Looking forward to how developers leverage the performance increases with DX12. Will we get better performing games, or better looking games that utilize the extra performance?
It's a win for Intel too. Whatever makes slower CPU perform better also makes faster CPUs perform better.
Intel has the node advantage, they can cram in more cores if they want to.
While single GPU setup on a fast Intel CPU may not see massive gains (in normal games, not pure draw call limited benches such as Star Swarm), multi-GPU setups have seen major boosts in performance. To drive multi-card setups, a strong CPU is still required. This automatically means Intel CPU = default for high-end rigs.
He didn't anything to the contrary. Actually, he basically said precisely that.As much as I like thread derails like this.../s
Iirc, Mantle is still in beta and is not going to be released to others till its out of beta. Maybe Ryan can chime in on this.
Why wasn't the 970 tested in the preview? I think it would be most interesting to see, especially with the supposed issues that have been reported. Perhaps it was intentionally not shown?
Why wasn't the 970 tested in the preview? I think it would be most interesting to see, especially with the supposed issues that have been reported. Perhaps it was intentionally not shown?
Developers may simply as previously in history use the newly found CPU power for something else. And we are back to staus quo on the CPU requirement.
I do not expect AAA games (and others) to simply let this oppotunity pass to add more features, AI etc to the games to make them even better.
Only if these AAA games are PC exclusive, I don't see this happening for xbone and ps4 console ports.
Might as well not even mentioned mantle in the benchmarks, its pretty much all but confirmed amd is just going to focus on DX12 implication vs mantle when new cards come out.
It's a win for Intel too. Whatever makes slower CPU perform better also makes faster CPUs perform better.
Intel has the node advantage, they can cram in more cores if they want to.
While single GPU setup on a fast Intel CPU may not see massive gains (in normal games, not pure draw call limited benches such as Star Swarm), multi-GPU setups have seen major boosts in performance. To drive multi-card setups, a strong CPU is still required. This automatically means Intel CPU = default for high-end rigs.
Might as well not even mentioned mantle in the benchmarks, its pretty much all but confirmed amd is just going to focus on DX12 implication vs mantle when new cards come out.
That depends on how future games are developed. In current games that Intel has no trouble handling, they will not benefit from DX12, as the bottleneck is on the GPU. All it will do is reduce power draw for a non CPU limited system.
That depends on how future games are developed. In current games that Intel has no trouble handling, they will not benefit from DX12, as the bottleneck is on the GPU. All it will do is reduce power draw for a non CPU limited system.
However, there is the possibility that this will open the doors for a massive increase in draw calls. If there is reason to do so, then future games may become CPU bound again, and Intel's advantage will be there again.
All but confirmed by whom? Mantle clearly provides almost the same theoretical performance increases as DX12 (within a few percent), so for AMD to immediately jump ship after getting developers on board and dumping money into it doesn't make much sense.
It makes no sense for a struggling company like AMD to spread their little resources thinly on DX11, DX12 and Mantle optimizations for games. Now that we know DX12 can deliver what was the goal of Mantle, lower CPU overhead, there's no reason to continue pushing Mantle.
Think of the mess that GameWorks titles cause for AMD's driver team. Now think whether they have the time or resources to optimize for Mantle on top of all that.
It makes no sense for a struggling company like AMD to spread their little resources thinly on DX11, DX12 and Mantle optimizations for games. Now that we know DX12 can deliver what was the goal of Mantle, lower CPU overhead, there's no reason to continue pushing Mantle.
Think of the mess that GameWorks titles cause for AMD's driver team. Now think whether they have the time or resources to optimize for Mantle on top of all that.
The point is the difference between a quad intel i5 and a quad amd kaveri/carizo will be greatly reduced. Secondly intel can add cores but its bigger cores and they cost. More smaller cores on the same mm2 gives better perf - if thin api is used.
In greater scheme it mean more ressources can be directed from cpu to gpu. Or we can say a thin api is making part of the prior cpu task more parallelized. Again on the foundation of a consolidation on the engines on the market.
yup It is a win for every type of lower end cpu user too example are core i3 users.It's a win for Intel too. Whatever makes slower CPU perform better also makes faster CPUs perform better.
Intel has the node advantage, they can cram in more cores if they want to.
While single GPU setup on a fast Intel CPU may not see massive gains (in normal games, not pure draw call limited benches such as Star Swarm), multi-GPU setups have seen major boosts in performance. To drive multi-card setups, a strong CPU is still required. This automatically means Intel CPU = default for high-end rigs.