lavaheadache
Diamond Member
- Jan 28, 2005
- 6,893
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Frame latency? Not to pick on you, but it's not latency that's being measured or discussed, it's "frame interval". The article was very specific on this and explained why it's important.
It's important that we use the correct terminology. It stops confusion with different phenomenon being described as the same thing. This happens with the term "micro-stutter" all of the time being used for single GPU stuttering when it's a multi-GPU specific issue. You then end up with data from different testing being interjected into the discussion either to reinforce or reject a position. It confuses things, rather than clarify them.
It's good to see more awareness on this because it bothered me when I read mountains out of molehills, especially from Ryan.
It's good to see more awareness on this because it bothered me when I read mountains out of molehills, especially from Ryan.
true, it's kinda surprising they man up and admit the problem... that is very rare in this industry
They kinda don't have a choice...since people are starting getting hard data, highligthing their issues...
They kinda don't have a choice...since people are starting getting hard data, highligthing their issues...
Wanna bet that even now that AMD has come clean that they did (and still have problems) have problems they overlooked...some people will still deny it?![]()
Of course Nvidia has no issues:awe:.....
Right?
So can it be fix??????????????
From the article the answer to this question would be yes and no.
They can work around issues, but the way the DirectX, Windows, and the game running interact will always result in issues that neither nvidia or AMD will be able to fix entirely.
As of right now it sounds like both manufacturers are basically fighting windows/direct X to keep frame interval and latency issues below what they feel is perceptable
After reading that article I have a question regarding this
"The fact that NVIDIA seemed to have figured all of this out much earlier was a point of frustration for AMD. The company likely left non-negligable amounts of performance on the table over the years, which could've definitely helped in close races."
Does anybody think that AMD will implement some of these fixes in legacy drivers? Namely for HD 4XXX and up? I suppose even including them for the HD 2XXX and 3XXX would be feasible since they are all a using unified shaders and can still play most games reasonably well at lowered resolution and details.
as while many say AMD drivers are shit, they have been labeled fanbois and all the other crap
That and individual game programming on a case by case basis. Far Cry 3 was a complete stuttering mess, possibly because they let you control the frame buffer setting, but that game was a horrible stutter fest for me.
It's only recently that it has actually played smoothly for me and I assume this is drivers or that you have to run the game at 60fps+ and with vsync to actually have it play smoothly.
Of course Nvidia has no issues:awe:.....
Right?
What is it that ppl have against vsync?
These days you can get dynamic vsync for radeons with radeon pro, and NV gets adaptive vsync via drivers. Is the input lag so much worse than having to deal with screen tear AND extra stutter??
<-- always game with vsync, its a waste of resources (electricity/heat) to have my GPU and CPU go faster than 60 fps when it doesnt affect the gameplay quality.
Not with single GPU stuttering they dont.....guess that deflates your e-peeny somewhat eh?..why else would you make this an us v them issue?