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apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: JustaGeek
Originally posted by: apoppin
if it make you feel superior having migrated early that is also OK with me
rose.gif

I do not think the "early adopters" feel superior.

From what I have gathered, they are slightly insecure about their decision, and need validation by either creating threads like this one, or seeking support for their "64-bit choice" in their posts.

They are, after all, entering and exploring an "unchartered teritory"...

i was being polite ...

rose.gif


but ... now that you mention it ... *agreed*

there are far more disadvantages to Win64 than advantages [imo] atM - for gamers
- and absolutely positively ZERO advantage in any current games of the "extra" addressable 0.7GB system RAM - no practical difference between 3.3 GB of Vista 32 vs. 4.0 GB available to 64bit.
... just "imagined" advantages by the early adopters
:confused:

truly "misery loves company" :p
:roll:

EDIT: MS didn't really get behind Vista 64 because intel didn't ... they didn't give a crap about Athlon64 for years

 

chizow

Diamond Member
Jun 26, 2001
9,537
2
0
Originally posted by: apoppin
Originally posted by: chizow
Originally posted by: apoppin
Once again, if everyone had 8-16GB of RAM and a 64-bit OS, developers could simply code their engines to cache the entire game directory (I haven't seen many games take up more than 2 DVDs, which is about ~18GB for dual-layer). As it is now, they need to code for the lowest common denominator (32-bit/2GB is "enough" folks) so games don't do that, however as more game data is cached there's less need to flush the cache which leads to the same thing eventually. This is just related to load times, but also applies to common complaints like stuttering or thrashing as you move about and force the engine to flush/cache new data.

IF ... if ... if ...

they are coding right now for DX9 :p
-don't blame the Vista32 crowd
:roll:

What does DX9 have to do with anything? The games I'm referring to will use > 2GB in either DX9 or DX10 mode..

And I'm not blaming the Vista32 crowd, they're already at a disadvantage compared to 32-bit XP since they're already playing with a smaller deck.

But again, arguing against more RAM knowing games can use more than 2GB and overall system RAM use can exceed 3.25GB moderately loaded is like arguing a HDD is faster than RAM or agreeing with Bill Gates that it would be hard to imagine a PC ever needing more than 640KB. ;)
i mentioned DX9 to show how up-to-date most game Devs are
[not]
There's plenty of DX9 games that came out with DX10 patches along with newer games that support DX9 and DX10 modes out of the box. Not horrible support for an OS/API less than a year old, about the same as DX8 to DX9. Considering games often take years to develop and it'd be financial suicide to release a DX10-only game at this point, I'm not really sure what you mean by that comment.

But if it makes you feel better about your upgrading early to 64-bit, it is OK with me

rose.gif
I don't need any reassurances, my decision to upgrade "early" was a result of seeing the potential for tangible benefits from more RAM and a 64-bit OS and I've been extremely pleased with the result. I've been very candid about the growing pains with 4GB+ and Vista 64, particularly with my X-Fi, but as I said then the benefits of 4GB in games outweighed the downside of not being able to use my X-Fi. If I didn't think it was worth it, I could've just reinstalled XP. Now that the X-Fi problem and a few others were fixed I have no reservations about going to Vista 64.

Just don't try to tell me that i *need* more than 3.3 GB of System RAM to play ANY '07 game ... that argument is beyond ridiculous
Honestly I could care less as I'm not trying to convince anyone they *need* 4GB and a 64-bit OS, but its certainly not as ridiculous as you claiming current games/systems can't use more than 2GB (they do) knowing the OS itself is going to eat @1GB in Vista before you get into any other incidental programs and apps you might run.

Besides, there is absolutely no practical performance difference in playing any current game in XP or Vista - and in general, Vista cancels it's need for a larger headroom over XP by being able to effectively use 4GB of Flash drive ...
---XP is SO primitive anyway
:confused:
Again, this is like arguing your HDD or Flash Drive is as fast as SDRAM. It simply isn't. If your memory requirements exceeds your physical memory, you're going to experience decreased performance plain and simple. This isn't something that you'll always be able to measure in FPS (although some games will drop FPS to single digits if they manage memory usage poorly), but can be tangibly measured in seconds with loading times or observed by smoothness of gameplay and overall system responsiveness.

You've already acknowledged you need more RAM to run HG:L better, so already you contradict yourself. Flash Drive and ReadyBoost isn't going to help until Flash Drives get significantly faster (again, their seek times and write times are much worst compared to current 16MB 7200RPM HDDs) but its clear MS' marketing pitch is working on some people. ;) You also acknowledge you need to close apps down in order to run games better, which is another contradiction and practical advantage. Simply put you really won't know how much RAM your system can use until you add more RAM.
 

chizow

Diamond Member
Jun 26, 2001
9,537
2
0
Originally posted by: JustaGeek
Originally posted by: apoppin
if it make you feel superior having migrated early that is also OK with me
rose.gif

I do not think the "early adopters" feel superior.

From what I have gathered, they are slightly insecure about their decision, and need validation by either creating threads like this one, or seeking support for their "64-bit choice" in their posts.

They are, after all, entering and exploring an "unchartered teritory"...

My comments have nothing to do with reassurance, they're more addressed to the few who continue to claim games don't need more than 2GB when they clearly will use more if they're allowed to. I've already linked a 6 month old article that breaks RAM use down to the MB in Supreme Commander (far from the most intensive game out there now) and have physically observed at least half of the games I run breaking 4GB for total system Commit Charge (that's physical memory used, not virtual) with minimal apps running in the background. AT stated they'll be doing a 32-bit vs. 64-bit comparison soon before they move to 64-bit for their reviews so maybe then you'll find the assurances you need. :)

And no, the extra 4GB isn't needed but its certainly nice when I run multiple games simultaneously while web-browsing and editing photos/SS/movies. Next myth-buster will be Quad core has no benefit in games.....which it won't for most but I'm betting I'll see a nice bump in improvement when recording with FRAPs and games optimized for multi-core like Crysis.

