8GB VRAM not enough (and 10 / 12)

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BFG10K

Lifer
Aug 14, 2000
22,709
2,978
126
8GB
Horizon Forbidden West 3060 is faster than the 2080 Super despite the former usually competing with the 2070. Also 3060 has a better 1% low than 4060 and 4060Ti 8GB.
pFJi8XrGZfYuvhvk4952je-970-80.png.webp
Resident Evil Village 3060TI/3070 tanks at 4K and is slower than the 3060/6700XT when ray tracing:
RE.jpg
Company Of Heroes 3060 has a higher minimum than the 3070TI:
CH.jpg

10GB / 12GB

Reasons why still shipping 8GB since 2014 isn't NV's fault.
  1. It's the player's fault.
  2. It's the reviewer's fault.
  3. It's the developer's fault.
  4. It's AMD's fault.
  5. It's the game's fault.
  6. It's the driver's fault.
  7. It's a system configuration issue.
  8. Wrong settings were tested.
  9. Wrong area was tested.
  10. Wrong games were tested.
  11. 4K is irrelevant.
  12. Texture quality is irrelevant as long as it matches a console's.
  13. Detail levels are irrelevant as long as they match a console's.
  14. There's no reason a game should use more than 8GB, because a random forum user said so.
  15. It's completely acceptable for the more expensive 3070/3070TI/3080 to turn down settings while the cheaper 3060/6700XT has no issue.
  16. It's an anomaly.
  17. It's a console port.
  18. It's a conspiracy against NV.
  19. 8GB cards aren't meant for 4K / 1440p / 1080p / 720p gaming.
  20. It's completely acceptable to disable ray tracing on NV while AMD has no issue.
  21. Polls, hardware market share, and game title count are evidence 8GB is enough, but are totally ignored when they don't suit the ray tracing agenda.
According to some people here, 8GB is neeeevaaaaah NV's fault and objective evidence "doesn't count" because of reasons(tm). If you have others please let me know and I'll add them to the list. Cheers!
 
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Timorous

Golden Member
Oct 27, 2008
1,675
2,959
136
If Direct Storage and Sampler feedback start to get utilised or if Epic implement them directly into UE5 it might actually help with the console ports because they basically have it already. PS5 has dedicated decompression hardware and the API can send compressed assets from the SSD to the GPU vie the decompression hardware and bypass the CPU entirely.

The only way around that in a PC is to decompress the data 1st and store it in system ram and Vram which leads to excess requirements. Direct Storage and Sampler feedback could really help here. Maybe that is what NV is banking on. Personally I don't think it will come soon enough.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
28,664
21,174
146
If Direct Storage and Sampler feedback start to get utilised or if Epic implement them directly into UE5 it might actually help with the console ports because they basically have it already. PS5 has dedicated decompression hardware and the API can send compressed assets from the SSD to the GPU vie the decompression hardware and bypass the CPU entirely.

The only way around that in a PC is to decompress the data 1st and store it in system ram and Vram which leads to excess requirements. Direct Storage and Sampler feedback could really help here. Maybe that is what NV is banking on. Personally I don't think it will come soon enough.
Same here.

I bought a couple more 32GB kits of Patriot Viper Elite 2 DDR4 3600 because it is only $72 now. Gaming requirements for ram are increasing, and other things eat it up too. Besides it's dirt cheap now. I could have gotten 4000 or even faster for a few $ more but I find one to one with the IF and no tweaking necessary works great on my setups. I have a few NVME without DRAM so I need more for that too. Won't hurt to have it for data passing when directstorage is common.

Which leads to my question: DS is going to push more need for VRAM and stress on the GPU correct?
 

Timorous

Golden Member
Oct 27, 2008
1,675
2,959
136
Same here.

I bought a couple more 32GB kits of Patriot Viper Elite 2 DDR4 3600 because it is only $72 now. Gaming requirements for ram are increasing, and other things eat it up too. Besides it's dirt cheap now. I could have gotten 4000 or even faster for a few $ more but I find one to one with the IF and no tweaking necessary works great on my setups. I have a few NVME without DRAM so I need more for that too. Won't hurt to have it for data passing when directstorage is common.

Which leads to my question: DS is going to push more need for VRAM and stress on the GPU correct?

It should lower VRAM demand but unless decompressed assets are what is being streamed the decompression needs to happen somewhere so I expect there to be more trade offs with DS on PC than with the stuff on consoles where there is dedicated hardware to handle the decompression and the IO and API were configure to do this with as little latency as possible.
 

Jaskalas

Lifer
Jun 23, 2004
33,493
7,547
136
-Is turning down settings not an option?

