I think GTX1070 can only manage 3triangles/clock with 3x GPC and GTX2070 will be probably again 3x gpc with 3x triangles/clock.One of my worries is coming to fruition. From Techreport:
"In an interesting disclosure, AMD says the Vega FE will have peak polygon throughput of 6.4 GTris/s, a figure that may belie the fundamental organization of the Vega GPU as four main shader clusters."
It appears that Vega still only does four triangles per clock, which is hugely disappointing given that this isn't nearly enough for a high end card in 2017. This is what held the Fury cards back. The competing GTX 1070, 1080 and 1080 Ti can all do over 10 GTris/s, which isn't possible with the existing Radeon front end unless clock speeds go above 2500 Mhz. It looks like this is a hint that the geometry shaders aren't working on general gaming workloads.
But yeah 4x SE will be probably again bottleneck.AMD need 6x or better 8x shader engines.