 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: chizow
Originally posted by: apoppin
Originally posted by: chizow
Originally posted by: apoppin
Once again, if everyone had 8-16GB of RAM and a 64-bit OS, developers could simply code their engines to cache the entire game directory (I haven't seen many games take up more than 2 DVDs, which is about ~18GB for dual-layer). As it is now, they need to code for the lowest common denominator (32-bit/2GB is "enough" folks) so games don't do that, however as more game data is cached there's less need to flush the cache which leads to the same thing eventually. This is just related to load times, but also applies to common complaints like stuttering or thrashing as you move about and force the engine to flush/cache new data.

IF ... if ... if ...

they are coding right now for DX9 :p
-don't blame the Vista32 crowd
:roll:

What does DX9 have to do with anything? The games I'm referring to will use > 2GB in either DX9 or DX10 mode..

And I'm not blaming the Vista32 crowd, they're already at a disadvantage compared to 32-bit XP since they're already playing with a smaller deck.

But again, arguing against more RAM knowing games can use more than 2GB and overall system RAM use can exceed 3.25GB moderately loaded is like arguing a HDD is faster than RAM or agreeing with Bill Gates that it would be hard to imagine a PC ever needing more than 640KB. ;)
i mentioned DX9 to show how up-to-date most game Devs are
[not]
There's plenty of DX9 games that came out with DX10 patches along with newer games that support DX9 and DX10 modes out of the box. Not horrible support for an OS/API less than a year old, about the same as DX8 to DX9. Considering games often take years to develop and it'd be financial suicide to release a DX10-only game at this point, I'm not really sure what you mean by that comment.
you *implied* that Vista32 and 2GB RAM were somehow "holding back" progress. it is not. Microsoft is holding back 64-bit because until recently intel didn't give a crap about it and MS didn't give a crap about AMD's Athlon 64 - that is all

But if it makes you feel better about your upgrading early to 64-bit, it is OK with me

rose.gif
I don't need any reassurances, my decision to upgrade "early" was a result of seeing the potential for tangible benefits from more RAM and a 64-bit OS and I've been extremely pleased with the result. I've been very candid about the growing pains with 4GB+ and Vista 64, particularly with my X-Fi, but as I said then the benefits of 4GB in games outweighed the downside of not being able to use my X-Fi. If I didn't think it was worth it, I could've just reinstalled XP. Now that the X-Fi problem and a few others were fixed I have no reservations about going to Vista 64.[/quote]
Evidently some of the Vista 64 advocates need reassurance. ... and you have not pointed out a *single benefit* - for gaming - of addressing 4.0GB over 3.3GB of system RAM. All you talk about are "potential for tangible benefits"

Just don't try to tell me that i *need* more than 3.3 GB of System RAM to play ANY '07 game ... that argument is beyond ridiculous
Honestly I could care less as I'm not trying to convince anyone they *need* 4GB and a 64-bit OS, but its certainly not as ridiculous as you claiming current games/systems can't use more than 2GB (they do) knowing the OS itself is going to eat @1GB in Vista before you get into any other incidental programs and apps you might run. [./q]
Where have i claimed that? i AM getting another 2GB of System RAM now that is is cheap.

Besides, there is absolutely no practical performance difference in playing any current game in XP or Vista - and in general, Vista cancels it's need for a larger headroom over XP by being able to effectively use 4GB of Flash drive ...
---XP is SO primitive anyway
:confused:
Again, this is like arguing your HDD or Flash Drive is as fast as SDRAM. It simply isn't. If your memory requirements exceeds your physical memory, you're going to experience decreased performance plain and simple. This isn't something that you'll always be able to measure in FPS (although some games will drop FPS to single digits if they manage memory usage poorly), but can be tangibly measured in seconds with loading times or observed by smoothness of gameplay and overall system responsiveness.
No it isn't . you like to set up your own "strawman" arguments that i NEVER brought up.

You've already acknowledged you need more RAM to run HG:L better, so already you contradict yourself. Flash Drive and ReadyBoost isn't going to help until Flash Drives get significantly faster (again, their seek times and write times are much worst compared to current 16MB 7200RPM HDDs) but its clear MS' marketing pitch is working on some people. ;) You also acknowledge you need to close apps down in order to run games better, which is another contradiction and practical advantage. Simply put you really won't know how much RAM your system can use until you add more RAM.
More nonsense 'strawman' arguments. i AM getting another cheap +2.0 GB of system RAM. Now my *challenge* to you is to SHOW ME where i *need* more than 3.3GB in ANY games ...

stick to the subject and stop tell me what *you think* i am saying


EDIT:

My comments have nothing to do with reassurance, they're more addressed to the few who continue to claim games don't need more than 2GB when they clearly will use more if they're allowed to. I've already linked a 6 month old article that breaks RAM use down to the MB in Supreme Commander (far from the most intensive game out there now) and have physically observed at least half of the games I run breaking 4GB for total system Commit Charge (that's physical memory used, not virtual) with minimal apps running in the background. AT stated they'll be doing a 32-bit vs. 64-bit comparison soon before they move to 64-bit for their reviews so maybe then you'll find the assurances you need.

And no, the extra 4GB isn't needed but its certainly nice when I run multiple games simultaneously while web-browsing and editing photos/SS/movies. Next myth-buster will be Quad core has no benefit in games.....which it won't for most but I'm betting I'll see a nice bump in improvement when recording with FRAPs and games optimized for multi-core like Crysis.

again *no one* is claiming that 2.0 GB is plenty RAM for gaming in Vista32 - *now* ... otoh i AM claiming that 3.3GB is plenty ...

i see .. 4.0 GB is "nice" ... awesome argument for upgrading over 3.3GB

:roll:
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Youre being a bit harsh there appopin, i can run way over 3.3 running supreme commander and a few apps in the background.