Well, thanks to Hardware Unboxed I have a good answer for this!
And.... it isn't pretty. Completely, utterly, RIP 8GB.

In fact, if you want max settings at 1080p, you better have 16GB.
12GB is for lower than 4k, and/or lower than max settings. 12GB is the amount needed to make compromises.

hcXE7re.png
 

Timorous

Golden Member
Oct 27, 2008
1,675
2,959
136
Well, thanks to Hardware Unboxed I have a good answer for this!
And.... it isn't pretty. Completely, utterly, RIP 8GB.

In fact, if you want max settings at 1080p, you better have 16GB.
12GB is for lower than 4k, and/or lower than max settings. 12GB is the amount needed to make compromises.

hcXE7re.png

The actual performance at 1080p high is okay on 8gb cards. The 6600XT maintains an over 60 FPS average and 1% lows are 55ish.
 

Ranulf

Platinum Member
Jul 18, 2001
2,388
1,270
136
The actual performance at 1080p high is okay on 8gb cards. The 6600XT maintains an over 60 FPS average and 1% lows are 55ish.

Yay, lets pay $60 for a remaster of a remaster of a remaster and a current gen card (since nothing has replaced it yet) that is 2 years old tech wise can't maintain 60fps even at high settings for 1080p. Either way, it just helps sell more consoles.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
28,664
21,174
146
Either way, it just helps sell more consoles.
I have seen a good number of post on reddit expressing that sentiment. I don't buy it. Anyone that wanted to play this game on console had 10yrs to do it already.

This port was for PCMR, so we can play at settings console players only wish they could. That we have many peasants wailing and gnashing their teeth because their crap box runs it with graphics that look like a PS triple or 4, is par for the course when it comes to games targeting the latest consoles. It is nothing we haven't seen before historically.

And the 6600XT was under $225 here in the U.S. for at least 8 weeks during the holidays. People shouldn't expect a primo 1080p experience in every game for that kind of money. At least not for more than the couple of years already behind it. Hardly a motivator for anyone sensible to rage quit PC gaming and go to console.

On another note, I'd like to know what is wrong with the A750. It tanking like that makes no sense when the A770 holds up so much better. Hopefully something Intel or a game patch fixes soon for owners.
 

jpiniero

Lifer
Oct 1, 2010
14,688
5,318
136
Not like it's the first rodeo for nvidia. Remember 2GB GTX 960 and 3GB GTX 1060? It hasn't been that long ago. They're just more brazen about it, that's all.

Mentioned this before but when Ampere launched, there was only 1 GB GDDR6X chips available. Sure, they could have refreshed with 2 GB chips when they did become available... or stuck with GDDR6... but well they didn't. Except for the 3060 12 GB.
 

DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
28,664
21,174
146
Guess 8 GB really isn't enough on Arc.
It seems unlikely when other 8GB cards are not having the issue. Steve speculated it could be a memory management issues or bug. Sort of a bummer neither ARC can manage 60fps at 1080 medium when a 6600 XT is above even for 1% lows. But I suspect it gets fixed and we see a substantial performance jump for both.
 

Ranulf

Platinum Member
Jul 18, 2001
2,388
1,270
136
This port was for PCMR, so we can play at settings console players only wish they could.

Except you can't, unless you run a card that is $500+ with 16GB or more ram. For a game that has been out 10 years on 3 console gens now. I felt the same with Spider Man and RTX. Who cares? Another sloppy port that can't run on average hardware and look great.
 

VirtualLarry

No Lifer
Aug 25, 2001
56,402
10,083
126
Not like it's the first rodeo for nvidia. Remember 2GB GTX 960 and 3GB GTX 1060? It hasn't been that long ago. They're just more brazen about it, that's all.
In Europe, products have to be deemed "fit for purpose" before they can be sold onto the open market, and remain so for several years.

I would hope that purchasers would en-mass try to redeem their older cards that are short vram amounts and no longer "fit for purpose" for full refunds...
 

GodisanAtheist

Diamond Member
Nov 16, 2006
6,949
7,363
136
Except you can't, unless you run a card that is $500+ with 16GB or more ram. For a game that has been out 10 years on 3 console gens now. I felt the same with Spider Man and RTX. Who cares? Another sloppy port that can't run on average hardware and look great.

- To be fair its a game that launched for PS5 in 2022. It is not the same game that has been available for 10 years and 3 consoles. Its been available for 1 year on the latest console.

Completely new engine, top to bottom remade graphics, made for the current gen.

The version of this game that would have run at 144FPS 4K on a 6600XT while using 2GB of RAM never made it to PCs.

