Originally posted by: slugg
Okay... you want the TFC equation? The scout does a double concussion jump onto the flag and out of the room. Who said anything about waiting for team mates? TFC has no waiting. This maneuver is extremely hard to do, but if the player has it mastered, it happens.
Actually I'd really like a different example as opposed to just that one which you've used three times. Okay, in TF2 you can't run around infront of sentries and get away unharmed. Okay, you could in TFC. They're different games. That doesn't mean it doesn't require the same elite skill to play an engineer or scout in TF2, it just means the execution of that skill is different.
Umm... I do get this, I just don't agree with it. I believe the better team composed of better players should ALWAYS beat the lesser team with more novice players.
Um, that will also always happen in TF2. As I said, it's a problem when teams get stacked. If you really had experience with the game, you'd witness that yourself. Often times two players switching teams can turn things around.
There's a degree of uncertainty for both games, but like you said, TF2 is relatively unpredictable.
I did not state that TF2 was relatively unpredictible. I simply stated, like you just did, that there is a degree of unpredicitiblity....things outside your control. You admit TFC is like this too. So you're saying TF2 was highly unpredicitible then? Unpredicitibility certainly plays a role, but it's on a micro scale and not a macro scale. That spy, in my last example, on the team being dominated who ninja capped our CP is the exact thing you want. Player skill trumping team skill. It happens fairly often with every class to add up and affect the overall outcome of the game. Of course, had I got that crit sticky in the window, that micro unpredictiblity would have had a huge effect on the macro game. It's actually extremely tightly balanced in TF2.
This unpredictability comes from the very small spread between novice and expert players. If the spread was bigger, it'd be more predictable.
There is a significant spread. It's not as wide as CS:S. That's a good thing. Quite, frankly, I have to wonder if maybe you just happen to be at a novice level and are mistaking the experts handling you as just lucky noobs. What does your steam community page look like?
QWTF and TFC totally scaled with the player's skill. Combine all of this with the teamwork and you have a LARGE range of team effectiveness. This is why I played and loved them both (since you didn't understand why).
Uh, ya, that's the same reason we all love TF2. Unless you have more examples than the scout flag cap maneuver, I'm afriad you're just pointing out tactical differences between the two games and not an imbalance between player skill and team skill.