THAT is my biggest problems with players. They want all the rewards, [/b]without doing any work[/B]. I'm not in a raiding guild. I'm not a "no lifer" (why does having better gear make someone a no lifer?). I had some JP saved up from WoTLK. I began running my daily dungeons to get more. I got somewhere from 5-10k just from leveling to 85. I do my dailies - gold is coming out of my ears.
If you can't run the dungeons for the chaos orbs, pay someone. They are going for under 500g/each on my server. If you don't have 1k gold by 85, then you're doing something wrong. Everyone is stuck on WoTLK mode - gearing up without working for it. The expansion has been out for a month. Not everyone deserves to get everything already.
Heroics in no way need to be nerfed. Stuff shouldn't be balanced around the LFD system. Our guild runs rarely wipe as it is.
I fondly remember that time I did something stupid... like force another player to train a dozen mobs onto me? and then spend half the afternoon searching for my corpse (dying again because, of course, I'm naked)? yup, totally deserved to be punished with a level-down.
Lol, this is pretty much the polar opposites we've been talking about. And let's not forget which way they've been adjusting the game towards over the last half a dozen patches...
How do you define "work" and "deserves" for the other 9,999,999 players? You may deem that someone only "deserves" the drop from a boss in a heroic once they put X amount of "work" into it but that isn't right to do. A heroic instance that lasts 45 mins or 1 hour may seem trivial to you but may be the only time some folks get to play for an evening. I fail to understand how it seems okay to you to dictate to someone else who pays for the game what rewards they are allowed to get after only putting in a certain amount of work. Your definition of work and their definition of work could be two very disparate things. I also fail to see or understand how making something easier (which is entirely your opinion) for you to get that will still be a fair amount of work for someone else to get impacts your playing.
I hope you aren't intoning that you feel there is some sort of "eliteness" attached to your playing. You talk about "deserving" to get something...that's sounds like much of that elitist shit that grinds my gears. Everyone that plays (and pays) for the game deserves to be able to get the same gear. Everyone pays the same $12.99 - $14.99 per month. You running X number of heroics to get that "Belt of E-Peen Elongation" that had mobs on a harder setting vs. someone else running Y number of heroics set at a different setting should not matter nor impact you in one bit.
Don't take this the wrong way. I agree that heroics probably ARE at about the right setting in terms of difficulty. This should make the groups think about things (CC, threat, etc). I'm saying that the game is now built upon a heavy reliance on LFD. That is not in disupte in any way. I do LFD daily. I'm in a guild that has a core of "elite" players that doesn't allow anyone not twinked will full epics to run heroics or BG's with them. I'm only there for the perks and the occassional groupings with other "outcasts"; as we call ourselves. With this reliance upon LFD, AND if they (heroics) remain at their current difficulty/settings, then Blizzard will have to bridge betwen regular instances and heroics. They should do that if they choose to keep LFD as a part of the game and do that with changes to difficulty, gear drops, gear availability, etc.
for the 0.1% of players that got to see it 😛OG Naxx was awesome!
for the 0.1% of players that got to see it 😛
Dps queue times are still in the 45 minute range, given how many people have leveled several alts in the time since release, by this point it's pretty clear that it is not an issue of availability of players.
I meant vanilla Naxx.If you meant vanilla Naxx, that percent seems pretty accurate.
But for WoTLK Naxx, it was more like the 0.1% that did NOT get to see it. It was so easily pugged after a few weeks of WoTLK that it pretty much destroyed the point of being in a guild.
I've never been in WOTLK Naxx because I quit at the end of BC and just came back in time to level 2 new characters to 80 right before Cata.
Is it aesthetically the same? Same bosses?
Aesthetically, everything was the same, if i recall. But most of the fights were tuned down/nerf so average guilds could clear it. 4 horsemen, for example, was one fight they nerfed into the ground. I remember at lvl 60, having to recruit 4 other warriors (for a total of 8) for the 8 tank requirement for that fight.