Also 64 bit vista is automatically large address aware for supporting applications.

You dont have to use the 3G switch to make the applications able to use the memory.

Furthermore some drivers have serious issues with 4GB of memory being installed on 32 bit vista, they try to address into the unaddressable range and cause BSODs.

Edit: typos
 

chizow

Diamond Member
Jun 26, 2001
9,537
2
0
Originally posted by: apoppin
you *implied* that Vista32 and 2GB RAM were somehow "holding back" progress. it is not. Microsoft is holding back 64-bit because until recently intel didn't give a crap about it and MS didn't give a crap about AMD's Athlon 64 - that is all
32-bit is absolutely holding PC gaming back. Again, simple case in point. If everyone had 8-16GB of RAM in a 64-bit OS, you wouldn't have to stare at a loading screen for more than a few seconds after the first load because you could simply cache the entire game to memory. But instead, devs need to write code for the lowest common denominator, people with 32-bit OS and 2GB RAM or less (ie the minimum rec'd you see on boxes). End result is that even with more RAM and 64-bit OS a game may not take full advantage of it because devs don't see it as a big enough priority to optimize for the minority, but that doesn't mean there wouldn't be a benefit from 64-bit and more RAM. As more people move to 64-bit and more games support 64-bit/Large Address Aware natively you will see more games break current 32-bit stereotypes.

Where have i claimed that? i AM getting another 2GB of System RAM now that is is cheap.
Its inherent in your defense of 32-bit. As the article and many others have broken down, 32-bit memory allocation looks something like this due to the way 32-bit OS and apps are designed (they split 2GB user and 2GB for kernel/MMIO):

0-2GB [user-space: games, apps etc.]
2GB-3.25GB [kernel-space: OS, drivers, some peripherals etc.]
3.25-4GB [MMIO/ACPI: reserved for system components etc.]

As covered in the AT article, in order to benefit from more than 2GB of RAM you need to increase user-space at the expense of kernel-space and you need a game/app that is /largeaddressaware. As you can see there's actually very little room to "eek" out more RAM use even assuming all the software/drivers/OS handle everything efficiently. So again, knowing Vista typically eats up 1GB or so by itself, that effectively leaves you with ~250MB of additional user-space in a 32-bit OS even with 3.25GB.

In comparison, 64-bit would be able to map and address anywhere, although it probably maps everything similarly to 32-bit and compensates by remapping additonal user-space to 4GB+ addresses. So 64-bit with 4GB would maybe look like:

0-3GB [user-space]
3-4GB [kernel space]
4-4.75GB [MMIO/ACPI]
5GB-8TB [additional virtual offsets to user/kernel space]

Individual apps are still limited to 32-bit coding practices if they're 32-bit (~2GB limit) unless they're /largeaddressaware however the OS itself is free to map anywhere up to 8TB or 128GB or whatever current CPU/chipset limitations are now. This is why I say you won't really know how much RAM your system can use until you add more RAM and go to 64-bit....because programs/apps and a 32-bit OS are constrained to fit within 4GB (3.25GB actual) or your system will CRASH (sup page_fault_in_non-paged_area). Apps you thought only needed XYZ MB RAM will stretch their legs and use more RAM and the difference is noticeable. IE explorer is a pretty simple example, uses 200MB+ in Vista 64 and @50MB on my laptop for a single instance. You don't need an FPS counter or a stopwatch to understand this, otherwise you're arguing that paging/swapping is a better solution than caching to RAM.

No it isn't . you like to set up your own "strawman" arguments that i NEVER brought up.
How is it a strawman? You keep saying your Flash Drive is somehow the salvation of 32-bit Vista when more SDRAM and 64-bit serves the same purpose and is superior in every way. You're saying that there is a practical benefit from a Flash Drive and ReadyBoost but somehow there's no benefit from more RAM. Makes no sense at all.

More nonsense 'strawman' arguments. i AM getting another cheap +2.0 GB of system RAM. Now my *challenge* to you is to SHOW ME where i *need* more than 3.3GB in ANY games ...

stick to the subject and stop tell me what *you think* i am saying
And once again, its something you won't acknowledge until you see it first hand. You might not see very much difference at all actually, again because of the 32-bit address limitations I mentioned above. I could easily post a SS where my commit charge (actual, not virtual RAM use) exceeds 4GB with one or two IE windows and a few apps like FRAPs and RT open, but that happens in just about every game I play now. When I ran 4GB total commit charge never passed 3.5GB, again, probably because the OS/apps limited themselves to avoid any problems. For most games there's very little difference between 4GB and 8GB total (although LOTRO runs even better with 8GB), but the extra 4GB allows me to run more than 1 game at once or multiple apps without any hit in performance. Any additional unused RAM is used to cache data which again, is faster than a HDD or Flash Drive by far.

again *no one* is claiming that 2.0 GB is plenty RAM for gaming in Vista32 - *now* ... otoh i AM claiming that 3.3GB is plenty ...

i see .. 4.0 GB is "nice" ... awesome argument for upgrading over 3.3GB

:roll:

and for my very "average" system - and *most* gamers ... Vista32 and 2GB are usually "plenty" for today's games

Sure you qualified that statement and backed-off a bit, and it wasn't necessarily directed at you but you've repeatedly stated games/total RAM use in '07 won't push 3.25GB and 32-bit when that's clearly not true.

And no my 4.0GB extra "nice" comment wasn't about 4GB total, it was for the 4+4GB bringing it to 8GB total. The additional 4GB certainly isn't needed but it is nice to not have to shut everything down in order to run a game. Kinda like not having to mess around in DOS and tweak autoexec.bat and command.com to free up enough RAM to run a game.

