- Feb 17, 2002
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It's my opinion that TF2 is a very fun and well designed game, but it has (and has always had) two major issues with game balance. My definition of ruining the balance of the game is deeper than damage balance - it goes into overall game play.
First, if any ONE class is stacked on a team, the balance is completely ruined. This has always been the case, even before the class achievement unlockables were released. The class stacking issue is even more noticeable right now due to the recent pyro update. Why is it that when an entire team is one class, the team is able to dominate even harder? It makes no sense; isn't it more intuitive for a diverse team to overpower a class-stacked team? Example: try playing offense against a purely pyro defense on a CTF map.
Second, I feel that the game is too situational. What I mean by that is a lot of the time, it doesn't matter how good of a player you are - you're screwed. For example, if you're a scout trying to get through a room with a sentry, as long as the engineer camps his sentry gun, there is really NOTHING you can do. A counter example is that in Team Fortress Classic, even if the engineer had the advantage in this same scenario, an extremely skilled scout could still get through the room. I feel like TF2 doesn't depend enough on player skill. Please don't take these two examples as the ONLY examples, they're just the first two to pop up in my head.
I'm probably going to get a bunch of flame for this. What are your thoughts?
First, if any ONE class is stacked on a team, the balance is completely ruined. This has always been the case, even before the class achievement unlockables were released. The class stacking issue is even more noticeable right now due to the recent pyro update. Why is it that when an entire team is one class, the team is able to dominate even harder? It makes no sense; isn't it more intuitive for a diverse team to overpower a class-stacked team? Example: try playing offense against a purely pyro defense on a CTF map.
Second, I feel that the game is too situational. What I mean by that is a lot of the time, it doesn't matter how good of a player you are - you're screwed. For example, if you're a scout trying to get through a room with a sentry, as long as the engineer camps his sentry gun, there is really NOTHING you can do. A counter example is that in Team Fortress Classic, even if the engineer had the advantage in this same scenario, an extremely skilled scout could still get through the room. I feel like TF2 doesn't depend enough on player skill. Please don't take these two examples as the ONLY examples, they're just the first two to pop up in my head.
I'm probably going to get a bunch of flame for this. What are your thoughts?