Any Screenshots from BF3 leaked yet?

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
I'm just hoping they'll confirm they are going to make it feel closer to BF2 than BC2. I mean some things must change, I grant, but you still just don't know what they are thinking.

Some people are all worried about destruction technology in it, but that part in particular does not worry me; destruction is an advancement of gaming tech in general, not BC2 specifically.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
There have been some releases and leaks that have said it will be awesome, and some of the comments have been marginally specific, but there have been no indications that are as specific as, say, confirming that there will be equippable knife(like BF2) instead of autoknife with autoaim(like BC2), for example...so here's hoping the March 1 revelations will say something about specifics like that.
 

ussfletcher

Platinum Member
Apr 16, 2005
2,569
2
81
I'd like if they kept a lot of elements from BF2 and updated it with the improvements from BC2. I also hope there will be planes, and I hope the planes have a higher ceiling than in BF2.
 

Harrod

Golden Member
Apr 3, 2010
1,900
21
81
I always liked bf2, but the jets always drove me up the wall, and the helicopters. I mean it would be sweet if they did some sort of damage model on the jets to where if you hit it with 50 cal fire it would degrade it's performance, kindof like some of the microsoft combat flight sims would.

The fact that the helo's took multiple hits from an rpg to bring down also bothered me quite abit.
 

NoSoup4You

Golden Member
Feb 12, 2007
1,253
6
81
They need to work on the aircraft controls, this was a collossal step backwards in BC2 from the excellent, if arcade-y, flight controls of BF2.

One of the most awe inspiring moments for me when I first got the game was watching the dogfights and spectacular crashes/near misses. The huge maps made me feel "safe", it was incredible how you could hide up on a mountain top and snipe enemies as they tried to cap a nearby flag. The sense of scale in BF2 was just entirely epic, DICE needs to figure out a way to recreate that. And while you were camped up on that ridge you never knew when a random event like a helo crashing right next to you might occur.

Also, don't allow users to have an advantage by turning down the graphic settings - in BF2 turning off dynamic shadows and grass = huge advantage over someone with those turned on.
 
Last edited:

Castiel

Golden Member
Dec 31, 2010
1,772
1
0
They need to work on the aircraft controls, this was a collossal step backwards in BC2 from the excellent, if arcade-y, flight controls of BF2.

One of the most awe inspiring moments for me when I first got the game was watching the dogfights and spectacular crashes/near misses. The huge maps made me feel "safe", it was incredible how you could hide up on a mountain top and snipe enemies as they tried to cap a nearby flag. The sense of scale in BF2 was just entirely epic, DICE needs to figure out a way to recreate that. And while you were camped up on that ridge you never knew when a random event like a helo crashing right next to you might occur.

Also, don't allow users to have an advantage by turning down the graphic settings - in BF2 turning off dynamic shadows and grass = huge advantage over someone with those turned on.

What you mean is chopper's doing rolls in mid air? Yeah i don't need that in BF3
 

WildW

Senior member
Oct 3, 2008
984
20
81
evilpicard.com
The fact that the helo's took multiple hits from an rpg to bring down also bothered me quite abit.

The fact that they could survive a direct hit from a tank's main gun and still take a lot of machine gun punishment before blowing up was always my bugbear. Helicopters are the delicate flowers of the battlefield. I'd live with all the dolphin-diving and n00b-tubing in the world if they'd only make helicopters logical.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
As long as we don't have pilots with 200 kills every map, and goofy hitboxes...

I'll play it.

I too am hoping it will be more like BF2 than BC2.
 

djnsmith7

Platinum Member
Apr 13, 2004
2,612
1
0
I still play BF2 on a regular basis & my beef is with how long it takes jets to be repaired when flying over the strip & how low they have to get. Flying over the UAV for extended repairs is lame. One pass over the strip, granted you fly over at least 95% of the strip, should repair at least 95% of the jet, every time, period.

Helos, on the other hand, repair quickly over the pad, as they should.

I enjoy just about everything else about this game. I agree with the destruction of the helos comments, very unrealistic. I've nailed so many helos head on with a tank & they just keep going.

I hope BF3 shares a lot of BF2's characteristics, with better graphics & fewer glitches. That would be sick. Hope we get some info / screenshots / short video before March 1st.
 
Last edited:

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
I still play BF2 on a regular basis & my beef is with how long it takes jets to be repaired when flying over the strip & how low they have to get. Flying over the UAV for extended repairs is lame. One pass over the strip, granted you fly over at least 95% of the strip, should repair at least 95% of the jet, every time, period.

Helos, on the other hand, repair quickly over the pad, as they should.

I enjoy just about everything else about this game. I agree with the destruction of the helos comments, very unrealistic. I've nailed so many helos head on with a tank & they just keep going.