I just want to point that out because I feel the "10 years old" thing is either ignorance, misinformation, or rage bait at best and an argument in bad faith at worst (Granted its been confusing as hell thanks to names and re-releases regardless). I'm not trying to call you out specifically, I've seen this argument on reddit a lot as well and I'm not sure if people are confused that this isn't the PS3 version of the game or are trying to be deliberately misleading.
 
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Jul 27, 2020
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I just want to point that out because I feel the "10 years old" thing is either ignorance, misinformation, or rage bait at best and an argument in bad faith at worst (Granted its been confusing as hell thanks to names and re-releases regardless).
Great point.


That emulator loves AVX-512 so the fps should be higher on Zen 4.

If the original game emulated gives 38 average fps, imagine how smooth it would run if compiled natively and then with hand tuned optimizations.
 
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DAPUNISHER

Super Moderator CPU Forum Mod and Elite Member
Super Moderator
Aug 22, 2001
28,664
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- To be fair its a game that launched for PS5 in 2022. It is not the same game that has been available for 10 years and 3 consoles. Its been available for 1 year on the latest console.

Completely new engine, top to bottom remade graphics, made for the current gen.

The version of this game that would have run at 144FPS 4K on a 6600XT while using 2GB of RAM never made it to PCs.

I just want to point that out because I feel the "10 years old" thing is either ignorance, misinformation, or rage bait at best and an argument in bad faith at worst (Granted its been confusing as hell thanks to names and re-releases regardless). I'm not trying to call you out specifically, I've seen this argument on reddit a lot as well and I'm not sure if people are confused that this isn't the PS3 version of the game or are trying to be deliberately misleading.
Rage bait is the perfect term. It draws them in and they start guzzling the haterade. Cyberpunk was roasted when it came out, now it's THE Nvidia tech demo with gameplay. In that case it was completely nerfed on PS4 and Xbone, did it drive console players to jump ship to PC gaming? GTFudgeOut.
 

Ranulf

Platinum Member
Jul 18, 2001
2,388
1,270
136
- To be fair its a game that launched for PS5 in 2022. It is not the same game that has been available for 10 years and 3 consoles. Its been available for 1 year on the latest console.

Completely new engine, top to bottom remade graphics, made for the current gen.

The version of this game that would have run at 144FPS 4K on a 6600XT while using 2GB of RAM never made it to PCs.

I just want to point that out because I feel the "10 years old" thing is either ignorance, misinformation, or rage bait at best and an argument in bad faith at worst (Granted its been confusing as hell thanks to names and re-releases regardless). I'm not trying to call you out specifically, I've seen this argument on reddit a lot as well and I'm not sure if people are confused that this isn't the PS3 version of the game or are trying to be deliberately misleading.

I get the point but it is more rage at bad console ports.
 

BFG10K

Lifer
Aug 14, 2000
22,709
2,978
126
Well, we got...something from Digital Foundry. They skirted around nVidia's issue of VRAM, but we did get a gem from them.

Wait for it...their optimized settings recommend: disabling ray tracing. That's right folks, they say the "game changing must-have" should be disabled.


But...but...but... certain people in this forum were telling us the 2060 6GB is "wray traycing ready" because it can play Quake 2 RTX @ 30FPS low. LMAO.
 
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SteveGrabowski

Diamond Member
Oct 20, 2014
6,962
5,887
136
Well, we got...something from Digital Foundry. They skirted around nVidia's issue of VRAM, but we did get a gem from them.

Wait for it...their optimized settings recommend: disabling ray tracing. That's right folks, they say the "game changing must-have" should be disabled.

...

But...but...but... certain people in this forum were telling us the 2060 6GB is "wray traycing ready" because it can play Quake 2 RTX @ 30FPS low. LMAO.
They Nvidia shills foe life
 

Timorous

Golden Member
Oct 27, 2008
1,675
2,959
136
Well, we got...something from Digital Foundry. They skirted around nVidia's issue of VRAM, but we did get a gem from them.

Wait for it...their optimized settings recommend: disabling ray tracing. That's right folks, they say the "game changing must-have" should be disabled.


But...but...but... certain people in this forum were telling us the 2060 6GB is "wray traycing ready" because it can play Quake 2 RTX @ 30FPS low. LMAO.

But RT in this game does not even hurt frames that much because it does barely anything.

I guess the issue is at 1440p the 3070 crashes even though the cheaper 6700XT can get 60 fps and the 3070Ti if tested below would also crash even though the cheaper 6800 would probably handle 75-80ish fps.

performance-rt-2560-1440.png


And then at 4K

performance-rt-3840-2160.png


The 3080 10G is a match for the 6800XT and both get 60 FPS. Also the $800 4070Ti can' only hang around where a 6950XT would end up and it is a long way off of a 3090Ti / 7900XT.