You wouldn't need to wait until '09, there's plenty of in-depth reviews that show games today can and will use more than 2GB (again, just read over AT's 6-month old Messy Transition articles). Not sure why the 32-bit crowd refuses to acknowledge this fact. Probably because the limits placed on the game by 32-bit/2GB make them think the game is using all the memory it needs and there's no benefit from more I guess.Originally posted by: apoppin
Originally posted by: chizow
Originally posted by: apoppin
that doesn't leave you a whole lot of leftover if you're limited to ~3.25GB
who cares how much is "leftover"?
as long as there is sufficient
and for my very "average" system - and *most* gamers ... Vista32 and 2GB are usually "plenty" for today's games
-that said, i noticed i stopped my Anti-Virus and shut down running background programs to get the fullest out of Hg:L at maxed out DX9 16x10 so it IS time for me to spend $20 bucks [after MiR, of course] on another 2GB of PC6400 so i can add another usable 1.3+ GB of system RAM
but please don't even bother to show me why i should bother to 'upgrade' from Vista32 to 64bit to get any *practical* advantage out of todays games
i won't listen
:roll:
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That was just an example, but don't worry, you may still find yourself shutting down half your system when ready for "game mode" after you add that 1.3GB as your system miraculously finds use of that extra RAM and the games you thought were just fine with 1.5GB start sucking up more RAM.There's no need to try and explain practical advantages, they kind of take care of themselves as people try it out and see the difference for themselves (although I'd consider not having to close out all apps a practical advantage).
i didn't think you could give any practical advantage ... now
- in a year or two i will agree with you ... '09 games will probably get an advantage from 64-bit over 32 bit ... by THEN i will have upgraded [anyway]
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Your 2GB flash drive would be useless if you had more RAM, or at the most a last resort since ReadyBoost performance with flash drive pales in comparison to SuperFetch with DDR2. You do realize that 1) ReadyBoost only compensates for a lack of system RAM and 2) does what SuperFetch would do with much faster system RAM if you had it 3) has been shown to provide very little advantage over a fast HDD due to poor write speeds and random access times. So again, any perceived performance increase you're seeing from your flash drive would be much faster if you simply had excess system RAM.i am also waiting for my system to "miraculously" use up every bit of an additional 1.3+GB of RAM when i add another 2GB [shortly] [i am quite sure my 2GB flash drive will continue to sit useless, if i am to believe you]
:roll:
But you do bring up a good point, since the Mtron SSD drives are essentially really fast, really big flash drives and they DO show a real, practical advantage in games. AT said in their preview they planned to do more in-depth testing, but I found this Mtron Review (go down to game loading times) to give you an idea. Now, imagine even faster random access times, sustained transfer rates and load times and you can see the benefit of more RAM given how much faster DDR2 is than even the fastest flash RAM.
Once again, if everyone had 8-16GB of RAM and a 64-bit OS, developers could simply code their engines to cache the entire game directory (I haven't seen many games take up more than 2 DVDs, which is about ~18GB for dual-layer). As it is now, they need to code for the lowest common denominator (32-bit/2GB is "enough" folks) so games don't do that, however as more game data is cached there's less need to flush the cache which leads to the same thing eventually. This is just related to load times, but also applies to common complaints like stuttering or thrashing as you move about and force the engine to flush/cache new data.