 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: Acanthus
Youre being a bit harsh there appopin, i can run way over 3.3 running supreme commander and a few apps in the background.

Also 64 bit vista is automatically large address aware for supporting applications.

You dont have to use the 3G switch to make the applications able to use the memory.

Furthermore some drivers have serious issues with 4GB of memory being installed on 32 bit vista, they try to address into the unaddressable range and cause BSODs.

Edit: typos

Harsh?

Harsh?
:confused:

i was being extremely polite and rather nice - i thought - till the 64-bit mob started beating on my 32-bit cage with some sticks and slurs. :p
:Q

You can always point out examples where 4 GB system RAM may not work perfectly with 32-bit Vista. For each of them, i can give you five examples of Win64 bit not working perfectly with HW and programs. So what?

all i am saying is that i am at no disadvantage - and will be a happy gamer thru next year - by sticking with Win32 and 4GB system RAM. i am quite certain of this and will be glad to review it with you again in 12 months.
--All the 64 bit supporters have done is give personal testimonials to Vista64 bit and argued theoretical advantage; just like people and their religion being right.
========================

32-bit is absolutely holding PC gaming back. Again, simple case in point. If everyone had 8-16GB of RAM in a 64-bit OS, you wouldn't have to stare at a loading screen for more than a few seconds after the first load because you could simply cache the entire game to memory. But instead, devs need to write code for the lowest common denominator, people with 32-bit OS and 2GB RAM or less (ie the minimum rec'd you see on boxes). End result is that even with more RAM and 64-bit OS a game may not take full advantage of it because devs don't see it as a big enough priority to optimize for the minority, but that doesn't mean there wouldn't be a benefit from 64-bit and more RAM. As more people move to 64-bit and more games support 64-bit/Large Address Aware natively you will see more games break current 32-bit stereotypes.

nonsense. all you are giving is "if ... if ... if ..." ... you are talking the future and i am speaking of the "right now". Right now, 32 bit XP is the choice of the vast majority of gamers. The "average" video card is LESS than a 1900 series card. The move to 64 bit will happen when it's 'time' ... not because you wish it



Its inherent in your defense of 32-bit. As the article and many others have broken down, 32-bit memory allocation looks something like this due to the way 32-bit OS and apps are designed (they split 2GB user and 2GB for kernel/MMIO):
again ... nonsense ... 2GB is not in my argument at all - i am speaking the "now" - '08 when 32Bit and 3.3GB of addressable RAM are plenty ... i was speaking 'history' when i said 2GB was sufficient - and i thought i made it rather clear [over-and-over]. As a matter of fact, i can *now* run all my background programs and Hg:L since they finally *patched* it yesterday and fixed the *memory leak* . :p

How is it a strawman? You keep saying your Flash Drive is somehow the salvation of 32-bit Vista when more SDRAM and 64-bit serves the same purpose and is superior in every way. You're saying that there is a practical benefit from a Flash Drive and ReadyBoost but somehow there's no benefit from more RAM. Makes no sense at all.
not the way you try to stuff words in my mouth :p

i have been consistently saying that ReadyBoost more than "equalizes" for its higher overhead over XP. That XP and Vista have nearly identical gaming performance. i am also saying that that "extra" 0.7 GB of addressable System RAM that 64-bit uses in a 4 GB system are not needed for gaming and will make no practical difference in my system.

And once again, its something you won't acknowledge until you see it first hand. You might not see very much difference at all actually, again because of the 32-bit address limitations I mentioned above. I could easily post a SS where my commit charge (actual, not virtual RAM use) exceeds 4GB with one or two IE windows and a few apps like FRAPs and RT open, but that happens in just about every game I play now. When I ran 4GB total commit charge never passed 3.5GB, again, probably because the OS/apps limited themselves to avoid any problems. For most games there's very little difference between 4GB and 8GB total (although LOTRO runs even better with 8GB), but the extra 4GB allows me to run more than 1 game at once or multiple apps without any hit in performance. Any additional unused RAM is used to cache data which again, is faster than a HDD or Flash Drive by far.
you could? ... well then show me some figures instead of talk. Show me how the move to 64 bit will benefit someone like me with 4GB of RAM and Vista 32.
-We'd all appreciate more than "personal testimonial" of how it "feels"
rose.gif


And no my 4.0GB extra "nice" comment wasn't about 4GB total, it was for the 4+4GB bringing it to 8GB total. The additional 4GB certainly isn't needed but it is nice to not have to shut everything down in order to run a game. Kinda like not having to mess around in DOS and tweak autoexec.bat and command.com to free up enough RAM to run a game.

no it certainly isn't needed except perhaps for a serious photoshopper :p
-but why stop with just 8GB ... the future is 16GB or more
:D






 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: apoppin
Originally posted by: Acanthus
Youre being a bit harsh there appopin, i can run way over 3.3 running supreme commander and a few apps in the background.

Also 64 bit vista is automatically large address aware for supporting applications.

You dont have to use the 3G switch to make the applications able to use the memory.

Furthermore some drivers have serious issues with 4GB of memory being installed on 32 bit vista, they try to address into the unaddressable range and cause BSODs.

Edit: typos

Harsh?

