For those interested in VR. Polaris is, on paper, better at it than Pascal.
It features both multi-view ports implementation of Pascal, but one-ups it with the inclusion of hardware Foveated rendering support.
If you do not know what that is, look it up.
NV likes to say Pascal is 2x better at VR than Maxwell with the multi-viewport feature, but Foveated rendering can be 5-10x faster.
No joke. It will be the next rendering standard for VR due to how accurately it simulates human eye visual perception, with the added bonus of massively increased performance.
For those confused about the 4 ACEs..
In GCN 3 (Tonga/Fiji), AMD improved some of the ACEs, 2 ACEs combined to become 1 HWS, which can function as both ACEs and a novel function. We later learnt this HWS is for virtualized workloads where it can be true user asynchronous operation. It still is equivalent to 2 ACEs.