You could say the same thing about any kind of software developer, what is your point?
No, you can't say the same.
PC developers DON'T spend nearly as much optimizing the code because they don't need to. It is the luxury of having powerful hardware.
On the PC they just set minimum/recommended requirements that are higher and let inefficient code be compensated for with hardware power.
On the console they spend a lot of time, effort, and money optimizing because they must in order for the game to work.
Take skyrim PC requirements:
Windows 7/Vista/XP PC (32 or 64 bit)
Processor: Quad-core Intel or AMD CPU
4 GB System RAM
6 GB free HDD space
DirectX 9 compatible NVIDIA or AMD ATI video card with 1GB of RAM (Nvidia GeForce GTX 260 or higher; ATI Radeon 4890 or higher).
DirectX compatible sound card
Internet access for Steam activation
Xbox 360?
512MB of RAM
Triple Core slow and inefficient power PC (an intel/AMD dual core is faster then it)
GeForce GO 7950 with half the ram.
HDD optional.
PS3?
256MB of RAM reserved for games 256MB of ram reserved for the OS.
Cell CPU
HDD optional.
How does it run? well, the PS3 and Xbox are having performance issues and the developers are optimizing it non stop for the consoles... PC? Meh, no worries.
They did turn on the LAA flag though (which modders did first for them)