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Arkham Knight

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lol...well, maybe they should have never sold it in the first place and gave it a few more weeks. A bit of negative PR on that would have been a lot better than a few thousand negative reviews.
 
Well this stinks on ice all around. I personally will think more than twice in the future when WB publishes anything and same for Rocksteady.
 
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Huh, can't remember the last time I've seen something like this done.
 
Mine plays fine for about 20-30 minutes.. then the lag kicks in, 16gb of RAM is gone and the page file getting pounded.
 
Mine plays fine for about 20-30 minutes.. then the lag kicks in, 16gb of RAM is gone and the page file getting pounded.
Wow I'd have no chance running it at the current state seeing how I needed to set a page file specifically for witcher 3. Major memory leak, how is that not tested?
 
Wow I'd have no chance running it at the current state seeing how I needed to set a page file specifically for witcher 3. Major memory leak, how is that not tested?
Not sure.. I feel like for the most part I have a pretty beefy system too but not a lot of added software either so if it struggles for me it's got to be a complete junker for many.

I stated it earlier but the second I saw it contaminated my system with Framework 4.5.1 I already started to cringe.. well cringe was well founded, this is a mess.

Back to your statement about testing, I've always been quite baffled by software testing too, this took 20 minutes to identify for me and I think my system while decently powered is actually pretty basic. How is it even possible to make it past any level of QC without one guy raising his hand.
 
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I dunno man...

I'm playing on a GT570, 1920x1080, everything else to low, not a lot of lag..

I dont get what you are trying to get at? We understand that you have an older card and can run the game with low settings and seem to be relatively (I use that term loosely) ok. You have said that twice now.

I am glad that things run for you but....?
 
I still don't get how this happens, the engine used is the bloody Unreal Engine 3 which was released in 2004!

Every developer should know that engine like the back of their hand by now, how do you screw up a game so hard when the engine is probably one of easiest to create a AAA game.
 
DAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMN! 😀

I'm pretty sure this has never been done before... hell this amounts to a gaming recall!

Not entirely true. Amazon suspended sales of simcity when it had major issues. ea also extended mass refunding which was a first.
 
I dont get what you are trying to get at? We understand that you have an older card and can run the game with low settings and seem to be relatively (I use that term loosely) ok. You have said that twice now.

I am glad that things run for you but....?

I double posted by accident...sorry.
 
Nvidia has got to be monumentally pissed about this. I have to wonder if there's some contractual language there that pressured WB into the sales suspension.

Not even sure it was WB that did it. Is it suspended everywhere or just Steam? I was thinking Steam may have done it on their own because of all the refund requests they were getting, so they stopped sales until it's fixed.
 
Not even sure it was WB that did it. Is it suspended everywhere or just Steam? I was thinking Steam may have done it on their own because of all the refund requests they were getting, so they stopped sales until it's fixed.

WB announced it on their forums, then everyone pulled it starting with Amazon. Even Greenmangaming pulled it.
 
Not sure.. I feel like for the most part I have a pretty beefy system too but not a lot of added software either so if it struggles for me it's got to be a complete junker for many.

I stated it earlier but the second I saw it contaminated my system with Framework 4.5.1 I already started to cringe.. well cringe was well founded, this is a mess.

Back to your statement about testing, I've always been quite baffled by software testing too, this took 20 minutes to identify for me and I think my system while decently powered is actually pretty basic. How is it even possible to make it past any level of QC without one guy raising his hand.
They probably test the games via a controlled environment I'm not sure. I work in the software world and when I'm done developing something it goes through several developer tests, unit, automated, integration, then it goes to the dev server and that's a completely different environment than our local workstations. From there QA testers look at it and so on. Many times we need certain conditions in an environment and we don't have them so things get missed. Regardless it's caught and fixed way before production.

But something like this I have no clue how it happened. People must have been half awake that day. Then again I hear game testers don't get paid much more than minimum wage. Seeing how they handed it off to a third party to port, I wouldn't be surprised if they had third party testing done on it as well.
 
Handing off to third party to port isn't exactly a bad thing - problem is - game had been pushed back a couple times already. Since pressure is massive to get out; corners were cut.

Funny part; seems to run better on AMD hardware than Nvidia - not exactly a glowing endorensement of Gameworks - don't think I've yet to see a gameswork PC game yet that wasn't partly broken if not completely broken on release.

Originally it was just blame on Ubisoft *rightly so as their coding sucks* but now multiple publishers having same issues.

WB screwed up by pushing too hard to get this released too soon; looks like at least the PC version needed another few weeks of testing before releasing it.....big time. Rocksteady holds a little blame also as they should of been on top of who was porting it to make sure they were properly testing it.
 
Played about another hour last night, still no issues to report on my system, everything runs good. As I stated in a previous post, I have an 8gb pagefile that is getting maxed out, but it is not causing any stuttering for me.
 
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