Harsh?
:confused:

i was being extremely polite and rather nice - i thought - till the 64-bit mob started beating on my 32-bit cage with some sticks and slurs. :p
:Q

You can always point out examples where 4 GB system RAM may not work perfectly with 32-bit Vista. For each of them, i can give you five examples of Win64 bit not working perfectly with HW and programs. So what?

all i am saying is that i am at no disadvantage - and will be a happy gamer thru next year - by sticking with Win32 and 4GB system RAM. i am quite certain of this and will be glad to review it with you again in 12 months.
--All the 64 bit supporters have done is give personal testimonials to Vista64 bit and argued theoretical advantage; just like people and their religion being right.
========================

32-bit is absolutely holding PC gaming back. Again, simple case in point. If everyone had 8-16GB of RAM in a 64-bit OS, you wouldn't have to stare at a loading screen for more than a few seconds after the first load because you could simply cache the entire game to memory. But instead, devs need to write code for the lowest common denominator, people with 32-bit OS and 2GB RAM or less (ie the minimum rec'd you see on boxes). End result is that even with more RAM and 64-bit OS a game may not take full advantage of it because devs don't see it as a big enough priority to optimize for the minority, but that doesn't mean there wouldn't be a benefit from 64-bit and more RAM. As more people move to 64-bit and more games support 64-bit/Large Address Aware natively you will see more games break current 32-bit stereotypes.

nonsense. all you are giving is "if ... if ... if ..." ... you are talking the future and i am speaking of the "right now". Right now, 32 bit XP is the choice of the vast majority of gamers. The "average" video card is LESS than a 1900 series card. The move to 64 bit will happen when it's 'time' ... not because you wish it



Its inherent in your defense of 32-bit. As the article and many others have broken down, 32-bit memory allocation looks something like this due to the way 32-bit OS and apps are designed (they split 2GB user and 2GB for kernel/MMIO):
again ... nonsense ... 2GB is not in my argument at all - i am speaking the "now" - '08 when 32Bit and 3.3GB of addressable RAM are plenty ... i was speaking 'history' when i said 2GB was sufficient - and i thought i made it rather clear [over-and-over]. As a matter of fact, i can *now* run all my background programs and Hg:L since they finally *patched* it yesterday and fixed the *memory leak* . :p

How is it a strawman? You keep saying your Flash Drive is somehow the salvation of 32-bit Vista when more SDRAM and 64-bit serves the same purpose and is superior in every way. You're saying that there is a practical benefit from a Flash Drive and ReadyBoost but somehow there's no benefit from more RAM. Makes no sense at all.
not the way you try to stuff words in my mouth :p

i have been consistently saying that ReadyBoost more than "equalizes" for its higher overhead over XP. That XP and Vista have nearly identical gaming performance. i am also saying that that "extra" 0.7 GB of addressable System RAM that 64-bit uses in a 4 GB system are not needed for gaming and will make no practical difference in my system.

And once again, its something you won't acknowledge until you see it first hand. You might not see very much difference at all actually, again because of the 32-bit address limitations I mentioned above. I could easily post a SS where my commit charge (actual, not virtual RAM use) exceeds 4GB with one or two IE windows and a few apps like FRAPs and RT open, but that happens in just about every game I play now. When I ran 4GB total commit charge never passed 3.5GB, again, probably because the OS/apps limited themselves to avoid any problems. For most games there's very little difference between 4GB and 8GB total (although LOTRO runs even better with 8GB), but the extra 4GB allows me to run more than 1 game at once or multiple apps without any hit in performance. Any additional unused RAM is used to cache data which again, is faster than a HDD or Flash Drive by far.
you could? ... well then show me some figures instead of talk. Show me how the move to 64 bit will benefit someone like me with 4GB of RAM and Vista 32.
-We'd all appreciate more than "personal testimonial" of how it "feels"
rose.gif


And no my 4.0GB extra "nice" comment wasn't about 4GB total, it was for the 4+4GB bringing it to 8GB total. The additional 4GB certainly isn't needed but it is nice to not have to shut everything down in order to run a game. Kinda like not having to mess around in DOS and tweak autoexec.bat and command.com to free up enough RAM to run a game.

no it certainly isn't needed except perhaps for a serious photoshopper :p
-but why stop with just 8GB ... the future is 16GB or more
:D

I cannot name an application that isnt fully supported in vista 64.
 

ViRGE

Elite Member, Moderator Emeritus
Oct 9, 1999
31,516
167
106
Originally posted by: JustaGeek
Isn't that funny how some people try to belittle others for making choices, and to get their point across...?

Every single person using the 64-bit Vista WILL, not just might, encounter a software problem that will prevent them from running an application, or make a new acquired peripheral not work.
Whatcu' talkin' about Willis? I run Vista64 and have not had any issue like that at all.
 

JustaGeek

Platinum Member
Jan 27, 2007
2,827
0
71
Originally posted by: Acanthus

I cannot name an application that isnt fully supported in vista 64.


Originally posted by: ViRGE
Originally posted by: JustaGeek
Isn't that funny how some people try to belittle others for making choices, and to get their point across...?

Every single person using the 64-bit Vista WILL, not just might, encounter a software problem that will prevent them from running an application, or make a new acquired peripheral not work.
Whatcu' talkin' about Willis? I run Vista64 and have not had any issue like that at all.

Try running ANY 16-bit application, please.


And perhaps answer the very first question of this thread: Why isn't AnandTech running the 3-way SLI on the 64-bit Vista...?

And please - with all your undisputed experience, tell me, why should I spend the money on this?

But perhaps you would recommend that...?

Seriously - give me a good reason, besides being "cool", "modern", "our future depends on it" etc.

It's just a few mouse clicks away...
 

apoppin

Lifer
Mar 9, 2000
34,890
1
0
alienbabeltech.com
Originally posted by: Acanthus
Originally posted by: apoppin
Originally posted by: Acanthus
Youre being a bit harsh there appopin, i can run way over 3.3 running supreme commander and a few apps in the background.

Also 64 bit vista is automatically large address aware for supporting applications.

You dont have to use the 3G switch to make the applications able to use the memory.

Furthermore some drivers have serious issues with 4GB of memory being installed on 32 bit vista, they try to address into the unaddressable range and cause BSODs.

Edit: typos

Harsh?

