Try to enable AA on your R9700Pro running Halo. Is that a cheat?
I don't have Halo.
There are cases where AA may not work correctly due to driver bugs or game issues, why you think they are cheats is beyond me.
Because these "bugs" magically popped up after the NV30 was released and magically only seemed to raise benchmark scores.
Then the anti-cheat programs came along and temporarily stopped then.
Then out pops nVidia's new magic anti-anti-cheat drivers.
So people start using screenshots to compare differences.
Then out pops nVidia's screenshot enhancing drivers.
If you think those are driver bugs then you need to learn the definition of a bug.
As far as AF, I've never seen an ATi card with any driver that did it properly,
If you take issues with optimizations, then you need to do so in an honest fashion and state that ATi does not and never has supported AF or you take the position that you don't like particular optimizations.
That's really, really reaching. Show me in the OpenGL or DirectX specification that states that AF must be performed in exactly the same way as NV2x boards do it.
Now show me a spec that allows nVidia to stop doing trilinear AF despite the user selecting the option in the control panel.
I don't believe Gabe in any way shape or form on that. Not even close.
I'm afraid that's not my problem. You're making these outlandish claims and therefore the burden of proof is with you. I've got almost every single reviewer and tech website illustrating nVidia's cheats (including FutureMark themselves) but not only do you deny these claims, you also then turn around and claim that ATi is the one that is cheating.
I'm sorry, but such behaviour is simply nothing more than zealotry.
The static clip planes I've already said was a cheat, the rest absolutely.
Riiight, then I guess all the cheats that FutureMark listed were simply figments of their imagination. The lack of Z clearing which just happened to work during benchmark runs but nowhere else? The complete shader subsitutution which just happened to accidently pop up only during 3DMark test runs? And the fact that when the anti-cheat programs arrived these - as you call them - genuine optimisations suddenly completely failed?
You realize that most of your ranting about nV cheats and changing shader code have vanished with the latest drivers and they are faster then before?
Hang on, I thought you claimed that all vendors performed shader substitution and that is was nothing unusual? So how could they "vanish" from nVidia's drivers?
Perhaps you think I don't know the difference between subsitutution and optimisation and if you do, you're dead wrong. What nVidia did was neither normal nor an optimisation.
it's a safe bet that they were bugs as had been stated numerous times.
Even if they were bugs why aren't you ripping into nVidia like you rip into ATi whenever you find a single pixel out of place? If your claims are to be believed then we've seen an absolutely horrendous amount of nVida bugs in the last twelve months, yet I've never seen a peep out of you about it. In fact you're now using nVidia's bugs as defence to further prove how good nVidia is!
The quotes I pulled were from Valve. They rigged the test and admitted to it(although not in so many words).
They didn't rig anything. If mixed mode with Microsoft's compiler can't match ATi's full precision then full mode with Microsoft's compiler certainly won't either. Stop this ridiculous nonsense and just admit for once that nVidia hardware is inferior to ATi's hardware.
Valve has admitted what they did.
They did no such thing.
Use the 2.7Cats and run the Nature test, pay close attention to the leaves.
Catalyst 2.7 does not exist.
The driver size is reduced v the earlier versions that had the anti optimizations.
The initial size of the file is irrelevant to how well it compresses.
nVidia is in the midst of some giant conspiracy to you. Apply Occam's razor to your logic and see what you think.
The irony is simply killing me. What possible purpose did nVidia have to release anti-anti-cheat drivers if they weren't actually cheating? And why is it that ATi neither has such "counter-measures", nor do the same anti-cheat programs have any effect on them?
Really? Last board I spent money on was ATi. Could you please explain the logic in the above statement?
You rip into ATi at any opportunity and then with the same breath proclaim nVidia's superiority, often with 180 degree turns as it suits you.
You rip into ATi for every driver bug yet are now using nVidia driver bugs to justify that they're superior.
When screenshots are posted showing nVidia superior, you rip into ATi about every single pixel that's out of place and slam them for everything under the sun. Then when screenshots are posted of ATi being superior, you then start consipracy theories about how the images have been doctored and that someone is on ATi's payroll.
In this very thread you've defended nVidia on the grounds that ATi's R3xx has been around longer and that more developers have had time to work with it rather than NV3x boards. Yet when the situation was reversed during the R1xx/R2xx days you ripped into ATi at any opportunity you had and never once used such reasoning to defend them.
I'm not talking about a one off in this thread; this is a trend that I've seen you do for the last three years that I've posted here. No matter what the situation, no matter what the evidence, you
always find some way to put nVidia up on a pedestal and slam the competitors.
Here's a question for you - even today will you finally admit that nVidia's 16 bit S3TC/DXT1 sucks ass? Or will you instead continue to claim that because the number of bits wasn't strictly defined in the spec, nVidia have done nothing wrong?