BFG
It's a bit of a tough stretch to call drivers that implement static clip planes that are only active during benchmark runs
I said the majority. It's not much different from Quack. nV got nailed, working around it there performance tumbled, with the next driver release that aspect was gone and performance was back where it was previously.
drivers that detect screen captures and automatically raise the image quality
I have seen nothing that backs this up. You think Valve is a good example of an evenhanded company?
Were the Shaders in the benchmark compiled with the latest version of HLSL (i.e. the version that orders the assembly for a more efficient use of the FX's register limitations)?
[Brian Jacobson] The ones used by the mixed mode path were.
B3D.
DX9 has two different compilers, one that is better for ATi's boards and one that's better for the FX. The FX compiler focuses on scheduling differences and such, it does not search for any sort of code replacement(this compiler is from MS). With all Valve's talk about how much extra time they had to spend on coming up with a custom nV code path they couldn't even bother to compile the default shaders with MS's compiler that would improve performance. It's pretty clear that Valve was making an effort to make nVidia look as poor as they could, even going as far as implying that they were bending over backwards for nV while they really didn't even bother to make a very simple addition that required next to no work.
Where is ATi substituting entire shader routines from games with their own versions, hardcoded exactly for the game in question?
They were in 3DMark2K3. The Vertex shaders used for the leaves in GT4 was replaced. The leaves that were supposed to be animated individually were alterted to move in clusters. That was a specific request by developers that ATi changed to reduce IQ and improve performance. What's going on in TRAoD? You regularly state that any visual glitch displayed by the FX is an obvious cheat, so the same level should apply to ATi should it not? nVidia stated that the issues that were being shown in the past were overwhelmingly bugs, now those issues are gone and performance is at the same level. If any visual oddity is a clear cheat, then ATi must be cheating in TRAoD.
I didn't see Gabe complain about any of things about ATi, did you?
The same guy who implies he's bending over backwards spending a significant amount of time to optimize for nVidia and can't even bother to use MS's compiler. They were trying to make nVidia look bad, there is no other logical excuse.
Why would the Catalysts balloon in size? Generic optimisations will work on any code. nVidia's drivers will be the ones ballooning as they furiously pour in customised shader code for every single possible game out there.
Glad you brought this up. Compare the size of the latest Cats(3.8) to the Dets(52.xx). The Dets have been reduced in size while the Cats have exploded. Using your above statement, again the evidence points to ATi cheating, not nVidia.
As far as automatic shader replacement goes, every one of the vendors does this and they have to. The assembly level code output by the DX compiler is not machine level code. All of it has to be converted by the driver. If you are using a straightforward compiler then you won't need to increase your driver size by that much. If you are creating your own hard coded shaders for a plethora of ones used in titles then you migh see something like 20MB driver files. That would be an obvious example of cheating, right?
Sazar-
the IQ on the fx cards IS worse... specially if you are using 45.23 as the baseline... this has been shown in other tests all around the internet...
They were using the R3x0 core boards as a baseline.
admittedly AT's images are a little shyte in terms of size... but if they were proper fullscreen ones we could all see the differences quite clearly...
The only difference I've seen in any of the comparisons with the more recent drivers is the psuedo trilinear filtering. I've seen these articles from the same sites that didn't look in to the psuedo AF of the R3x0 with nearly the same level of depth.