Harsh?
:confused:

i was being extremely polite and rather nice - i thought - till the 64-bit mob started beating on my 32-bit cage with some sticks and slurs. :p
:Q

You can always point out examples where 4 GB system RAM may not work perfectly with 32-bit Vista. For each of them, i can give you five examples of Win64 bit not working perfectly with HW and programs. So what?

all i am saying is that i am at no disadvantage - and will be a happy gamer thru next year - by sticking with Win32 and 4GB system RAM. i am quite certain of this and will be glad to review it with you again in 12 months.
--All the 64 bit supporters have done is give personal testimonials to Vista64 bit and argued theoretical advantage; just like people and their religion being right.
========================

32-bit is absolutely holding PC gaming back. Again, simple case in point. If everyone had 8-16GB of RAM in a 64-bit OS, you wouldn't have to stare at a loading screen for more than a few seconds after the first load because you could simply cache the entire game to memory. But instead, devs need to write code for the lowest common denominator, people with 32-bit OS and 2GB RAM or less (ie the minimum rec'd you see on boxes). End result is that even with more RAM and 64-bit OS a game may not take full advantage of it because devs don't see it as a big enough priority to optimize for the minority, but that doesn't mean there wouldn't be a benefit from 64-bit and more RAM. As more people move to 64-bit and more games support 64-bit/Large Address Aware natively you will see more games break current 32-bit stereotypes.

nonsense. all you are giving is "if ... if ... if ..." ... you are talking the future and i am speaking of the "right now". Right now, 32 bit XP is the choice of the vast majority of gamers. The "average" video card is LESS than a 1900 series card. The move to 64 bit will happen when it's 'time' ... not because you wish it



Its inherent in your defense of 32-bit. As the article and many others have broken down, 32-bit memory allocation looks something like this due to the way 32-bit OS and apps are designed (they split 2GB user and 2GB for kernel/MMIO):
again ... nonsense ... 2GB is not in my argument at all - i am speaking the "now" - '08 when 32Bit and 3.3GB of addressable RAM are plenty ... i was speaking 'history' when i said 2GB was sufficient - and i thought i made it rather clear [over-and-over]. As a matter of fact, i can *now* run all my background programs and Hg:L since they finally *patched* it yesterday and fixed the *memory leak* . :p

How is it a strawman? You keep saying your Flash Drive is somehow the salvation of 32-bit Vista when more SDRAM and 64-bit serves the same purpose and is superior in every way. You're saying that there is a practical benefit from a Flash Drive and ReadyBoost but somehow there's no benefit from more RAM. Makes no sense at all.
not the way you try to stuff words in my mouth :p

i have been consistently saying that ReadyBoost more than "equalizes" for its higher overhead over XP. That XP and Vista have nearly identical gaming performance. i am also saying that that "extra" 0.7 GB of addressable System RAM that 64-bit uses in a 4 GB system are not needed for gaming and will make no practical difference in my system.

And once again, its something you won't acknowledge until you see it first hand. You might not see very much difference at all actually, again because of the 32-bit address limitations I mentioned above. I could easily post a SS where my commit charge (actual, not virtual RAM use) exceeds 4GB with one or two IE windows and a few apps like FRAPs and RT open, but that happens in just about every game I play now. When I ran 4GB total commit charge never passed 3.5GB, again, probably because the OS/apps limited themselves to avoid any problems. For most games there's very little difference between 4GB and 8GB total (although LOTRO runs even better with 8GB), but the extra 4GB allows me to run more than 1 game at once or multiple apps without any hit in performance. Any additional unused RAM is used to cache data which again, is faster than a HDD or Flash Drive by far.
you could? ... well then show me some figures instead of talk. Show me how the move to 64 bit will benefit someone like me with 4GB of RAM and Vista 32.
-We'd all appreciate more than "personal testimonial" of how it "feels"
rose.gif


And no my 4.0GB extra "nice" comment wasn't about 4GB total, it was for the 4+4GB bringing it to 8GB total. The additional 4GB certainly isn't needed but it is nice to not have to shut everything down in order to run a game. Kinda like not having to mess around in DOS and tweak autoexec.bat and command.com to free up enough RAM to run a game.

no it certainly isn't needed except perhaps for a serious photoshopper :p
-but why stop with just 8GB ... the future is 16GB or more
:D

I cannot name an application that isnt fully supported in vista 64.
is that the best comeback you can manage to all my points?
:confused:

it is very safe to say that the OP's topic title is dead wrong ... 32bit is *still* valid and High-end still starts at 32-bit

i can name hundreds of still very useful apps that will run fine in 32 bit but will not run in 64-bit

Try 16-bit applications ;)

.. and good luck with that ...
:D
 

ViRGE

Elite Member, Moderator Emeritus
Oct 9, 1999
31,516
167
106
Originally posted by: JustaGeek
Originally posted by: Acanthus

I cannot name an application that isnt fully supported in vista 64.


Originally posted by: ViRGE
Originally posted by: JustaGeek
Isn't that funny how some people try to belittle others for making choices, and to get their point across...?

Every single person using the 64-bit Vista WILL, not just might, encounter a software problem that will prevent them from running an application, or make a new acquired peripheral not work.
Whatcu' talkin' about Willis? I run Vista64 and have not had any issue like that at all.

