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ATI launch party attendees say two months till R520

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The way I see it, since most generations are built off of prior technology and ATI and NVIDIA probably won't ever line up feature-for-feature, I let the companies themselves define what a "generation" is. If they don't want to change the chip much in between generations that is up to them. The original debate was whether or not one could consider the move from the 5800 to the 5900 a generation... Personally, I don't think so and apparenlty neither does NVIDIA.
 
Originally posted by: coldpower27
I agree as I feel the G70 had more architectural enhancements then R420 did over R3xx technology.

I think that is debatable. I'd argue that the addition of the mini-ALUs in the r420 along with other changes to the fagment pipeline constitute more architectural enhancements than the changes between the the nv40 and g70. Wither way, they were both rather standard in terms of the changes we tend to see between generations. On the other hand we have the jump between the r200 and the r300 or the nv35 and the n40, those we massive leaps; but most of what we get is just incremental upgrades.
 
Originally posted by: nitromullet
Personally, I don't think so and apparenlty neither does NVIDIA.

Well nVidia would obviously like to leave the FX period in the past where it belongs, but they sure considered it a new generation when they were trying to overcome the weaknesses the 5800 and 5600 with the 5900 and 5700. And by all means it was a new generation with notably improved DX9 support, though hardly a drop in the bucket compared to what they achieved with the Geforce6s.
 
Originally posted by: bcoupland
Off topic: lifeguard1999, would you mind enlightening us with the details of this thing with 12 Quadros in parallel? Is it using some sort of proprietary hardware or software to get those things working together?


See my .sig? I have a 4x3 array of 1600x1200 LCDs, each one driven by a Quadro 3400. Any OpenGL program can be run through Chromium without modification to be drawn across all 12 screens.

Or since I write my own OpenGL programs, I can use MPI to distrubute the workload. It sounds difficult, but in reality it is only ~20 lines of code.
 
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