mean you?ll get error-free scaling.
Is Crysis an API? Are you now saying that Crossfire has no bugs in any game and it has profiles for every game? or that you can at least make profiles for unsupported games?Do you think for example I can use an nVidia driver 18 months old, make an SLI profile for Crysis, and everything will be peachy?
You can make your own, so yeah it does cover pretty much every game. However this thread has nothing to do with NVIDIA. So why change the subject?IIRC nVidia?s master list of profiles contains 200, maybe 300 games. Compared to the tens of thousands of 3D games on the PC that is a drop in the bucket.
No it's not. CrossfireX is for 3 or more GPUs except that it does not support OpenGL.
False; this has been repeatedly pointed out to you but you insist on perpetuating inaccurate arguments.CrossfireX is specifically for scaling past 2 GPUs.
ATI CrossFireX? is the ultimate multi-GPU performance gaming platform. Enabling game-dominating power, ATI CrossFireX technology enables two or more discrete graphics processors to work together to improve system performance.
Topic Title: ATI still not supporting OpenGL
Topic Summary: Come on AMD you should be better than this
But that isn't even the case for Crossfire X.Are you saying that SLI does not scale for a specific API like CrossfireX?
Pardon? Where did Anandtech state "ATI still not supporting OpenGL" like you did? They said nothing of the sort. Put up evidence or retract your claim.Even that Anandtech review states this. Go yell at them. Go call them a troll.
:roll:Please list which specific API either DirectX or OpenGL that SLI does not scale on. Your agenda is clear, now back it up.
Okay if that's the way you want it, using your reasoning that support = scaling, SLI doesn't support 90% of games out there.Whoa now don't back down from saying SLI does not support a certain API. You are back pedaling here
You?re the one that told us making a profile would give you scaling.Is Crysis an API? Are you now saying that Crossfire has no bugs in any game and it has profiles for every game? or that you can at least make profiles for unsupported games?
Except it doesn't. Demonstrate to me how to get SLI scaling in Starcraft. And again even for 3D games making a prolife is no guarantee of error free scaling and in fact nVidia themselves ship profiles with SLI disabled.You can make your own, so yeah it does cover pretty much every game.
Because it demonstrates the bias and double standards of your arguments.However this thread has nothing to do with NVIDIA. So why change the subject?