Try running ANY 16-bit application, please.
Why would I want to run a 16-bit application? We'd be talking about something that pre-dates Windows 95.
 

chizow

Diamond Member
Jun 26, 2001
9,537
2
0
Originally posted by: apoppin
nonsense. all you are giving is "if ... if ... if ..." ... you are talking the future and i am speaking of the "right now". Right now, 32 bit XP is the choice of the vast majority of gamers. The "average" video card is LESS than a 1900 series card. The move to 64 bit will happen when it's 'time' ... not because you wish it
Just as games today can and will use more than than 2GB and total system RAM usage can and will exceed 3.25GB provided you have more RAM and a 64-bit OS. They'll use more than 3.25GB today ... not because you think 32-bit and 4GB is "just enough".

again ... nonsense ... 2GB is not in my argument at all - i am speaking the "now" - '08 when 32Bit and 3.3GB of addressable RAM are plenty ... i was speaking 'history' when i said 2GB was sufficient - and i thought i made it rather clear [over-and-over]. As a matter of fact, i can *now* run all my background programs and Hg:L since they finally *patched* it yesterday and fixed the *memory leak* . :p
I'm sure you were speaking historically, not that it matters since I've already given a historical example of a game where 3.25GB isn't enough (Supreme Commander). Chances are XP will still try and cram all your apps and games into that 2GB of user-space while saving the rest for itself to avoid that dreaded page_fault_in_non_paged_area and you won't see much difference with 3.25GB in XP (I didn't).

not the way you try to stuff words in my mouth :p

i have been consistently saying that ReadyBoost more than "equalizes" for its higher overhead over XP. That XP and Vista have nearly identical gaming performance. i am also saying that that "extra" 0.7 GB of addressable System RAM that 64-bit uses in a 4 GB system are not needed for gaming and will make no practical difference in my system.

1. ReadyBoost is a joke. Praising the merits of ReadyBoost while dismissing SDRAM and SuperFetch is just lol.
2. XP and Vista only have nearly identical gaming performance after the KB940105 hot fix but they're both still crippled when it comes to user-space apps that exceed ~2.5GB.
3. Its 0.7GB of addressable physical memory and about a bajillion GB more addressable virtual memory. If 0.7GB isn't a big deal, then I guess 1.25GB isn't a big deal. And that's before we even get into exponentially greater virtual memory addresses.
4. Once again, until you add more RAM to your system and allow it to use more than 3.25GB by going 64-bit, how would you know it wouldn't make any practical difference? Oh right, you don't.

you could? ... well then show me some figures instead of talk. Show me how the move to 64 bit will benefit someone like me with 4GB of RAM and Vista 32.
-We'd all appreciate more than "personal testimonial" of how it "feels"
rose.gif
Witcher RAM usage
That's off a fresh load, barely anything cached, no zoning, minimal background apps running. After an hour or two of gameplay it steadily increases to just over 4GB. And The Witcher isn't even the most memory intensive game I run (LOTRO blows it away). Considering how much zoning and running around you do in TW, it does make a practical difference in gameplay, especially after yesterday's patch that addressed zoning times. SuperFetch uses any extra RAM to cache game data or other apps/games so that I don't have to worry as much about paging/swapping or the placebo effect of ReadyBoost. I'll be sure to update the SS after a few hours of playtime though np. :)

no it certainly isn't needed except perhaps for a serious photoshopper :p
-but why stop with just 8GB ... the future is 16GB or more
:D
If I had Photoshop open that'd tack on a healthy 1-2GB ya. Luckily I do have the RAM to open it up if I wanted to without coming out of "game mode". Why stop at 8GB? That's obvious. Hardware/cost limitations make it prohibitive. 8GB otoh is dirt cheap and can be had for less than what 2GB cost a year ago.

 

ViRGE

Elite Member, Moderator Emeritus
Oct 9, 1999
31,516
167
106
Originally posted by: apoppin
32-bit is absolutely holding PC gaming back. Again, simple case in point. If everyone had 8-16GB of RAM in a 64-bit OS, you wouldn't have to stare at a loading screen for more than a few seconds after the first load because you could simply cache the entire game to memory. But instead, devs need to write code for the lowest common denominator, people with 32-bit OS and 2GB RAM or less (ie the minimum rec'd you see on boxes). End result is that even with more RAM and 64-bit OS a game may not take full advantage of it because devs don't see it as a big enough priority to optimize for the minority, but that doesn't mean there wouldn't be a benefit from 64-bit and more RAM. As more people move to 64-bit and more games support 64-bit/Large Address Aware natively you will see more games break current 32-bit stereotypes.

nonsense. all you are giving is "if ... if ... if ..." ... you are talking the future and i am speaking of the "right now". Right now, 32 bit XP is the choice of the vast majority of gamers. The "average" video card is LESS than a 1900 series card. The move to 64 bit will happen when it's 'time' ... not because you wish it
I don't know if you're giving chizow's argument enough credit, apoppin. I think he's right, at the high end the Win32 2GB barrier is definitely holding back progress. You only have to take a look at games like UT3 or Crysis, which have to use an insane texture streaming system to keep memory space allocations below the 2GB barrier as to not break the game. Granted, Crysis does have a 64bit executable that does away with the streaming system, but this is the exception rather than the rule; you won't find a 64bit executable for any Unreal Engine 3 games or any of the 3 major RTSs to be released (SupCom, C&C, CoH) which all have problems with the 2GB barrier. And it's only going to get worse; until everyone finally makes it over the barrier, we're going to have more crazy streaming techniques, smaller levels, etc.

Heck, even Microsoft has been affected. The KB940105 hotfix basically removes Vista's GPU memory manager because developers were hitting the 2GB barrier even sooner due to the overlap between that and their own memory managers (which they needed for their texture streaming tech).

It's not affecting a lot of people right now, but at the high-end it is. And every day it's going to add a few more people until you have this critical mass sitting at the barrier, when everyone finally decides they're pissed off enough that they make the switch. It means progress won't stop, but it will be artificially impeded for a few years because no body wants to be the bad guy and tell people that they need to upgrade to a 64bit OS. One way or another we'll make the transition, but that's pretty much the ugliest way to do it. And given the scope of this transition (easily the biggest shift since DOS->Win3.1), it's going to be really painful if the computing industry ends up going about it the hard way.
 

JustaGeek

Platinum Member
Jan 27, 2007
2,827
0
71
ViRGE - please tell us why AnandTech is running reviews on the 32-bit Vista.

I am sure that YOU know.