No, all air-power, including jets is already extremely overpowered and Jets taking a while to repair is good which should have been done to helos. In the next version they seriously need to make air-power less godlike and not be able to withstand so many so many AA missiles.
 

djnsmith7

Platinum Member
Apr 13, 2004
2,612
1
0
I disagree. We shouldn't have to fly over the strip 4 times to get repaired, ridiculous (not you, the act). What you call overpowered I call accurately powered. Having been on both sides of this field for 5 years now, (hammered by aircraft when driving armor & doing the hammering from the air) I would say jets & helos are right where they should be, in terms of power (bombing & missiles).

One thing I would like to see changed in attack helos is, a guiding system very similar to that of the co-pilots in the jets. I didn't care much for the learning curve of the laser guided missiles in the attack helos. Very annoying.

I don't disagree with your comments regarding AA. If you remember, the latest patch, 1.50 I believe, made AA more accurate, but not more powerful.

If you think about it, in real warfare, armor would never stand a chance against an air strike. It would be over a few minutes after it began.
 
Last edited:

zerocool84

Lifer
Nov 11, 2004
36,041
472
126
If you think about it, in real warfare, armor would never stand a chance against an air strike. It would be over a few minutes after it began.

Of course but this is a game and not real, you need to make it balanced and air-power is extremely overpowered. It's nearly impossible to take down a jet from the ground even with AA so if you have no good jet pilots on your team you're pretty much going to lose.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
Jets are way overpowered, in specific ways. Their air to ground armament is appropriate, but they are able to reload way too fast, as they are able to bomb you, fly back and reload with a quick pass, and bomb you again halfway across the map in 30 seconds easy. Therefore it is not their destructive power per se that is overpowered but the rapidity with which they can strike. This is made worse by the fact that AA is ineffective against them, and the opposing team's jets are usually partaking of the air to ground points padding goodness themselves and not trying to suppress the other team's jet.

Therefore, what they need to do is slow the reload rate of air to ground weapons to such a slow rate that they must either land, or make several passes to get another bombing salvo. Air to air weapons, on the other hand, should reload with a quick pass as normal. This will bring balance to the air to ground game and encourage more air to air fighting.

And as long as it takes either landing or multiple passes to reload bombs, then I don't care if the jet can repair itself to full with a quick pass.

And in real warfare, yes armor in the open cannot stand against a jet, but jets are flying from airbases a good distance away and can't reload and come back in 30 seconds.
 
Last edited:

djnsmith7

Platinum Member
Apr 13, 2004
2,612
1
0
I like the realistic part of the game, that's what makes it so addicting. It's not like every other video game out there. No, a tank or APC should not be able to sit back & take out jets. Helos, yes, jets, no. Although, I have taken out jets with a tank, but that's because I saw them trying to bomb me from a mile away. If you see them coming, it's not hard to do, just need good timing.

Having good or bad pilots is part of the game. Having your armor taken out by good jet pilots is part of the game. Folks driving the armor need to be creative in order to avoid the aircraft & still be able to cap the flags & / or cover fire for infantry capping the flags.
 
Last edited:

djnsmith7

Platinum Member
Apr 13, 2004
2,612
1
0
Jets are way overpowered, in specific ways. Their air to ground armament is appropriate, but they are able to reload way too fast, as they are able to bomb you, fly back and reload with a quick pass, and bomb you again halfway across the map in 30 seconds easy. Therefore it is not their destructive power per se that is overpowered but the rapidity with which they can strike. This is made worse by the fact that AA is ineffective against them, and the opposing team's jets are usually partaking of the air to ground points padding goodness themselves and not trying to suppress the other team's jet.

Therefore, what they need to do is slow the reload rate of air to ground weapons to such a slow rate that they must either land, or make several passes to get another bombing salvo. Air to air weapons, on the other hand, should reload with a quick pass as normal. This will bring balance to the air to ground game and encourage more air to air fighting.

And as long as it takes either landing or multiple passes to reload bombs, then I don't care if the jet can repair itself to full with a quick pass.

I pursue far more jets than armor, but I don't disagree with your assessment. I wouldn't mind if it took longer to load the bombs, but I know plenty that would. I've been flying for a while now & the timing seems right to me. As I mentioned, I've been on both sides of this argument for a long time now.
 

maniacalpha1-1

Diamond Member
Feb 7, 2010
3,562
14
81
I just think that seeing jet pilots with 100+ kills per round(out of 300 tickets for a whole team of 32 people, how can you call that balanced) drives a lot of folks who prefer playing on the ground to non-jet maps, which is sad, really, when a little bit of balance could fix it and the jet maps could be the best ones. Of course, since most maps only have 4 jets(2 per side) at the maximum, the other 60 either better get used to boots on the ground, of course we still always see 3-4 per team waiting the whole round for jets rather than risking their k/d to cap flags.
 

djnsmith7

Platinum Member
Apr 13, 2004
2,612
1
0
I play on a 64 person server & it's usually full or close to it. We play on maps with aircraft & those without. It isn't a problem for those of us that play on this particular server. The teams are usually fairly matched & have both good & not so good pilots.

Maybe it's time to look for a different server.