Aren't igps actually bandwidth limited? I have never been able to find a statement of how mantle or DX12 will affect this. The results I recall from Kaveri on the desktop, if I recall correctly, dont show a lot of benefit. As for mobile, if it can reduce cpu usage and free up more of the tdp for the igp, perhaps it will show more benefit.
Overall though, i think it will be a long time before we see how these APIs shake out. Hopefully we will see some good advances, but after seeing recent console ports, i have reservations. It also remains to be seen how quickly DX12 will be adopted, what will happen to mantle, and as well there will still be a lot of older games tht dont use it. It seems like this would make an ideal API for RTS games, but those have almost died out entirely, and i dont know if they will come back.