And please, give me a reason to upgrade to HP or Ultimate - maybe $111 is not that bad for all the good stuff that comes with it...? ;)

I would definitely go for the dual-boot, and have a 300GB hard drive sitting in my case... waiting...

But I DO need an educated good reason - that's why I would appreciate it if YOU could give it to me.

Thank you.

UPDATE: I am serious about running the 64-bit Vista, as I mentioned, and I will definitely describe the experience here. Just hope it is as optimistic and triumphant as all the 64-bit supporters above.

BTW, how about my Audigy 4...?
 

Avalon

Diamond Member
Jul 16, 2001
7,571
178
106
Originally posted by: JustaGeek
Originally posted by: Avalon

Again: 64-bit Windows is not ready for prime time yet, nor is it necessary for productivity or efficiency/speed. 32-bit XP, and even 32-bit Vista are just fine.

Says who? The guy running XP on his desktop and 32bit Vista on his laptop?

LOL.

That's really funny :D

I'm glad.

BTW, most of Dan's issues with 64bit Vista aren't even an issue for most users today. You can also get around using unsigned drivers (this is a problem with 32bit Vista as well AFAIK) if necessary. However, as an enthusiast, I haven't had the need to yet, which means that most Average Joes definitely won't. The need for new 64bit drivers was an issue at launch, but is generally a non issue now with exceptions.

Again, I'm not suggesting everyone go run out and buy Vista if they already have a perfectly good XP system, I'm just getting a bit tired of hearing how useless and bad it is. I had the opportunity to get Vista64 free from school around the same time I had assembled a newer rig, so I took the plunge.

Oh, and regarding your Audigy 4. Fortunately Creative finally has some decent drivers out, but every once in a while my Audigy 2 is susceptible to the *pop* bug. It's really the only thing I've noticed that has been a problem.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,003
126
While I never had any issues, I'm pretty sure Stalker was running into the 2 GB barrier on 32 bit OSes for some people. IIRC one of the patches made it large address aware as a result.
 

JustaGeek

Platinum Member
Jan 27, 2007
2,827
0
71
Well, I can't get Vista 64 for free - I wish I could though...

And I do not think Vista 64 is "useless and bad" - on the contrary, a 64-bit Operating System is definitely the future. Actually, the only way "to grow".

But is it necessary now, for the "enthusiast" and "average Joe" alike...?

IMO, no.

But... My "enthusiast's" spirit is making me extremely curious. I have run Vista 64 RC1, and it would run OK, but I haven't done any extensive testing, nor have I run any serious applications. I knew that it was just a temporary "novelty" in September 2006.

And now my trigger finger is itchy. Very itchy. And I am obviously talking about the mouse buttons here. And I am willing to pull the trigger.

$111 on Newegg. OEM. Attached to my present computer for its lifespan.

Curiosity, not necessity.

That's why I would like to hear ViRGE's opinion, as the most senior AT'r here, and the Elite Member too.

Give me some ammunition, so I can explain to my wife that "I do need to buy another OS for my computer".

TIA.
 

wordsworm

Member
Jan 28, 2006
89
0
0
Originally posted by: gersson
Vista 32 is a hog.

Vista 64 is also a hog BUT it can use more than 3GB of ram so it even out :)

I regret getting another 2x 1GB sticks...
Should have gone for 8GB!

Actually, I think you'd run into a similar problem. I went searching for boards that support more than 8GB and came up empty (shy of going server class). So, if you have 8GB of onboard memory, then the chipset won't recognize a certain amount of it. It's quite surprising that no upward movement, even on the high end equipment, has been made in I don't know how many years. I think even my PIV 6 or 7 years ago could support 8 GB. Now I have 2x2GB and for now I'm content with it. I got the 2GB sticks because I wanted to possibly expand that up to 4x2GB in the future.
 

Mana

Member
Jul 3, 2007
109
0
0
Originally posted by: JustaGeek
Well, I can't get Vista 64 for free - I wish I could though...

Same here, the MSDN Academic Alliance only lets me use the 32-bit Business Edition of Vista. It's a really weird policy if you ask me.
 

Avalon

Diamond Member
Jul 16, 2001
7,571
178
106
Originally posted by: Mana
Originally posted by: JustaGeek
Well, I can't get Vista 64 for free - I wish I could though...

Same here, the MSDN Academic Alliance only lets me use the 32-bit Business Edition of Vista. It's a really weird policy if you ask me.

That is odd. I had the option of either version. MSDNAA ftw though.
 

Mana

Member
Jul 3, 2007
109
0
0
Originally posted by: Avalon
Originally posted by: Mana
Originally posted by: JustaGeek
Well, I can't get Vista 64 for free - I wish I could though...

Same here, the MSDN Academic Alliance only lets me use the 32-bit Business Edition of Vista. It's a really weird policy if you ask me.

That is odd. I had the option of either version. MSDNAA ftw though.

I guess your faculty's IT department decided to get a better license. Perhaps it's time to lobby my faculty's IT department.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
Originally posted by: ViRGE
Originally posted by: JustaGeek
Originally posted by: Acanthus

I cannot name an application that isnt fully supported in vista 64.


Originally posted by: ViRGE
Originally posted by: JustaGeek
Isn't that funny how some people try to belittle others for making choices, and to get their point across...?

Every single person using the 64-bit Vista WILL, not just might, encounter a software problem that will prevent them from running an application, or make a new acquired peripheral not work.
Whatcu' talkin' about Willis? I run Vista64 and have not had any issue like that at all.

Try running ANY 16-bit application, please.
Why would I want to run a 16-bit application? We'd be talking about something that pre-dates Windows 95.

We shouldnt run 64 bit because we cant run 16 bit programs!

Ill rephrase it so you cant be retarded about it.

I cant name a program i would want to use that doesnt work in 64 bit vista.