under gaming tab when you can also see the AMD overdrive mode
The improvements show in DX11 in Futuremark's API overhead test and I have every expectation they would also show in current games where CPU overhead was/is an issue.
Edit: From this post:
http://forums.guru3d.com/showpost.php?p=5117743&postcount=955
15.6
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15.7
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Yeah I'm in Game/3d applications and select my game. I can see Frame rate control but only
- Wait for vertical refresh
- Open GL buffering
show up
Do I have the correct drivers?
15.20.1046-150622a-186188C
15.7
Anyone seen this?
Claims of major CPU overhead improvements in this driver!
https://www.reddit.com/r/AdvancedMi...alyst_157_overhead_improvements_in_dx11_over/
https://i.imgur.com/iX2vZ7h.png
I ran some tests regarding this, both on windows 7 and 10.
posted my findings on Guru3D, I'll just paste it over here as well.
The drivers i tested were
14.12 ( omega )
15.3
15.4
15.5
15.6
15.7
The results of the windows 7 tests were even for the most part, apart from 15.7 having a massive edge on draw calls.
On windows 10 i tested the WDDM 2.0 driver that comes with Windows 10, against 15.7
Similar findings Here, ontop of the draw call increase, we also see a pretty substantial fps boost here.
Might be something else wrong.
I take back I typed before, I notice I was running the game borderless and not full screen and that might be the problem.
Yup, when i switched to the Ti i went borderless, and i guess that kills AMD for some reason, it almost felt like i was running a single card and not Xfire. Can't tell anything about the whole freesync, i usually run fairly high frame rates.
The only time i have for sure notice tearing is the minibird chopper blades as a passenger, will report back when i get a chance to see them.
On mobile , can you add more details to your post?
Not sure if it has changed, seems not, but when I had CF7970's you had to keep full screen mode for CFX to work, otherwise you'd get some weird stuff.
basically a 40% increase in draw calls on dx11 windows 7.
and on dx11 windows 10 there's similar gains, as well as like 30% higher fps as well.
I went ahead and installed the driver on my brother's system. He has a 260X and uses a 1440x900 monitor. I was a bit concerned if VSR would work at all, since AMD does not list 1440x900 as a supported resolution in the release notes. But it does work, up to 1920x1200, which is in line with how native monitor resolutions like 1366x768 and 1600x900 are noted to only support up to 1920x1080 VSR resolutions.
Huh. You'd think they'd brag about it more in the release notes if this was actually the case.
I went ahead and installed the driver on my brother's system. He has a 260X and uses a 1440x900 monitor. I was a bit concerned if VSR would work at all, since AMD does not list 1440x900 as a supported resolution in the release notes. But it does work, up to 1920x1200, which is in line with how native monitor resolutions like 1366x768 and 1600x900 are noted to only support up to 1920x1080 VSR resolutions.
Huh. You'd think they'd brag about it more in the release notes if this was actually the case.
It's not under the "Gaming" tab, it's under the "Performance" tab.
I bet the clock for clock performance is identical now. I have a suspicion they withheld 290/x from the driver updates to paint the 390x in a better light. Sounds like funny business and I hope I am wrong.
I'm also curious about the same thing, would be interesting to see the results.
AMD Catalyst 15.7 drivers secretly unlocked CrossFire support between R300 and R200 Radeon GPUs