If you say (as in your original statement) "quad-threaded app", then it is assumed the app you are talking about can make very productive use of all four cores. If you then cite a benchmark or game that doesn't quite make very productive use of all four cores, then it doesn't quite come off as consistent to your own statement.
Anyway, regarding that particular scenario of scaling only ~30%... well if that's the scenario, then Bulldozer can realistically beat the Athlon II X4 because of its touted stronger integer performance, and because the app in question does not benefit as much from a quad-core processor.
The incredulity that arose from your original statement is a result of you being unclear with what you wanted. Everybody must have thought you meant that Bulldozer should beat an Athlon II X4 in a heavily quad-threaded app (meaning makes full use of all available cores) such as video encoding, therefore demanding that Bulldozer be more than 2x faster clock for clock than an Athlon II core.
Anyway, regarding that particular scenario of scaling only ~30%... well if that's the scenario, then Bulldozer can realistically beat the Athlon II X4 because of its touted stronger integer performance, and because the app in question does not benefit as much from a quad-core processor.
The incredulity that arose from your original statement is a result of you being unclear with what you wanted. Everybody must have thought you meant that Bulldozer should beat an Athlon II X4 in a heavily quad-threaded app (meaning makes full use of all available cores) such as video encoding, therefore demanding that Bulldozer be more than 2x faster clock for clock than an Athlon II core.
