Originally posted by: slugg
I did point out that a scout has no chance against an engineer in a favorable position, and no you did not "prove me wrong" because all you did was show one theoretical example that MIGHT work against a really bad player. Do you think a normal player will just stand there and let you snipe out his dispenser? Even if he did, what about how much TIME it takes to snipe out his dispenser, start sniping his sentry, wait for him to run out of metal, and THEN you can start damaging his sentry? Did you think about in all this time, the engy could request assistance? Even if the whole team was dead except for the engy, this is enough time for a team mate to respawn and come help the engy. Hell, if the engy was confident enough, he could just kill the scout himself.
At this point you're backtracking. You're factoring in his teammates into the TF2 equation, but not the TFC equation. Your original statement was "In TF2, an engineer holding a defensive position against a scout has a CLEAR advantage. In fact, as I've previously said, as long as the engineer just holds his position repairing the sentry, there is NOTHING the scout can do." Nothing? I proved there is something he can do and with the same very low success rate as he did in TFC just through different means. In fact the scout in TF2 will have a 90% success rate against most engies with probably a 50/50 chance against a great engie.
In that scenario, which I've personally been involved in from both ends many times, is tough for the engie and he pretty much needs to sit tight because 1) he knows if he can last long enough one of his teammates will happen upon the scout and 2) if he leaves the safety of his sentry he's going to be dueling a much faster class and in so doing will 3) leave his buildings vulnerable to a passing spy or soldier or somebody. You'd know this if you played more.
Even if you've done ^^ that before, see my example about blackjack. Blackjack is designed in a way that even the best of players only get a SLIGHT, very SLIGHT advantage over the house. Just because you've wiped the house clean doesn't mean you had a huge advantage - it just means that you got lucky. With TF2, just because you defeated an engineer in this type of scenario doesn't mean your player skill gave you a clear advantage; you may have had a SLIGHT advantage and the rest was chance. Blackjack works like that BY DESIGN, so I used it as an example to illustrate my opinion of TF2.
I'm seeing it now. More below.
- Too many of 1 class on a team ruins gameplay, has weird balance issues
Sometimes yes. In general, no. Going all one class is a valid tactic. I've been a part of teams that did that just messing around and we did great....so long as we had the element of surprise. A failed intial scout rush or a well balanced enemy team or just really great players on the enemy team lead to a wipe and a long time to recover. It's one of the great things about this game.....the factors are ever changing requiring you to quickly assess and adapt and work together.
- The game does not scale well with player skill (too situational)
It is somewhat situational. That's a good thing. It means you get the chance to mold your own situations to give yourself the greatest advantage. There ARE times when it works against you, but just as many times it will work FOR you. I literally have lost count of the number of times I've found a safe spot, started to decloak only to have some guy randomly come around the corner and discover me.....or an engie turn to spy check just as I decloak....or a heavy with medic be coming through the sewer just as I jump in.....or a crit rocket or nade intended for somebody else hit me. Hell, I was headshotted while fully cloaked by a sniper aiming for somebody else. I think that's freaking awesome. Adds unpredicitibility.
But you're absolutely wrong about skill not mattering. It's why people stack teams. Precisely BECAUSE being on the more talented team means getting more kills and fewer deaths. As I said, stacking is the biggest problem right now with the game.
- I'm not saying TF2 is a bad game - I think it's really fun and I do play it.
- I didn't make new arguments, I just gave more examples
Your arguments were for different topics not associated with the OP. Hence why this looks like five threads smashed into one.
Look, I think I figured out your issue. Your blackjack reference gives it away. You want to be able to count cards in competitive multiplayer gaming. In CS:S, being a good player with lots of experience puts you at a distinct, almost overwhelming, advantage over new or average players. One of the results of the nature of that game. It's also why CS:S matches are far more predicitible than TFC or TF2.
In TF2, with so many different classes and weapons, there's just no way to have that kind of predicitibility. The really good players are noticeable. They have an impact on the game and usually have the highest scores, but they will, with certainty, run into many situations, matchups, or twists of happenstance that lead to their being killed despite their experience and talent. Hence you're problem, accepting the minor role that random crits, bad timing, luck, situationalness, and all the other factors of chance in your fate. You can't count cards and have to rely on your pure blackjack skill and, for some reason, that's unappealing to you whereas it's wildly appealing to many of the rest of us.
What I don't get and remains to be explained, is how you can have played and loved TFC and NOT get this?